| [3357] | 1 |  | 
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 | 2 |  | 
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 | 3 | /*  | 
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 | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific: | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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 | 15 |    co-programmer:  | 
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 | 16 | */ | 
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 | 17 |  | 
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 | 18 |  | 
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 | 19 | #include "glmenu_imagescreen.h" | 
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| [3428] | 20 |  | 
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| [3484] | 21 | #include "material.h" | 
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| [3357] | 22 |  | 
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 | 23 | using namespace std; | 
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 | 24 |  | 
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| [3367] | 25 | GLMenuImageScreen* GLMenuImageScreen::singletonRef = 0; | 
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| [3357] | 26 |  | 
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| [3367] | 27 | GLMenuImageScreen* GLMenuImageScreen::getInstance() | 
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 | 28 | { | 
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 | 29 |   if( singletonRef == NULL) | 
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 | 30 |     singletonRef = new GLMenuImageScreen (); | 
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 | 31 |   return singletonRef; | 
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 | 32 | } | 
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 | 33 |  | 
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| [3357] | 34 | /** | 
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 | 35 |    \brief standard constructor | 
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 | 36 |  | 
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 | 37 |    \todo this constructor is not jet implemented - do it | 
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 | 38 | */ | 
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 | 39 | GLMenuImageScreen::GLMenuImageScreen ()  | 
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 | 40 | { | 
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 | 41 |    this->setClassName ("GLMenuImageScreen"); | 
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 | 42 | } | 
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 | 43 |  | 
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 | 44 |  | 
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 | 45 | /** | 
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 | 46 |    \brief standard deconstructor | 
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 | 47 |  | 
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 | 48 |    \todo this deconstructor is not jet implemented - do it | 
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 | 49 | */ | 
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| [3394] | 50 | GLMenuImageScreen::~GLMenuImageScreen()  | 
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 | 51 | { | 
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 | 52 |   if (backMat) | 
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 | 53 |     delete backMat; | 
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 | 54 | } | 
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| [3357] | 55 |  | 
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 | 56 |  | 
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 | 57 | /** | 
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 | 58 |    \brief function to init the screen | 
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 | 59 | */ | 
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 | 60 | void GLMenuImageScreen::init () | 
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| [3358] | 61 | { | 
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| [3361] | 62 |   /* | 
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| [3358] | 63 |   int w = 680; | 
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 | 64 |   int h = 480; | 
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| [3357] | 65 |  | 
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| [3358] | 66 |   glViewport(0,0,w,h); | 
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 | 67 |    | 
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 | 68 |   glMatrixMode(GL_PROJECTION); | 
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 | 69 |   glLoadIdentity();  | 
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 | 70 |   gluPerspective(45.0f,(GLfloat)w/(GLfloat)h, .5f ,150.0f); | 
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 | 71 |   glMatrixMode(GL_MODELVIEW);  | 
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| [3357] | 72 |  | 
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| [3358] | 73 |   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 
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 | 74 |   glLoadIdentity(); | 
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 | 75 |   gluLookAt(0, 0, 6,     0, 0, 0,     0, 1, 0); | 
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 | 76 |  | 
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 | 77 |   // Bind the texture stored at the zero index of g_Texture[] | 
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 | 78 |   //glBindTexture(GL_TEXTURE_2D, g_Texture[0]); | 
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| [3361] | 79 |   */ | 
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 | 80 |  | 
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 | 81 |    | 
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 | 82 |   // Select Our VU Meter Background Texture | 
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| [3394] | 83 |   this->backMat = new Material("load_screen"); | 
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 | 84 |   this->backMat->setDiffuseMap("../data/pictures/load_screen.jpg"); | 
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| [3368] | 85 |   this->maxValue = 10; | 
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 | 86 |   this->currentValue = 0; | 
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 | 87 |  | 
