| [3357] | 1 |  | 
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 | 2 |  | 
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 | 3 | /*  | 
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 | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific: | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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 | 15 |    co-programmer:  | 
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 | 16 | */ | 
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 | 17 |  | 
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 | 18 |  | 
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 | 19 | #include "glmenu_imagescreen.h" | 
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| [3428] | 20 |  | 
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| [4099] | 21 | #include "graphics_engine.h" | 
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| [3484] | 22 | #include "material.h" | 
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| [4261] | 23 | #include "factory.h" | 
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| [3357] | 24 |  | 
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| [4101] | 25 | CREATE_FACTORY(GLMenuImageScreen); | 
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 | 26 |  | 
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 | 27 |  | 
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| [3357] | 28 | using namespace std; | 
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 | 29 | /** | 
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 | 30 |    \brief standard constructor | 
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 | 31 | */ | 
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 | 32 | GLMenuImageScreen::GLMenuImageScreen ()  | 
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 | 33 | { | 
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| [3678] | 34 |    this->init(); | 
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| [3357] | 35 | } | 
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 | 36 |  | 
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| [4104] | 37 | /** | 
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 | 38 |    \param root The Element to load the GLMenu from | 
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 | 39 | */ | 
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| [4261] | 40 | GLMenuImageScreen::GLMenuImageScreen(const TiXmlElement* root) | 
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| [4101] | 41 | { | 
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 | 42 |   this->init(); | 
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| [4261] | 43 |   this->loadParams(root); | 
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| [4104] | 44 | } | 
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 | 45 |  | 
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 | 46 | /** | 
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 | 47 |    \brief Loads a GLMenu from an inputElement | 
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 | 48 |    \param root The Element to load the GLMenu from | 
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 | 49 |  | 
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 | 50 |    Tags are: | 
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 | 51 |    \li BackgroundImage STRING: the background Image | 
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 | 52 |    \li BarImage: STRING: the Image on the Bar | 
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 | 53 |    \li BackgroundPS: FLOAT FLOAT FLOAT FLOAT: posX posY scaleX scaleY | 
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 | 54 |    \li BarPS: FLOAT FLOAT FLOAT FLOAT: posX posY scaleX scaleY | 
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 | 55 |    \li ElementCount: INT: how many elements will be loaded | 
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 | 56 | */ | 
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| [4261] | 57 | void GLMenuImageScreen::loadParams(const TiXmlElement* root) | 
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| [4104] | 58 | { | 
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| [4261] | 59 |   LoadParam<GLMenuImageScreen>(root, "BackgroundImage", this, &GLMenuImageScreen::setBackgroundImage) | 
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 | 60 |     .describe("sets the image to load onto the loadscreen"); | 
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| [4101] | 61 |  | 
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| [4261] | 62 |   LoadParam<GLMenuImageScreen>(root, "BackgroundPS", this, &GLMenuImageScreen::setPosScale) | 
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 | 63 |     .describe("The Position and Scale of the Background Image in %(0-1.0). PosX, PosY, SizeX, SizeY"); | 
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| [4104] | 64 |  | 
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| [4261] | 65 |   LoadParam<GLMenuImageScreen>(root, "BarImage", this, &GLMenuImageScreen::setBarImage) | 
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 | 66 |     .describe("sets the image of the LoadingBar"); | 
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 | 67 |    | 
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 | 68 |   LoadParam<GLMenuImageScreen>(root, "BarPS", this, &GLMenuImageScreen::setBarPosScale) | 
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 | 69 |     .describe("The Position and Scale of the Loading Bar in %(0-1.0). PosX, PosY, SizeX, SizeY"); | 
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| [4104] | 70 |  | 
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| [4261] | 71 |   LoadParam<GLMenuImageScreen>(root, "ElementCount", this, &GLMenuImageScreen::setMaximum) | 
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 | 72 |     .describe("The Count of elements to load into the bar (this is only a maximum value)"); | 
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| [4101] | 73 | } | 
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 | 74 |  | 
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| [3357] | 75 | /** | 
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 | 76 |    \brief standard deconstructor | 
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| [3544] | 77 |    \todo this deconstructor is not jet implemented - do it | 
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| [3543] | 78 | */ | 
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 | 79 | GLMenuImageScreen::~GLMenuImageScreen()  | 
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 | 80 | { | 
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| [4099] | 81 |   delete this->backMat; | 
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| [4136] | 82 |   delete this->barMat; | 
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| [3394] | 83 | } | 
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| [3357] | 84 |  | 
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 | 85 | /** | 
