| 
                Last change
                  on this file since 2164 was
                  2036,
                  checked in by patrick, 21 years ago
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orxonxo/trunk/src: extended framework: class inheritance, right including (had som bugs), framework not finished yet  
 
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            File size:
            1.3 KB
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| 1 |  | 
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| 2 |  | 
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| 3 | /*  | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: ... | 
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| 15 |    co-programmer: ... | 
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| 16 | */ | 
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| 17 |  | 
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| 18 | #include <iostream> | 
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| 19 |  | 
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| 20 | #include "world.h" | 
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| 21 | #include "input_output.h" | 
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| 22 | #include "player.h" | 
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| 23 |  | 
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| 24 | #include "input_output.h" | 
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| 25 |  | 
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| 26 | using namespace std; | 
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| 27 |  | 
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| 28 |  | 
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| 29 | /**  | 
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| 30 |    \brief InputOutput Module for each player | 
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| 31 |    \param wld A reference to the game-world | 
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| 32 |     | 
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| 33 |    This Class registers all moves, a player makes and passes it to the player object. ToDo: extend to support network players... | 
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| 34 | */ | 
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| 35 | InputOutput::InputOutput (World* world, Player* player)  | 
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| 36 | { | 
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| 37 |   this->world = world; | 
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| 38 |   this->player = player; | 
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| 39 | } | 
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| 40 |  | 
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| 41 |  | 
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| 42 |  | 
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| 43 | InputOutput::~InputOutput () {} | 
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| 44 |  | 
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| 45 |  | 
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| 46 | void InputOutput::setPlayerStep(float step) | 
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| 47 | { | 
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| 48 |   cout << "setting player step to: " << step << endl; | 
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| 49 |   this->step = step; | 
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| 50 | } | 
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| 51 |  | 
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| 52 |  | 
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| 53 | void InputOutput::goUp()  | 
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| 54 | { | 
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| 55 |   //cout << "InoutOutput::goUp" << endl; | 
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| 56 |   (*player).goY(step); | 
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| 57 | } | 
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| 58 |  | 
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| 59 | void InputOutput::goDown()  | 
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| 60 | { | 
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| 61 |   (*player).goY(-step); | 
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| 62 | } | 
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| 63 |  | 
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| 64 | void InputOutput::goLeft() | 
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| 65 | { | 
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| 66 |   (*player).goX(-step); | 
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| 67 |  | 
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| 68 | } | 
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| 69 |  | 
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| 70 | void InputOutput::goRight() | 
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| 71 | { | 
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| 72 |  | 
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| 73 |   (*player).goX(step); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | void InputOutput::shoot() | 
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| 77 | { | 
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| 78 |   (*player).shoot(1); | 
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| 79 | } | 
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