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| [3361] | 88 |   // End of Background image code. | 
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| [3358] | 89 | } | 
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 | 90 |  | 
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 | 91 |  | 
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| [3357] | 92 | /** | 
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 | 93 |    \brief function to innit screen with all attributes set | 
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 | 94 |    \param name of the background-image file | 
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 | 95 |    \param height of the ImageScreen | 
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 | 96 |    \param width of the Image Screen | 
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 | 97 |    \param x offset from (0, 0) | 
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 | 98 |    \param y offset from (0, 0) | 
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 | 99 |  | 
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 | 100 |    GLMenu uses its own coordinating system: upper left corner is (0, 0). x-axis is down=height,  | 
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 | 101 |    right axis is right direction (=width) | 
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 | 102 | */ | 
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 | 103 | void GLMenuImageScreen::init (char* backImageName, float height, float width,  | 
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 | 104 |                               float offsetX, float offsetY) | 
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 | 105 | {} | 
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 | 106 |  | 
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 | 107 |  | 
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 | 108 | /** | 
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 | 109 |    \brief draws the ImageScreen to the screenbuffer | 
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 | 110 | */ | 
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 | 111 | void GLMenuImageScreen::draw () | 
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| [3358] | 112 | { | 
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| [3361] | 113 |   /* | 
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| [3358] | 114 |   // Display a quad texture to the screen | 
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| [3359] | 115 |   glEnable(GL_TEXTURE_2D); | 
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| [3358] | 116 |   glBegin(GL_QUADS); | 
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 | 117 |    | 
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 | 118 |   // Display the top left vertice | 
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 | 119 |   glTexCoord2f(0.0f, 1.0f); | 
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 | 120 |   glVertex3f(-2.5, 2.5, 0); | 
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 | 121 |    | 
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 | 122 |   // Display the bottom left vertice | 
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 | 123 |   glTexCoord2f(0.0f, 0.0f); | 
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 | 124 |   glVertex3f(-2.5, -2.5, 0); | 
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 | 125 |    | 
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 | 126 |   // Display the bottom right vertice | 
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 | 127 |   glTexCoord2f(1.0f, 0.0f); | 
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 | 128 |   glVertex3f(2.5, -2.5, 0); | 
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 | 129 |    | 
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 | 130 |   // Display the top right vertice | 
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 | 131 |   glTexCoord2f(1.0f, 1.0f); | 
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 | 132 |   glVertex3f(2.5, 2.5, 0); | 
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| [3357] | 133 |  | 
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| [3358] | 134 |   glEnd(); | 
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| [3359] | 135 |   glEnable(GL_TEXTURE_2D);   | 
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| [3361] | 136 |   */ | 
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| [3362] | 137 |  | 
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 | 138 |   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
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 | 139 |  | 
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| [3367] | 140 |   /* screen size */ | 
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| [3364] | 141 |   int screenWidth = 640; | 
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 | 142 |   int screenHeight = 480; | 
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| [3361] | 143 |    | 
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| [3367] | 144 |   /* set image size */ | 
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| [3364] | 145 |   int imageWidth = 640; | 
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 | 146 |   int imageHeight = 480; | 
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| [3362] | 147 |    | 
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| [3367] | 148 |   /* start pos of image */ | 
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| [3364] | 149 |   int offsetX = (screenWidth - imageWidth)/2; | 
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 | 150 |   int offsetY = (screenHeight - imageHeight)/2; | 
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| [3362] | 151 |    | 
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| [3367] | 152 |   /* loadbar pos */ | 
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| [3368] | 153 |   int barX = 390; | 
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| [3367] | 154 |   int barY = 50; | 
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 | 155 |   int barWidth = 230; | 
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 | 156 |   int barHeight = 30; | 
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| [3362] | 157 |  | 
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| [3428] | 158 |   int val = (int)((float)this->currentValue/(float)this->maxValue) * barWidth; | 
