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| 2 |  | 
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| 3 | /* | 
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| 4 | orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 | Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 | This program is free software; you can redistribute it and/or modify | 
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| 9 | it under the terms of the GNU General Public License as published by | 
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| 10 | the Free Software Foundation; either version 2, or (at your option) | 
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| 11 | any later version. | 
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| 12 |  | 
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| 13 | ### File Specific: | 
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| 14 | main-programmer: Patrick Boenzli | 
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| 15 | co-programmer: | 
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| 16 | */ | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "glmenu_imagescreen.h" | 
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| 20 |  | 
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| 21 | #include "stdincl.h" | 
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| 22 | #include "material.h" | 
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| 23 |  | 
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| 24 | using namespace std; | 
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| 25 |  | 
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| 26 | GLMenuImageScreen* GLMenuImageScreen::singletonRef = 0; | 
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| 27 |  | 
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| 28 | GLMenuImageScreen* GLMenuImageScreen::getInstance() | 
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| 29 | { | 
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| 30 | if(!singletonRef) | 
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| 31 | singletonRef = new GLMenuImageScreen (); | 
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| 32 | return singletonRef; | 
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| 33 | } | 
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| 34 |  | 
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| 35 | /** | 
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| 36 | \brief standard constructor | 
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| 37 |  | 
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| 38 | \todo this constructor is not jet implemented - do it | 
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| 39 | */ | 
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| 40 | GLMenuImageScreen::GLMenuImageScreen () | 
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| 41 | { | 
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| 42 | this->setClassName ("GLMenuImageScreen"); | 
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| 43 | this->init(); | 
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| 44 | } | 
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| 45 |  | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | \brief standard deconstructor | 
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| 49 | \todo this deconstructor is not jet implemented - do it | 
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| 50 | */ | 
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| 51 | GLMenuImageScreen::~GLMenuImageScreen() | 
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| 52 | { | 
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| 53 | if (this->backMat) | 
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| 54 | delete this->backMat; | 
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| 55 | } | 
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| 56 |  | 
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| 57 | /** | 
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| 58 | \brief function to init the screen | 
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| 59 | */ | 
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| 60 | void GLMenuImageScreen::init () | 
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| 61 | { | 
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| 62 | /* | 
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| 63 | int w = 680; | 
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| 64 | int h = 480; | 
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| 65 |  | 
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| 66 | glViewport(0,0,w,h); | 
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| 67 |  | 
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| 68 | glMatrixMode(GL_PROJECTION); | 
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| 69 | glLoadIdentity(); | 
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| 70 | gluPerspective(45.0f,(GLfloat)w/(GLfloat)h, .5f ,150.0f); | 
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| 71 | glMatrixMode(GL_MODELVIEW); | 
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| 72 |  | 
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| 73 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 
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| 74 | glLoadIdentity(); | 
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| 75 | gluLookAt(0, 0, 6,     0, 0, 0,     0, 1, 0); | 
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| 76 |  | 
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| 77 | // Bind the texture stored at the zero index of g_Texture[] | 
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| 78 | //glBindTexture(GL_TEXTURE_2D, g_Texture[0]); | 
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| 79 | */ | 
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| 80 |  | 
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| 81 |  | 
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| 82 | // Select Our VU Meter Background Texture | 
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| 83 | this->backMat = new Material("load_screen"); | 
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| 84 | this->backMat->setDiffuseMap("pictures/load_screen.jpg"); | 
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| 85 | this->maxValue = 10; | 
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| 86 | this->currentValue = 0; | 
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| 87 |  | 
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| 88 | // End of Background image code. | 
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| 89 | } | 
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| 90 |  | 
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| 91 |  | 
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| 92 | /** | 
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| 93 | \brief function to innit screen with all attributes set | 
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| 94 | \param name of the background-image file | 
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| 95 | \param height of the ImageScreen | 
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| 96 | \param width of the Image Screen | 
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| 97 | \param x offset from (0, 0) | 
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| 98 | \param y offset from (0, 0) | 
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| 99 |  | 
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| 100 | GLMenu uses its own coordinating system: upper left corner is (0, 0). x-axis is down=height, | 
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| 101 | right axis is right direction (=width) | 
