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source: orxonox.OLD/orxonox/trunk/src/importer/model.h @ 3397

Last change on this file since 3397 was 3396, checked in by bensch, 21 years ago

orxonox/trunk: splitted obj-loader out of the model-class: this will enable different kinds of Filetypes to be included with the importer.
Althought there is a name-field error, the Model gets loaded and unloaded as good as previously

File size: 3.7 KB
RevLine 
[2823]1/*!
[3360]2  \file model.h
3  \brief Contains the Model Class that handles 3D-Models
[2823]4*/
5
[3360]6#ifndef _MODEL_H
7#define _MODEL_H
[2773]8
[3196]9#include "../stdincl.h"
[2773]10
[2754]11#include "array.h"
[2776]12#include "material.h"
[3075]13#include "vector.h"
[2748]14
[2823]15using namespace std;
[2804]16
[2842]17
18
[3360]19//! Class that handles 3D-Models. it can also read them in and display them.
20class Model
[2748]21{
22 public:
[3396]23  Model(void);
24  virtual ~Model(void);
[2748]25 
[3396]26  void draw(void) const;
27  void draw(int groupNumber) const;
28  void draw(char* groupName) const;
[3063]29  int getGroupCount() const;
[2767]30
[3396]31 protected:
32  char* name;            //!< This is the name of the Model;
[3186]33  //! This is the placeholder of one Vertex beloning to a Face.
[3396]34  struct FaceElement
[3063]35  {
[3186]36    int vertexNumber;    //!< The number of the Vertex out of the Array* vertices, this vertex points to.
37    int normalNumber;    //!< The number of the Normal out of the Array* normals, this vertex points to.
38    int texCoordNumber;  //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to.
39    FaceElement* next;   //!< Point to the next FaceElement in this List.
[3063]40  };
41
[3186]42  //! This is the placeholder of a Face belonging to a Group of Faces.
43  /**
44     \todo take Material to a call for itself.
45
46     This can also be a Material-Change switch.
47     That means if you want to change a Material inside of a group,
48     you can create an empty face and apply a material to it, and the Importer will cahnge Colors
49  */
50  struct Face
[3063]51  {
[3186]52    int vertexCount;        //!< The Count of vertices this Face has.
53    FaceElement* firstElem; //!< Points to the first Vertex (FaceElement) of this Face.
[3063]54
[3186]55    char* materialString;   //!< The Name of the Material to which to Change.
[3063]56
[3186]57    Face* next;             //!< Pointer to the next Face.
58  }; 
[3063]59
[3360]60  //! Group to handle multiple Models per obj-file.
[2850]61  struct Group
62  {
[3186]63    char* name;         //!< the Name of the Group. this is an identifier, that can be accessed via the draw (char* name) function.
[2850]64
[3186]65    GLuint listNumber;  //!< The number of the GL-List this Group gets.
66    Face* firstFace;    //!< The first Face in this group.
67    Face* currentFace;  //!< The current Face in this Group (the one we are currently working with.)
68    int faceMode;       //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material,  3 for triangle, 4 for Quad, 5+ for Poly \todo ENUM...
69    int faceCount;      //!< The Number of Faces this Group holds.
[2850]70
[3186]71    Group* next;        //!< Pointer to the next Group.
[3063]72  };
[2850]73
[3063]74
[3186]75  Array* vertices;      //!< The Array that handles the Vertices.
76  int verticesCount;    //!< A global Counter for vertices.
77  Array* normals;       //!< The Array that handles the Normals.
78  Array* vTexture;      //!< The Array that handles the VertexTextureCoordinates.
[3063]79
[2850]80 
[3186]81  Group* firstGroup;    //!< The first of all groups.
82  Group* currentGroup;  //!< The currentGroup. this is the one we will work with.
83  int groupCount;       //!< The Count of Groups.
[2850]84
[3186]85  Material* material;   //!< Initial pointer to the Material. This can hold many materials, because Material can be added with Material::addMaterial(..)
[3360]86  float scaleFactor;    //!< The Factor with which the Model should be scaled. \todo maybe one wants to scale the Model after Initialisation
[2760]87
[3066]88  bool initialize (void);
[2850]89  bool initGroup(Group* group);
[3066]90  bool initFace (Face* face);
91  bool cleanup(void);
92  bool cleanupGroup(Group* group);
93  bool cleanupFace(Face* face);
[3068]94  bool cleanupFaceElement(FaceElement* faceElem);
[2850]95
[3396]96  bool addGroup (char* groupString);
97  bool addVertex (char* vertexString);
98  bool addFace (char* faceString);
99  bool addVertexNormal (char* normalString);
100  bool addVertexTexture (char* vTextureString);
101  bool addUseMtl (char* mtlString);
[2754]102
[3063]103  bool importToGL (void);
[3072]104  bool addGLElement (FaceElement* elem);
[2821]105
[3075]106  bool buildVertexNormals ();
107
[3360]108  void BoxModel (void);
[2748]109};
[2773]110
111#endif
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