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| [3368] | 159 |  | 
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| [3362] | 160 |   glMatrixMode(GL_PROJECTION); | 
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 | 161 |   glPushMatrix(); | 
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 | 162 |   glLoadIdentity(); | 
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| [3364] | 163 |   /* set up an ortho screen */ | 
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 | 164 |   glOrtho(0, screenWidth, 0, screenHeight, -1, 1);  | 
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| [3362] | 165 |   glMatrixMode(GL_MODELVIEW); | 
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 | 166 |   glLoadIdentity(); | 
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 | 167 |   glPushMatrix(); | 
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| [3367] | 168 |  | 
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| [3362] | 169 |   glEnable(GL_BLEND); | 
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| [3367] | 170 |   glPushAttrib(GL_LIGHTING_BIT | GL_TRANSFORM_BIT); | 
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 | 171 |   glDisable(GL_LIGHTING); | 
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| [3362] | 172 |  | 
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| [3394] | 173 |   backMat->select(); | 
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| [3362] | 174 |   glBegin(GL_QUADS); | 
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| [3367] | 175 |   glColor3f(0.96, 0.84, 0.34); | 
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 | 176 |   glVertex2i(barX, barY); | 
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| [3368] | 177 |   glVertex2i(barX + val, barY); | 
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 | 178 |   glVertex2i(barX + val, barY + barHeight); | 
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 | 179 |   glVertex2i(barX, barY + barHeight); | 
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 | 180 |   glColor3f(1.0, 1.0, 1.0); | 
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 | 181 |   glEnd(); | 
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 | 182 |  | 
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 | 183 |   glBegin(GL_QUADS); | 
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 | 184 |   glColor3f(0.0, 0.0, 0.0); | 
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 | 185 |   glVertex2i(barX, barY); | 
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| [3367] | 186 |   glVertex2i(barX + barWidth, barY); | 
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 | 187 |   glVertex2i(barX + barWidth, barY + barHeight); | 
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 | 188 |   glVertex2i(barX, barY + barHeight); | 
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 | 189 |   glColor3f(1.0, 1.0, 1.0); | 
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| [3362] | 190 |   glEnd(); | 
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 | 191 |  | 
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| [3368] | 192 |   /* draw black border */ | 
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 | 193 |   glBegin(GL_QUADS); | 
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 | 194 |   glColor3f(0.0, 0.0, 0.0); | 
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 | 195 |   glVertex2i(barX-1, barY-1); | 
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 | 196 |   glVertex2i(barX + barWidth +1, barY-1); | 
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 | 197 |   glVertex2i(barX + barWidth+1, barY + barHeight+1); | 
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 | 198 |   glVertex2i(barX - 1, barY + barHeight +1); | 
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 | 199 |   glColor3f(1.0, 1.0, 1.0); | 
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 | 200 |   glEnd(); | 
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 | 201 |  | 
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 | 202 |   /* draw white border */ | 
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 | 203 |   glBegin(GL_QUADS); | 
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 | 204 |   glColor3f(1.0, 1.0, 1.0); | 
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 | 205 |   glVertex2i(barX-2, barY-2); | 
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 | 206 |   glVertex2i(barX + barWidth +2, barY-2); | 
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 | 207 |   glVertex2i(barX + barWidth+2, barY + barHeight+2); | 
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 | 208 |   glVertex2i(barX - 2, barY + barHeight +2); | 
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 | 209 |   glColor3f(1.0, 1.0, 1.0); | 
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 | 210 |   glEnd(); | 
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 | 211 |  | 
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| [3367] | 212 |   glEnable(GL_TEXTURE_2D); | 
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| [3364] | 213 |   glBegin(GL_QUADS); | 
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| [3367] | 214 |   glTexCoord2i(0, 0); glVertex2i(offsetX, offsetY); | 
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 | 215 |   glTexCoord2i(1, 0); glVertex2i(offsetX + imageWidth, offsetY); | 
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 | 216 |   glTexCoord2i(1, 1); glVertex2i(offsetX + imageWidth, offsetY + imageHeight); | 
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 | 217 |   glTexCoord2i(0, 1); glVertex2i(offsetX, offsetY + imageHeight); | 
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| [3364] | 218 |   glEnd(); | 
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| [3367] | 219 |   glDisable(GL_TEXTURE_2D); | 
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| [3364] | 220 |  | 
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| [3362] | 221 |   glDisable(GL_BLEND); | 
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 | 222 |   glPopMatrix(); | 
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 | 223 |   glMatrixMode(GL_PROJECTION); | 
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 | 224 |   glPopMatrix(); | 
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 | 225 |   glPopAttrib(); | 
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 | 226 |  | 
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| [3358] | 227 |   SDL_GL_SwapBuffers();                     | 