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 | 86 |    \brief function to init the screen | 
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 | 87 | */ | 
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 | 88 | void GLMenuImageScreen::init () | 
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| [3358] | 89 | { | 
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| [4320] | 90 |   this->setClassID(CL_GLMENU_IMAGE_SCREEN, "GLMenuImageScreen"); | 
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| [4104] | 91 |  | 
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| [3361] | 92 |   // Select Our VU Meter Background Texture | 
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| [3394] | 93 |   this->backMat = new Material("load_screen"); | 
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| [4099] | 94 |   this->barMat = new Material("bar"); | 
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| [3368] | 95 |   this->maxValue = 10; | 
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 | 96 |   this->currentValue = 0; | 
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| [4099] | 97 |   this->setPosition(0,0); | 
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 | 98 |   this->setScale(1,1); | 
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| [4100] | 99 |   this->setBarPosScale( .6, .75, .3, .1); | 
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| [3361] | 100 |   // End of Background image code. | 
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| [3358] | 101 | } | 
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 | 102 |  | 
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| [3357] | 103 | /**  | 
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 | 104 |     \brief sets the background image name | 
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 | 105 |     \param file name of the backgroun-image | 
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 | 106 |  */ | 
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| [4099] | 107 | void GLMenuImageScreen::setBackgroundImage (const char* backImageName) | 
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 | 108 | { | 
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 | 109 |   this->backMat->setDiffuseMap(backImageName); | 
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 | 110 | } | 
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| [3357] | 111 |  | 
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 | 112 |  | 
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 | 113 | /** | 
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 | 114 |    \brief sets position of the ImageScreen | 
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| [4099] | 115 |    \param x offset from the top left corner in percent(0-1) of the screensize | 
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 | 116 |    \param y offset from the top left corner in percent(0-1) of the screensize | 
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| [3357] | 117 | */ | 
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 | 118 | void GLMenuImageScreen::setPosition(float offsetX, float offsetY) | 
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| [4099] | 119 | { | 
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 | 120 |   this->offsetX = offsetX; | 
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 | 121 |   this->offsetY = offsetY; | 
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 | 122 | } | 
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| [3357] | 123 |  | 
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 | 124 |  | 
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 | 125 | /* | 
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 | 126 |   \brief sets size of the ImageScreen | 
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| [4099] | 127 |   \param scaleX the scaleing of the image into the x-direction (in percent (0-1)) | 
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 | 128 |   \param scaleY the scaleing of the image into the y-direction (in percent (0-1)) | 
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| [3357] | 129 | */ | 
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| [4099] | 130 | void GLMenuImageScreen::setScale(float scaleX, float scaleY) | 
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 | 131 | { | 
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 | 132 |   this->scaleX = scaleX; | 
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 | 133 |   this->scaleY = scaleY; | 
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 | 134 | } | 
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| [3363] | 135 |  | 
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| [4261] | 136 | /* | 
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 | 137 |   \brief sets position and size of the ImageScreen | 
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 | 138 |   \param x offset from the top left corner in percent(0-1) of the screensize | 
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 | 139 |   \param y offset from the top left corner in percent(0-1) of the screensize | 
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 | 140 |   \param scaleX the scaleing of the image into the x-direction (in percent (0-1)) | 
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 | 141 |   \param scaleY the scaleing of the image into the y-direction (in percent (0-1)) | 
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 | 142 | */ | 
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 | 143 | void GLMenuImageScreen::setPosScale(float offsetX, float offsetY, float scaleX, float scaleY) | 
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 | 144 | { | 
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 | 145 |   this->setPosition(offsetX, offsetY); | 
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 | 146 |   this->setScale(scaleX, scaleY); | 
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 | 147 | } | 
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 | 148 |  | 
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| [4099] | 149 | /** | 
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 | 150 |    \param barImage An image for the Bar | 
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 | 151 | */ | 
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 | 152 | void GLMenuImageScreen::setBarImage(const char* barImage) | 
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 | 153 | { | 
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 | 154 |   this->barMat->setDiffuseMap(barImage); | 
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 | 155 | } | 
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| [3363] | 156 |  | 
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 | 157 | /** | 
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| [4099] | 158 |    \brief sets the Position and the Size of the bar | 
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 | 159 |    \param barX The Position in the x-direction in percent of the screen (0-1) | 
