| 1 | /*! | 
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| 2 |   \file object.h | 
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| 3 |   \brief Contains the Object Class that handles 3D-Objects | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _OBJECT_H | 
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| 7 | #define _OBJECT_H | 
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| 8 |  | 
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| 9 | #include "../stdincl.h" | 
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| 10 |  | 
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| 11 | #include "array.h" | 
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| 12 | #include "material.h" | 
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| 13 | #include "vector.h" | 
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| 14 | #include <fstream> | 
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| 15 |  | 
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| 16 | using namespace std; | 
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| 17 |  | 
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| 18 |  | 
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| 19 |  | 
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| 20 | //! Class that handles 3D-Objects. it can also read them in and display them. | 
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| 21 | class Object | 
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| 22 | { | 
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| 23 |  public: | 
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| 24 |   Object (); | 
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| 25 |   Object (char* fileName); | 
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| 26 |   Object(char* fileName, float scaling); | 
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| 27 |   ~Object (); | 
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| 28 |    | 
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| 29 |   void draw (void) const; | 
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| 30 |   void draw (int groupNumber) const; | 
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| 31 |   void draw (char* groupName) const; | 
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| 32 |   int getGroupCount() const; | 
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| 33 |  | 
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| 34 |  private: | 
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| 35 |   //! This is the placeholder of one Vertex beloning to a Face. | 
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| 36 |   struct FaceElement  | 
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| 37 |   { | 
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| 38 |     int vertexNumber;    //!< The number of the Vertex out of the Array* vertices, this vertex points to. | 
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| 39 |     int normalNumber;    //!< The number of the Normal out of the Array* normals, this vertex points to. | 
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| 40 |     int texCoordNumber;  //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to. | 
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| 41 |     FaceElement* next;   //!< Point to the next FaceElement in this List. | 
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| 42 |   }; | 
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| 43 |  | 
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| 44 |   //! This is the placeholder of a Face belonging to a Group of Faces. | 
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| 45 |   /** | 
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| 46 |      \todo take Material to a call for itself. | 
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| 47 |  | 
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| 48 |      This can also be a Material-Change switch.  | 
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| 49 |      That means if you want to change a Material inside of a group, | 
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| 50 |      you can create an empty face and apply a material to it, and the Importer will cahnge Colors | 
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| 51 |   */ | 
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| 52 |   struct Face  | 
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| 53 |   { | 
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| 54 |     int vertexCount;        //!< The Count of vertices this Face has. | 
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| 55 |     FaceElement* firstElem; //!< Points to the first Vertex (FaceElement) of this Face. | 
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| 56 |  | 
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| 57 |     char* materialString;   //!< The Name of the Material to which to Change. | 
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| 58 |  | 
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| 59 |     Face* next;             //!< Pointer to the next Face. | 
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| 60 |   };  | 
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| 61 |  | 
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| 62 |   //! Group to handle multiple Objects per obj-file. | 
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| 63 |   struct Group | 
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| 64 |   { | 
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| 65 |     char* name;         //!< the Name of the Group. this is an identifier, that can be accessed via the draw (char* name) function. | 
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| 66 |  | 
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| 67 |     GLuint listNumber;  //!< The number of the GL-List this Group gets. | 
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| 68 |     Face* firstFace;    //!< The first Face in this group. | 
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| 69 |     Face* currentFace;  //!< The current Face in this Group (the one we are currently working with.) | 
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| 70 |     int faceMode;       //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material,  3 for triangle, 4 for Quad, 5+ for Poly \todo ENUM... | 
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| 71 |     int faceCount;      //!< The Number of Faces this Group holds. | 
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| 72 |  | 
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| 73 |     Group* next;        //!< Pointer to the next Group. | 
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| 74 |   }; | 
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| 75 |  | 
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| 76 |  | 
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| 77 |   Array* vertices;      //!< The Array that handles the Vertices. | 
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| 78 |   int verticesCount;    //!< A global Counter for vertices. | 
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| 79 |   Array* normals;       //!< The Array that handles the Normals. | 
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| 80 |   Array* vTexture;      //!< The Array that handles the VertexTextureCoordinates. | 
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| 81 |  | 
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| 82 |    | 
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| 83 |   Group* firstGroup;    //!< The first of all groups. | 
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| 84 |   Group* currentGroup;  //!< The currentGroup. this is the one we will work with. | 
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| 85 |   int groupCount;       //!< The Count of Groups. | 
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| 86 |  | 
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| 87 |   Material* material;   //!< Initial pointer to the Material. This can hold many materials, because Material can be added with Material::addMaterial(..) | 
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| 88 |   float scaleFactor;    //!< The Factor with which the Object hould be scaled. \todo maybe one wants to scale the Object after Initialisation | 
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| 89 |  | 
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| 90 |   char* objPath;        //!< The Path wher the obj and mtl-file are located. | 
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| 91 |   char* objFileName;    //!< The Name of the obj-file. | 
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| 92 |   char* mtlFileName;    //!< The Name of the mtl-file (parsed out of the obj-file) | 
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| 93 |  | 
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| 94 |   bool initialize (void); | 
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| 95 |   bool initGroup(Group* group); | 
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| 96 |   bool initFace (Face* face); | 
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| 97 |   bool cleanup(void); | 
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| 98 |   bool cleanupGroup(Group* group); | 
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| 99 |   bool cleanupFace(Face* face); | 
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| 100 |   bool cleanupFaceElement(FaceElement* faceElem); | 
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| 101 |  | 
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| 102 |   ///// readin /// | 
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| 103 |   bool importFile (char* fileName); | 
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| 104 |   bool readFromObjFile (void); | 
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| 105 |    | 
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| 106 |   bool readGroup (char* groupString); | 
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| 107 |   bool readVertex (char* vertexString); | 
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| 108 |   bool readFace (char* faceString); | 
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| 109 |   bool readVertexNormal (char* normalString); | 
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| 110 |   bool readVertexTexture (char* vTextureString); | 
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| 111 |   bool readMtlLib (char* matFile); | 
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| 112 |   bool readUseMtl (char* mtlString); | 
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| 113 |  | 
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| 114 |   bool importToGL (void); | 
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| 115 |   bool addGLElement (FaceElement* elem); | 
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| 116 |  | 
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| 117 |   bool buildVertexNormals (); | 
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| 118 |  | 
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| 119 |   void BoxObject (void); | 
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| 120 | }; | 
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| 121 |  | 
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| 122 | #endif | 
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