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| 102 | */ | 
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| 103 | void GLMenuImageScreen::init (char* backImageName, float height, float width, | 
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| 104 | float offsetX, float offsetY) | 
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| 105 | {} | 
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| 106 |  | 
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| 107 |  | 
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| 108 | /** | 
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| 109 | \brief draws the ImageScreen to the screenbuffer | 
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| 110 | */ | 
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| 111 | void GLMenuImageScreen::draw () | 
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| 112 | { | 
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| 113 |  | 
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| 114 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
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| 115 |  | 
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| 116 | PRINTF(4)("GLMenuImagEscreen::draw() - drawing step %i/%i\n", | 
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| 117 | this->currentValue, this->maxValue); | 
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| 118 |  | 
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| 119 | /* screen size */ | 
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| 120 | int screenWidth = 640; | 
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| 121 | int screenHeight = 480; | 
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| 122 |  | 
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| 123 | /* set image size */ | 
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| 124 | int imageWidth = 640; | 
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| 125 | int imageHeight = 480; | 
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| 126 |  | 
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| 127 | /* start pos of image */ | 
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| 128 | int offsetX = (screenWidth - imageWidth)/2; | 
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| 129 | int offsetY = (screenHeight - imageHeight)/2; | 
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| 130 |  | 
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| 131 | /* loadbar pos */ | 
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| 132 | int barX = 390; | 
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| 133 | int barY = 50; | 
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| 134 | int barWidth = 230; | 
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| 135 | int barHeight = 30; | 
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| 136 |  | 
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| 137 | float val = ((float)this->currentValue/(float)this->maxValue) * barWidth; | 
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| 138 | if( val > (float)barWidth) | 
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| 139 | val = (float)barWidth; | 
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| 140 |  | 
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| 141 | glMatrixMode(GL_PROJECTION); | 
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| 142 | glPushMatrix(); | 
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| 143 | glLoadIdentity(); | 
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| 144 | /* set up an ortho screen */ | 
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| 145 | glOrtho(0, screenWidth, 0, screenHeight, -1, 1); | 
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| 146 | glMatrixMode(GL_MODELVIEW); | 
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| 147 | glLoadIdentity(); | 
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| 148 | glPushMatrix(); | 
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| 149 |  | 
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| 150 | glEnable(GL_BLEND); | 
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| 151 | glPushAttrib(GL_LIGHTING_BIT | GL_TRANSFORM_BIT); | 
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| 152 | glDisable(GL_LIGHTING); | 
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| 153 |  | 
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| 154 | /* draw the progress bar */ | 
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| 155 | glBegin(GL_QUADS); | 
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| 156 | glColor3f(0.96, 0.84, 0.34); | 
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| 157 | glVertex2i(barX, barY); | 
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| 158 | glVertex2i(barX + (int)val, barY); | 
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| 159 | glVertex2i(barX + (int)val, barY + barHeight); | 
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| 160 | glVertex2i(barX, barY + barHeight); | 
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| 161 | glColor3f(1.0, 1.0, 1.0); | 
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| 162 | glEnd(); | 
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| 163 |  | 
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| 164 | glBegin(GL_QUADS); | 
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| 165 | glColor3f(0.0, 0.0, 0.0); | 
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| 166 | glVertex2i(barX, barY); | 
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| 167 | glVertex2i(barX + barWidth, barY); | 
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| 168 | glVertex2i(barX + barWidth, barY + barHeight); | 
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| 169 | glVertex2i(barX, barY + barHeight); | 
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| 170 | glColor3f(1.0, 1.0, 1.0); | 
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| 171 | glEnd(); | 
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| 172 |  | 
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| 173 | /* draw black border */ | 
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| 174 | glBegin(GL_QUADS); | 
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| 175 | glColor3f(0.0, 0.0, 0.0); | 
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| 176 | glVertex2i(barX-1, barY-1); | 
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| 177 | glVertex2i(barX + barWidth +1, barY-1); | 
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| 178 | glVertex2i(barX + barWidth+1, barY + barHeight+1); | 
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| 179 | glVertex2i(barX - 1, barY + barHeight +1); | 
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| 180 | glColor3f(1.0, 1.0, 1.0); | 
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| 181 | glEnd(); | 
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| 182 |  | 
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| 183 | /* draw white border */ | 
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| 184 | glBegin(GL_QUADS); | 
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| 185 | glColor3f(1.0, 1.0, 1.0); | 
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| 186 | glVertex2i(barX-2, barY-2); | 
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| 187 | glVertex2i(barX + barWidth +2, barY-2); | 
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| 188 | glVertex2i(barX + barWidth+2, barY + barHeight+2); | 
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| 189 | glVertex2i(barX - 2, barY + barHeight +2); | 
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| 190 | glColor3f(1.0, 1.0, 1.0); | 
