| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Christian Meyer | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | #include "factory.h" | 
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| 18 | #include "game_loader.h" | 
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| 19 |  | 
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| 20 | using namespace std; | 
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| 21 |  | 
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| 22 | /*  -------------------------------------------------- | 
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| 23 | *               Factory | 
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| 24 | *   -------------------------------------------------- | 
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| 25 | */ | 
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| 26 |  | 
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| 27 | /** | 
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| 28 | \brief constructor | 
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| 29 |  | 
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| 30 | set everything to zero and define factoryName | 
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| 31 | */ | 
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| 32 | Factory::Factory (const char* name) | 
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| 33 | { | 
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| 34 | this->factoryName = NULL; | 
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| 35 | this->setFactoryName(name); | 
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| 36 | next = NULL; | 
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| 37 |  | 
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| 38 | initialize(); | 
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| 39 | } | 
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| 40 |  | 
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| 41 | /** | 
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| 42 | \brief destructor | 
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| 43 |  | 
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| 44 | clear the Q | 
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| 45 | */ | 
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| 46 | Factory::~Factory () | 
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| 47 | { | 
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| 48 | //  printf("%s\n", this->factoryName); | 
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| 49 | //  Factory* tmpDel = this->next; | 
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| 50 | //  this->next = NULL; | 
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| 51 | if (this->next) | 
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| 52 | delete this->next; | 
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| 53 | } | 
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| 54 |  | 
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| 55 | void Factory::setFactoryName(const char* name) | 
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| 56 | { | 
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| 57 | if (factoryName) | 
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| 58 | delete factoryName; | 
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| 59 | factoryName = new char[strlen(name)+1]; | 
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| 60 | strcpy(factoryName, name); | 
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| 61 | } | 
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| 62 |  | 
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| 63 |  | 
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| 64 | /** | 
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| 65 | \brief generates the associated object from data | 
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| 66 | */ | 
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| 67 | BaseObject* Factory::fabricate( TiXmlElement* data) | 
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| 68 | { | 
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| 69 | return NULL; | 
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| 70 | } | 
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| 71 |  | 
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| 72 | /** | 
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| 73 | \brief make this particular factory known to the LevelFactory | 
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| 74 | */ | 
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| 75 | void Factory::initialize() | 
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| 76 | { | 
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| 77 | GameLoader* gl = GameLoader::getInstance(); | 
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| 78 | gl->registerFactory( this); | 
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| 79 | } | 
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| 80 |  | 
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| 81 | /** | 
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| 82 | \brief add a Factory to the Q | 
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| 83 | */ | 
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| 84 | void Factory::registerFactory( Factory* factory) | 
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| 85 | { | 
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| 86 | if( next == NULL) setNext( factory); | 
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| 87 | else next->registerFactory( factory); | 
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| 88 | } | 
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| 89 |  | 
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| 90 | const char* grabParameter( TiXmlElement* root, const char* name) | 
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| 91 | { | 
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| 92 | TiXmlElement* element; | 
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| 93 | TiXmlNode* node; | 
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| 94 |  | 
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| 95 | assert( root != NULL); | 
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| 96 | assert( name != NULL); | 
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| 97 |  | 
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| 98 | element = root->FirstChildElement( name); | 
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| 99 | if( element == NULL) return NULL; | 
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| 100 |  | 
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| 101 | node = element->FirstChild(); | 
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| 102 | while( node != NULL) | 
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| 103 | { | 
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| 104 | if( node->ToText()) return node->Value(); | 
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| 105 | node = node->NextSibling(); | 
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| 106 | } | 
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| 107 | return NULL; | 
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| 108 | } | 
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| 109 |  | 
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