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 | 228 | } | 
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| [3363] | 229 |   | 
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| [3358] | 230 |  | 
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| [3357] | 231 | /**  | 
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 | 232 |     \brief sets the background image name | 
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 | 233 |     \param file name of the backgroun-image | 
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 | 234 |  */ | 
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 | 235 | void GLMenuImageScreen::setBackImageName (char* backImageName) | 
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 | 236 | {} | 
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 | 237 |  | 
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 | 238 |  | 
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 | 239 | /** | 
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 | 240 |    \brief sets position of the ImageScreen | 
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 | 241 |    \param x offset from (0, 0) | 
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 | 242 |    \param y offset from (0, 0) | 
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 | 243 | */ | 
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 | 244 | void GLMenuImageScreen::setPosition(float offsetX, float offsetY) | 
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 | 245 | {} | 
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 | 246 |  | 
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 | 247 |  | 
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 | 248 | /* | 
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 | 249 |   \brief sets size of the ImageScreen | 
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 | 250 |   \param height of the ImageScreen | 
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 | 251 |   \param width of the Image Screen | 
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 | 252 | */ | 
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 | 253 | void GLMenuImageScreen::setSize(float height, float width) | 
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 | 254 | {} | 
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| [3363] | 255 |  | 
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 | 256 |  | 
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 | 257 | /** | 
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 | 258 |    \brief set the maximum of countable steps | 
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 | 259 |    \param maximum of steps | 
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 | 260 | */ | 
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| [3368] | 261 | void GLMenuImageScreen::setMaximum(int maxValue) | 
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| [3363] | 262 | { | 
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| [3368] | 263 |   this->maxValue = maxValue; | 
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| [3363] | 264 | } | 
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 | 265 |  | 
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 | 266 |  | 
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 | 267 | /** | 
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 | 268 |    \brief gets the maximum of countable steps | 
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 | 269 | */ | 
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 | 270 | int GLMenuImageScreen::getMaximum() | 
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 | 271 | { | 
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| [3368] | 272 |   return this->maxValue; | 
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| [3363] | 273 | } | 
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 | 274 |  | 
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 | 275 |  | 
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 | 276 | /** | 
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 | 277 |    \brief set current value | 
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 | 278 |    \param current value | 
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 | 279 | */ | 
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 | 280 | void GLMenuImageScreen::setValue(int currentValue) | 
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 | 281 | { | 
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 | 282 |   this->currentValue = currentValue; | 
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 | 283 |   this->draw(); | 
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 | 284 | } | 
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 | 285 |  | 
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 | 286 |  | 
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 | 287 | /** | 
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 | 288 |    \brief get the current value | 
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 | 289 |  */ | 
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 | 290 | int GLMenuImageScreen::getValue() | 
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 | 291 | { | 
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 | 292 |   return this->currentValue; | 
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 | 293 | } | 
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 | 294 |  | 
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 | 295 |  | 
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 | 296 | /**  | 
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 | 297 |     \brief call this to trigger a progress event | 
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 | 298 |      | 
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 | 299 |     this has to redraw the progress bar and the whole image | 
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 | 300 |  */ | 
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 | 301 | void GLMenuImageScreen::step () | 
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 | 302 | { | 
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 | 303 |   this->currentValue++; | 
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| [3368] | 304 |   this->draw(); | 
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| [3363] | 305 | } | 
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