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 | 160 |    \param barY The Position in the y-direction in percent of the screen (0-1) | 
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 | 161 |    \param barW The Size in the x-direction in percent of the screen (0-1) | 
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 | 162 |    \param barH The Size in the y-direction in percent of the screen (0-1) | 
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 | 163 | */ | 
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 | 164 | void GLMenuImageScreen::setBarPosScale(float barX, float barY, float barW, float barH) | 
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 | 165 | { | 
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 | 166 |   this->barX = barX; | 
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 | 167 |   this->barY = barY; | 
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 | 168 |   this->barW = barW; | 
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 | 169 |   this->barH = barH; | 
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 | 170 | } | 
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 | 171 |  | 
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 | 172 |  | 
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 | 173 | /** | 
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| [3363] | 174 |    \brief set the maximum of countable steps | 
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 | 175 |    \param maximum of steps | 
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 | 176 | */ | 
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| [3368] | 177 | void GLMenuImageScreen::setMaximum(int maxValue) | 
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| [3363] | 178 | { | 
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| [3368] | 179 |   this->maxValue = maxValue; | 
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| [3363] | 180 | } | 
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 | 181 |  | 
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 | 182 |  | 
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 | 183 | /** | 
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 | 184 |    \brief gets the maximum of countable steps | 
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 | 185 | */ | 
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 | 186 | int GLMenuImageScreen::getMaximum() | 
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 | 187 | { | 
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| [3368] | 188 |   return this->maxValue; | 
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| [3363] | 189 | } | 
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 | 190 |  | 
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 | 191 |  | 
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 | 192 | /** | 
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 | 193 |    \brief set current value | 
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 | 194 |    \param current value | 
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 | 195 | */ | 
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 | 196 | void GLMenuImageScreen::setValue(int currentValue) | 
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 | 197 | { | 
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 | 198 |   this->currentValue = currentValue; | 
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 | 199 |   this->draw(); | 
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 | 200 | } | 
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 | 201 |  | 
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 | 202 |  | 
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 | 203 | /** | 
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 | 204 |    \brief get the current value | 
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 | 205 |  */ | 
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 | 206 | int GLMenuImageScreen::getValue() | 
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 | 207 | { | 
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 | 208 |   return this->currentValue; | 
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 | 209 | } | 
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 | 210 |  | 
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 | 211 |  | 
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 | 212 | /**  | 
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 | 213 |     \brief call this to trigger a progress event | 
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 | 214 |      | 
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 | 215 |     this has to redraw the progress bar and the whole image | 
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 | 216 |  */ | 
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 | 217 | void GLMenuImageScreen::step () | 
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 | 218 | { | 
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 | 219 |   this->currentValue++; | 
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| [3368] | 220 |   this->draw(); | 
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| [3363] | 221 | } | 
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| [4099] | 222 |  | 
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 | 223 |  | 
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 | 224 |  | 
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 | 225 | /** | 
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 | 226 |    \brief draws the ImageScreen to the screenbuffer | 
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 | 227 | */ | 
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 | 228 | void GLMenuImageScreen::draw () | 
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 | 229 | { | 
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 | 230 |   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
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 | 231 |  | 
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 | 232 |   PRINTF(4)("GLMenuImagEscreen::draw() - drawing step %i/%i\n",  | 
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| [4104] | 233 |             this->currentValue, this->maxValue); | 
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| [4099] | 234 |  | 
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 | 235 |   /* screen size */ | 
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 | 236 |   int screenWidth = GraphicsEngine::getInstance()->getResolutionX(); | 
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 | 237 |   int screenHeight = GraphicsEngine::getInstance()->getResolutionY(); | 
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 | 238 |    | 
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 | 239 |   int imageWidth = (int)(screenWidth * this->scaleX); | 
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 | 240 |   int imageHeight = (int)(screenHeight * this->scaleY); | 
