| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Christian Meyer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | #include "factory.h" |
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| 18 | #include "game_loader.h" |
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| 19 | |
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| 20 | using namespace std; |
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| 21 | |
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| 22 | /* -------------------------------------------------- |
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| 23 | * Factory |
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| 24 | * -------------------------------------------------- |
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| 25 | */ |
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| 26 | |
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| 27 | /** |
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| 28 | \brief constructor |
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| 29 | |
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| 30 | set everything to zero and define factoryName |
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| 31 | */ |
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| 32 | Factory::Factory (const char* name) |
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| 33 | { |
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| 34 | this->factoryName = NULL; |
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| 35 | this->setFactoryName(name); |
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| 36 | next = NULL; |
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| 37 | |
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| 38 | initialize(); |
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| 39 | } |
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| 40 | |
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| 41 | /** |
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| 42 | \brief destructor |
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| 43 | |
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| 44 | clear the Q |
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| 45 | */ |
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| 46 | Factory::~Factory () |
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| 47 | { |
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| 48 | // printf("%s\n", this->factoryName); |
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| 49 | // Factory* tmpDel = this->next; |
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| 50 | // this->next = NULL; |
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| 51 | if (this->next) |
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| 52 | delete this->next; |
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| 53 | } |
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| 54 | |
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| 55 | void Factory::setFactoryName(const char* name) |
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| 56 | { |
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| 57 | if (factoryName) |
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| 58 | delete factoryName; |
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| 59 | factoryName = new char[strlen(name)+1]; |
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| 60 | strcpy(factoryName, name); |
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| 61 | } |
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| 62 | |
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| 63 | |
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| 64 | /** |
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| 65 | \brief generates the associated object from data |
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| 66 | */ |
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| 67 | BaseObject* Factory::fabricate( TiXmlElement* data) |
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| 68 | { |
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| 69 | return NULL; |
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| 70 | } |
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| 71 | |
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| 72 | /** |
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| 73 | \brief make this particular factory known to the LevelFactory |
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| 74 | */ |
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| 75 | void Factory::initialize() |
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| 76 | { |
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| 77 | GameLoader* gl = GameLoader::getInstance(); |
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| 78 | gl->registerFactory( this); |
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| 79 | } |
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| 80 | |
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| 81 | /** |
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| 82 | \brief add a Factory to the Q |
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| 83 | */ |
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| 84 | void Factory::registerFactory( Factory* factory) |
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| 85 | { |
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| 86 | if( next == NULL) setNext( factory); |
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| 87 | else next->registerFactory( factory); |
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| 88 | } |
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| 89 | |
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| 90 | const char* grabParameter( TiXmlElement* root, const char* name) |
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| 91 | { |
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| 92 | TiXmlElement* element; |
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| 93 | TiXmlNode* node; |
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| 94 | |
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| 95 | assert( root != NULL); |
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| 96 | assert( name != NULL); |
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| 97 | |
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| 98 | element = root->FirstChildElement( name); |
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| 99 | if( element == NULL) return NULL; |
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| 100 | |
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| 101 | node = element->FirstChild(); |
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| 102 | while( node != NULL) |
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| 103 | { |
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| 104 | if( node->ToText()) return node->Value(); |
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| 105 | node = node->NextSibling(); |
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| 106 | } |
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| 107 | return NULL; |
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| 108 | } |
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| 109 | |
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