| [2842] | 1 | /*! |
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| 2 | \file material.h |
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| 3 | \brief Contains the Material Class that handles Material for 3D-Objects. |
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| [3186] | 4 | \todo free SDL-surface when deleting Material. |
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| 5 | \todo delete imgNameWithPath after use creation. |
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| [2842] | 6 | */ |
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| 7 | |
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| [2776] | 8 | #ifndef _MATERIAL_H |
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| 9 | #define _MATERIAL_H |
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| [2804] | 10 | |
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| [3186] | 11 | |
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| 12 | |
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| [2842] | 13 | extern int verbose; //!< will be obsolete soon. |
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| [2804] | 14 | |
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| [3196] | 15 | #include "../stdincl.h" |
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| [3365] | 16 | #include "texture.h" |
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| [2776] | 17 | |
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| [3140] | 18 | #if HAVE_CONFIG_H |
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| 19 | #include <config.h> |
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| 20 | #endif /* HAVE_CONFIG_H */ |
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| 21 | |
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| 22 | |
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| [3186] | 23 | |
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| [3140] | 24 | |
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| [2842] | 25 | //! Class to handle Materials. |
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| [2776] | 26 | class Material |
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| 27 | { |
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| 28 | public: |
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| 29 | Material (); |
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| 30 | Material (char* mtlName); |
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| [2778] | 31 | Material* addMaterial(char* mtlName); |
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| [3140] | 32 | ~Material (); |
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| [2776] | 33 | void init(void); |
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| [2778] | 34 | |
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| [3140] | 35 | Material* search (char* mtlName); |
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| 36 | bool select (void); |
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| [2778] | 37 | |
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| [2776] | 38 | void setName (char* mtlName); |
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| [2778] | 39 | char* getName (void); |
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| [2776] | 40 | void setIllum (int illum); |
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| 41 | void setIllum (char* illum); |
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| 42 | void setDiffuse (float r, float g, float b); |
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| 43 | void setDiffuse (char* rgb); |
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| 44 | void setAmbient (float r, float g, float b); |
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| 45 | void setAmbient (char* rgb); |
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| 46 | void setSpecular (float r, float g, float b); |
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| 47 | void setSpecular (char* rgb); |
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| [2836] | 48 | void setShininess (float shini); |
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| 49 | void setShininess (char* shini); |
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| [2776] | 50 | void setTransparency (float trans); |
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| 51 | void setTransparency (char* trans); |
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| 52 | |
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| [3140] | 53 | |
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| 54 | |
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| 55 | void addTexturePath(char* pathName); |
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| 56 | char* searchTextureInPaths(char* texName) const; |
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| 57 | // MAPPING // |
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| [3070] | 58 | void setDiffuseMap(char* dMap); |
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| 59 | void setAmbientMap(char* aMap); |
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| 60 | void setSpecularMap(char* sMap); |
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| 61 | void setBump(char* bump); |
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| 62 | |
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| [3140] | 63 | private: |
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| [3186] | 64 | char* name; //!< The Name of the Material. |
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| 65 | int illumModel; //!< The IlluminationModel is either flat or smooth. |
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| 66 | float diffuse [4]; //!< The diffuse color of the Material. |
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| 67 | float ambient [4]; //!< The ambient color of the Material. |
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| 68 | float specular [4];//!< The specular color of the Material. |
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| 69 | float shininess; //!< The shininess of the Material. |
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| 70 | float transparency;//!< The transperency of the Material. |
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| [2776] | 71 | |
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| [3365] | 72 | Texture* diffuseTexture; //!< The diffuse texture of the Material. |
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| 73 | Texture* ambientTexture; //!< The ambient texture of the Material. |
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| 74 | Texture* specularTexture;//!< The specular texture of the Material. |
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| [3140] | 75 | |
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| [3186] | 76 | bool diffuseTextureSet; //!< Chekcs if the diffuse texture is Set. |
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| 77 | bool ambientTextureSet; //!< Chekcs if the ambient texture is Set. |
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| 78 | bool specularTextureSet;//!< Chekcs if the specular texture is Set. |
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| [3140] | 79 | |
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| 80 | Material* nextMat; //!< pointer to the Next Material of the List. NULL if no next exists. |
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| 81 | |
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| 82 | |
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| [2776] | 83 | }; |
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| 84 | #endif |
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