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| 191 | glEnd(); | 
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| 192 |  | 
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| 193 | backMat->select(); | 
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| 194 | glBegin(GL_QUADS); | 
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| 195 | glTexCoord2i(0, 0); glVertex2i(offsetX, offsetY); | 
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| 196 | glTexCoord2i(1, 0); glVertex2i(offsetX + imageWidth, offsetY); | 
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| 197 | glTexCoord2i(1, 1); glVertex2i(offsetX + imageWidth, offsetY + imageHeight); | 
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| 198 | glTexCoord2i(0, 1); glVertex2i(offsetX, offsetY + imageHeight); | 
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| 199 | glEnd(); | 
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| 200 | glDisable(GL_TEXTURE_2D); | 
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| 201 |  | 
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| 202 | glDisable(GL_BLEND); | 
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| 203 | glPopMatrix(); | 
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| 204 | glMatrixMode(GL_PROJECTION); | 
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| 205 | glPopMatrix(); | 
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| 206 | glPopAttrib(); | 
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| 207 |  | 
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| 208 | SDL_GL_SwapBuffers(); | 
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| 209 | } | 
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| 210 |  | 
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| 211 |  | 
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| 212 | /** | 
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| 213 | \brief sets the background image name | 
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| 214 | \param file name of the backgroun-image | 
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| 215 | */ | 
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| 216 | void GLMenuImageScreen::setBackImageName (char* backImageName) | 
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| 217 | {} | 
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| 218 |  | 
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| 219 |  | 
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| 220 | /** | 
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| 221 | \brief sets position of the ImageScreen | 
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| 222 | \param x offset from (0, 0) | 
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| 223 | \param y offset from (0, 0) | 
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| 224 | */ | 
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| 225 | void GLMenuImageScreen::setPosition(float offsetX, float offsetY) | 
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| 226 | {} | 
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| 227 |  | 
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| 228 |  | 
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| 229 | /* | 
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| 230 | \brief sets size of the ImageScreen | 
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| 231 | \param height of the ImageScreen | 
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| 232 | \param width of the Image Screen | 
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| 233 | */ | 
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| 234 | void GLMenuImageScreen::setSize(float height, float width) | 
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| 235 | {} | 
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| 236 |  | 
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| 237 |  | 
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| 238 | /** | 
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| 239 | \brief set the maximum of countable steps | 
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| 240 | \param maximum of steps | 
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| 241 | */ | 
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| 242 | void GLMenuImageScreen::setMaximum(int maxValue) | 
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| 243 | { | 
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| 244 | this->maxValue = maxValue; | 
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| 245 | } | 
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| 246 |  | 
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| 247 |  | 
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| 248 | /** | 
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| 249 | \brief gets the maximum of countable steps | 
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| 250 | */ | 
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| 251 | int GLMenuImageScreen::getMaximum() | 
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| 252 | { | 
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| 253 | return this->maxValue; | 
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| 254 | } | 
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| 255 |  | 
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| 256 |  | 
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| 257 | /** | 
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| 258 | \brief set current value | 
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| 259 | \param current value | 
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| 260 | */ | 
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| 261 | void GLMenuImageScreen::setValue(int currentValue) | 
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| 262 | { | 
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| 263 | this->currentValue = currentValue; | 
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| 264 | this->draw(); | 
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| 265 | } | 
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| 266 |  | 
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| 267 |  | 
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| 268 | /** | 
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| 269 | \brief get the current value | 
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| 270 | */ | 
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| 271 | int GLMenuImageScreen::getValue() | 
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| 272 | { | 
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| 273 | return this->currentValue; | 
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| 274 | } | 
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| 275 |  | 
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| 276 |  | 
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| 277 | /** | 
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| 278 | \brief call this to trigger a progress event | 
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| 279 |  | 
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| 280 | this has to redraw the progress bar and the whole image | 
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| 281 | */ | 
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| 282 | void GLMenuImageScreen::step () | 
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| 283 | { | 
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| 284 | this->currentValue++; | 
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| 285 | this->draw(); | 
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| 286 | } | 
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