| 
                Last change
                  on this file since 4013 was
                  4010,
                  checked in by bensch, 21 years ago
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          | 
               
orxonox/trunk: merged the levelloader from lltrunktemp to the trunk. Big thanks to fuzzy to make this so easy for us, and for implementing it in the first place. 
 
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        | 
            File size:
            1.9 KB
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| [3629] | 1 | /*!  | 
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 | 2 |     \file game_loader.h | 
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 | 3 |     \brief loads campaigns, worlds and all other story_entities | 
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 | 4 | */  | 
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 | 5 |  | 
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| [3224] | 6 | #ifndef _GAME_LOADER_H | 
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 | 7 | #define _GAME_LOADER_H | 
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| [2636] | 8 |  | 
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| [3608] | 9 | //#include "stdincl.h" | 
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| [2636] | 10 | #include "story_def.h" | 
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| [3608] | 11 | #include "comincl.h" | 
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| [2636] | 12 |  | 
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| [4010] | 13 |  | 
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| [2636] | 14 | //----------------------------------------------------------------------------- | 
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 | 15 | // Forward declarations | 
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 | 16 | //----------------------------------------------------------------------------- | 
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 | 17 | class Campaign; | 
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 | 18 | class World; | 
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 | 19 | class Camera; | 
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 | 20 | class CammandNode; | 
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 | 21 |  | 
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| [3629] | 22 | //! The GameLoader | 
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 | 23 | /** | 
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 | 24 |    The game loader loads all game date. this is performed in the following way: | 
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 | 25 |    1. Read the structure of campaings and worlds | 
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 | 26 |    2. Create the instances of the tree: here _ALL_ StoryEntities are created | 
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 | 27 |       also if they are not yet used. the worlds should load their data in | 
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 | 28 |       the StoryEntity::load() and StoryEntity::init() functions! NOWHERE ELSE! | 
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 | 29 |       Elsewhere, all the data will be allocated at the beginning... mess... | 
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 | 30 |    3. StoryEntities are load() and init() before they start | 
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 | 31 |    4. once the gamloader starts the game there will be a campaing starting a | 
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 | 32 |       world. this is done by callaing those StoryEntity::start() | 
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 | 33 | */ | 
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| [2636] | 34 | class GameLoader  | 
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 | 35 | { | 
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 | 36 |  | 
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 | 37 |  public: | 
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 | 38 |   static GameLoader* getInstance(); | 
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 | 39 |  | 
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| [3222] | 40 |   ErrorMessage init(); | 
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 | 41 |   ErrorMessage loadCampaign(char* name); | 
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 | 42 |   ErrorMessage start(); | 
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 | 43 |   ErrorMessage stop(); | 
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 | 44 |   ErrorMessage pause(); | 
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 | 45 |   ErrorMessage resume(); | 
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| [3225] | 46 |   ErrorMessage destroy(); | 
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| [2636] | 47 |  | 
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 | 48 |   void nextLevel(); | 
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 | 49 |   void previousLevel(); | 
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 | 50 |  | 
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 | 51 |   bool worldCommand(Command* cmd); | 
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| [3222] | 52 |   ErrorMessage loadDebugCampaign(Uint32 campaignID); | 
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| [2636] | 53 |    | 
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| [4010] | 54 |   void registerFactory( Factory* factory); | 
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 | 55 |   BaseObject* fabricate( TiXmlElement* data); | 
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 | 56 |  | 
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| [2636] | 57 |  private: | 
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 | 58 |   GameLoader (); | 
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 | 59 |   ~GameLoader (); | 
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 | 60 |   Uint32 startTime; //!> start time of the campaign | 
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 | 61 |   static GameLoader* singletonRef; | 
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 | 62 |   bool isPaused; | 
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 | 63 |  | 
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 | 64 |   Campaign* currentCampaign; //!> the current campaign playing | 
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 | 65 |    | 
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 | 66 |   Campaign* fileToCampaign(char* name); | 
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 | 67 |  | 
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| [4010] | 68 |   Factory* first; | 
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| [2636] | 69 | }; | 
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 | 70 |  | 
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| [3224] | 71 | #endif /* _GAME_LOADER_H */ | 
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