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 | 241 |  | 
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 | 242 |   int offsetX = (int)(this->offsetX * screenWidth); | 
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 | 243 |   int offsetY = (int)(this->offsetY * screenHeight); | 
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 | 244 |  | 
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 | 245 |   /* loadbar pos */ | 
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 | 246 |   int barX = (int)(this->barX *screenWidth); | 
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 | 247 |   int barY = (int)(this->barY *screenHeight); | 
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 | 248 |   int barW = (int)(this->barW *screenWidth); | 
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 | 249 |   int barH = (int)(this->barH *screenHeight); | 
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 | 250 |    | 
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| [4104] | 251 |   float val = (float)this->currentValue/(float)this->maxValue; | 
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 | 252 |                    | 
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| [4099] | 253 |   if( val > barW) | 
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 | 254 |     val = barW; | 
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 | 255 |  | 
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 | 256 |   GraphicsEngine::enter2DMode(); | 
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 | 257 |  | 
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 | 258 |   /* draw the BackGround */ | 
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 | 259 |   backMat->select(); | 
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 | 260 |   glBegin(GL_TRIANGLE_STRIP); | 
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| [4357] | 261 |   glTexCoord2i(0, 1); glVertex2i(offsetX, offsetY + imageHeight); | 
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 | 262 |   glTexCoord2i(1, 1); glVertex2i(offsetX +imageWidth, offsetY + imageHeight); | 
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 | 263 |   glTexCoord2i(0, 0); glVertex2i(offsetX, offsetY); | 
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 | 264 |   glTexCoord2i(1, 0); glVertex2i(offsetX + imageWidth, offsetY); | 
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| [4099] | 265 |   glEnd(); | 
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 | 266 |    | 
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| [4100] | 267 |   glDisable(GL_TEXTURE_2D); | 
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 | 268 |   /* draw white border */ | 
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 | 269 |   glBegin(GL_LINE_LOOP); | 
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 | 270 |   glColor3f(1.0, 1.0, 1.0); | 
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 | 271 |   glVertex2i(barX - 2, barY - 2); | 
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 | 272 |   glVertex2i(barX + barW + 2, barY - 2); | 
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 | 273 |   glVertex2i(barX + barW + 2, barY + barH + 2); | 
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 | 274 |   glVertex2i(barX - 2, barY + barH + 2); | 
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 | 275 |   glColor3f(1.0, 1.0, 1.0); | 
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 | 276 |   glEnd(); | 
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| [4099] | 277 |    | 
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 | 278 |   /* draw the progress bar */ | 
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 | 279 |   barMat->select(); | 
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 | 280 |   glBegin(GL_TRIANGLE_STRIP); | 
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| [4357] | 281 |   glTexCoord2f(0,   1); glVertex2i(barX, barY + barH); | 
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 | 282 |   glTexCoord2f(val, 1); glVertex2i(barX + (int)(val * this->barW * (float)screenWidth), barY + barH); | 
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 | 283 |   glTexCoord2f(0,   0); glVertex2i(barX, barY); | 
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 | 284 |   glTexCoord2f(val, 0); glVertex2i(barX + (int)(val * this->barW * (float)screenWidth), barY); | 
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| [4099] | 285 |   glEnd(); | 
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 | 286 |  | 
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 | 287 |   /* | 
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 | 288 |     glBegin(GL_QUADS); | 
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 | 289 |     glColor3f(0.0, 0.0, 0.0); | 
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 | 290 |     glVertex2i(barX, barY); | 
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 | 291 |     glVertex2i(barX + barWidth, barY); | 
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 | 292 |     glVertex2i(barX + barWidth, barY + barHeight); | 
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 | 293 |     glVertex2i(barX, barY + barHeight); | 
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 | 294 |     glColor3f(1.0, 1.0, 1.0); | 
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 | 295 |     glEnd(); | 
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 | 296 |      | 
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 | 297 |     /* draw black border  | 
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 | 298 |     glBegin(GL_QUADS); | 
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 | 299 |     glColor3f(0.0, 0.0, 0.0); | 
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 | 300 |     glVertex2i(barX-1, barY-1); | 
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 | 301 |     glVertex2i(barX + barWidth +1, barY-1); | 
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 | 302 |     glVertex2i(barX + barWidth+1, barY + barHeight+1); | 
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 | 303 |     glVertex2i(barX - 1, barY + barHeight +1); | 
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 | 304 |     glColor3f(1.0, 1.0, 1.0); | 
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 | 305 |     glEnd(); | 
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 | 306 |      | 
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 | 307 |   */ | 
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 | 308 |  | 
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 | 309 |   GraphicsEngine::leave2DMode(); | 
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 | 310 |  | 
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 | 311 |   SDL_GL_SwapBuffers();               | 
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 | 312 | } | 
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 | 313 |   | 
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 | 314 |  | 
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