| [2842] | 1 | /*! | 
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 | 2 |   \file material.h | 
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 | 3 |   \brief Contains the Material Class that handles Material for 3D-Objects. | 
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| [3186] | 4 |   \todo free SDL-surface when deleting Material. | 
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 | 5 |   \todo delete imgNameWithPath after use creation. | 
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| [2842] | 6 | */ | 
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 | 7 |  | 
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| [2776] | 8 | #ifndef _MATERIAL_H | 
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 | 9 | #define _MATERIAL_H | 
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| [2804] | 10 |  | 
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| [3186] | 11 |  | 
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 | 12 |  | 
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| [2842] | 13 | extern int verbose; //!< will be obsolete soon. | 
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| [2804] | 14 |  | 
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| [3140] | 15 | #if HAVE_CONFIG_H  | 
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 | 16 | #include <config.h>  | 
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 | 17 | #endif /* HAVE_CONFIG_H */ | 
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 | 18 |  | 
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| [3427] | 19 | // FORWARD DEFINITIONS // | 
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 | 20 | class Texture; | 
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| [3140] | 21 |  | 
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| [3186] | 22 |  | 
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| [2842] | 23 | //! Class to handle Materials. | 
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| [2776] | 24 | class Material | 
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 | 25 | { | 
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 | 26 |  public: | 
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 | 27 |   Material (); | 
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 | 28 |   Material (char* mtlName); | 
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| [2778] | 29 |   Material* addMaterial(char* mtlName); | 
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| [3140] | 30 |   ~Material (); | 
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| [2776] | 31 |   void init(void); | 
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| [2778] | 32 |  | 
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| [3140] | 33 |   Material* search (char* mtlName); | 
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 | 34 |   bool select (void); | 
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| [2778] | 35 |  | 
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| [2776] | 36 |   void setName (char* mtlName); | 
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| [2778] | 37 |   char* getName (void); | 
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| [2776] | 38 |   void setIllum (int illum); | 
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 | 39 |   void setIllum (char* illum); | 
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 | 40 |   void setDiffuse (float r, float g, float b); | 
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 | 41 |   void setDiffuse (char* rgb); | 
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 | 42 |   void setAmbient (float r, float g, float b); | 
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 | 43 |   void setAmbient (char* rgb); | 
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 | 44 |   void setSpecular (float r, float g, float b); | 
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 | 45 |   void setSpecular (char* rgb); | 
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| [2836] | 46 |   void setShininess (float shini); | 
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 | 47 |   void setShininess (char* shini); | 
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| [2776] | 48 |   void setTransparency (float trans); | 
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 | 49 |   void setTransparency (char* trans); | 
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 | 50 |  | 
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| [3140] | 51 |  | 
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 | 52 |   | 
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 | 53 |   void addTexturePath(char* pathName); | 
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 | 54 |   char* searchTextureInPaths(char* texName) const; | 
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 | 55 |  // MAPPING // | 
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| [3070] | 56 |   void setDiffuseMap(char* dMap); | 
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 | 57 |   void setAmbientMap(char* aMap); | 
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 | 58 |   void setSpecularMap(char* sMap); | 
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 | 59 |   void setBump(char* bump); | 
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 | 60 |  | 
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| [3140] | 61 |  private: | 
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| [3186] | 62 |   char* name;        //!< The Name of the Material. | 
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 | 63 |   int illumModel;    //!< The IlluminationModel is either flat or smooth. | 
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 | 64 |   float diffuse [4]; //!< The diffuse color of the Material. | 
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 | 65 |   float ambient [4]; //!< The ambient color of the Material. | 
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 | 66 |   float specular [4];//!< The specular color of the Material. | 
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 | 67 |   float shininess;   //!< The shininess of the Material. | 
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 | 68 |   float transparency;//!< The transperency of the Material. | 
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| [2776] | 69 |  | 
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| [3365] | 70 |   Texture* diffuseTexture; //!< The diffuse texture of the Material. | 
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 | 71 |   Texture* ambientTexture; //!< The ambient texture of the Material. | 
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 | 72 |   Texture* specularTexture;//!< The specular texture of the Material. | 
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| [3140] | 73 |    | 
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| [3186] | 74 |   bool diffuseTextureSet; //!< Chekcs if the diffuse texture is Set. | 
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 | 75 |   bool ambientTextureSet; //!< Chekcs if the ambient texture is Set. | 
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 | 76 |   bool specularTextureSet;//!< Chekcs if the specular texture is Set. | 
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| [3140] | 77 |  | 
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 | 78 |   Material* nextMat; //!< pointer to the Next Material of the List. NULL if no next exists. | 
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 | 79 |  | 
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 | 80 |  | 
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| [2776] | 81 | }; | 
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 | 82 | #endif | 
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