| 1 |  | 
|---|
| 2 |  | 
|---|
| 3 | /*  | 
|---|
| 4 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 5 |  | 
|---|
| 6 |    Copyright (C) 2004 orx | 
|---|
| 7 |  | 
|---|
| 8 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 9 |    it under the terms of the GNU General Public License as published by | 
|---|
| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 11 |    any later version. | 
|---|
| 12 |  | 
|---|
| 13 |    ### File Specific | 
|---|
| 14 |    main-programmer: Patrick Boenzli | 
|---|
| 15 |    co-programmer:  | 
|---|
| 16 | */ | 
|---|
| 17 |  | 
|---|
| 18 |  | 
|---|
| 19 | #include "environment.h" | 
|---|
| 20 | #include "stdincl.h" | 
|---|
| 21 | #include "world_entity.h" | 
|---|
| 22 | #include "vector.h" | 
|---|
| 23 |  | 
|---|
| 24 | using namespace std; | 
|---|
| 25 |  | 
|---|
| 26 |  | 
|---|
| 27 | //Sorry Bensch | 
|---|
| 28 | #define LEVEL_LENGTH 500 | 
|---|
| 29 |  | 
|---|
| 30 | Environment::Environment () : WorldEntity() | 
|---|
| 31 | { | 
|---|
| 32 |  | 
|---|
| 33 |   /* | 
|---|
| 34 |   //Sorry Bensch: x,y = 10 | 
|---|
| 35 |   for (int x = 0; x < 50; x++) | 
|---|
| 36 |     { | 
|---|
| 37 |       for (int y = 0; y < 50; y++) | 
|---|
| 38 |         { | 
|---|
| 39 |           mountainTest[x][y] =0; | 
|---|
| 40 |                                                   | 
|---|
| 41 |         } | 
|---|
| 42 |     } | 
|---|
| 43 |   //Sorry Bensch: x,y = 9 | 
|---|
| 44 |   for (int x = 1; x < LEVEL_LENGTH; x++) | 
|---|
| 45 |     { | 
|---|
| 46 |       for (int y = 1; y < LEVEL_LENGTH; y++) | 
|---|
| 47 |         { | 
|---|
| 48 |           //mountainTest[x][y] = (float)random() / 900000000; | 
|---|
| 49 |           mountainTest[x][y] = (float)(random() % 4);                                        | 
|---|
| 50 |         } | 
|---|
| 51 |     } | 
|---|
| 52 |   */ | 
|---|
| 53 | } | 
|---|
| 54 |  | 
|---|
| 55 |  | 
|---|
| 56 |  | 
|---|
| 57 | Environment::~Environment () {} | 
|---|
| 58 |  | 
|---|
| 59 | void Environment::tick (float time) {} | 
|---|
| 60 |  | 
|---|
| 61 | void Environment::hit (WorldEntity* weapon, Vector loc) {} | 
|---|
| 62 |  | 
|---|
| 63 | void Environment::destroy () {} | 
|---|
| 64 |  | 
|---|
| 65 | void Environment::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {} | 
|---|
| 66 |  | 
|---|
| 67 | void Environment::draw ()  | 
|---|
| 68 | { | 
|---|
| 69 |   printf("Environment::draw()"); | 
|---|
| 70 |  | 
|---|
| 71 |   glMatrixMode(GL_MODELVIEW); | 
|---|
| 72 |   glLoadIdentity(); | 
|---|
| 73 |   float matrix[4][4]; | 
|---|
| 74 |    | 
|---|
| 75 |   glTranslatef(get_placement()->r.x,get_placement()->r.y,get_placement()->r.z); | 
|---|
| 76 |   get_placement()->w.matrix (matrix); | 
|---|
| 77 |   glMultMatrixf ((float*)matrix); | 
|---|
| 78 |  | 
|---|
| 79 |   glBegin(GL_TRIANGLES); | 
|---|
| 80 |   glColor3f(1,1,1); | 
|---|
| 81 |   glVertex3f(0,0,0.5); | 
|---|
| 82 |   glVertex3f(-0.5,0,-1); | 
|---|
| 83 |   glVertex3f(0.5,0,-1); | 
|---|
| 84 |    | 
|---|
| 85 |   glVertex3f(0,0,0.5); | 
|---|
| 86 |   glVertex3f(0,0.5,-1); | 
|---|
| 87 |   glVertex3f(0,-0.5,-1); | 
|---|
| 88 |   glEnd(); | 
|---|
| 89 |      | 
|---|
| 90 |   glBegin(GL_QUADS); | 
|---|
| 91 |   glColor3f(0,0,1); | 
|---|
| 92 |   glVertex3f(0.5,0.5,-1); | 
|---|
| 93 |   glVertex3f(0.5,-0.5,-1); | 
|---|
| 94 |   glVertex3f(-0.5,-0.5,-1); | 
|---|
| 95 |   glVertex3f(-0.5,0.5,-1); | 
|---|
| 96 |   glEnd(); | 
|---|
| 97 | } | 
|---|
| 98 |  | 
|---|
| 99 | /* | 
|---|
| 100 | void Environment::paint() | 
|---|
| 101 | { | 
|---|
| 102 |    | 
|---|
| 103 |   glPushMatrix(); | 
|---|
| 104 |   //glScalef(0.5, 0.5, 1.0); | 
|---|
| 105 |   //glTranslatef(xCor, yCor, zCor); | 
|---|
| 106 |   glTranslatef( -16.0, -2.0, 0.0); | 
|---|
| 107 |    | 
|---|
| 108 |   glColor3f(0.0, 1.0, 0.0); | 
|---|
| 109 |    | 
|---|
| 110 |   glBegin(GL_LINES); | 
|---|
| 111 |   for (int x = 0; x < LEVEL_LENGTH; x += 1) | 
|---|
| 112 |     { | 
|---|
| 113 |       for (int y = 0; y < 190; y += 1) | 
|---|
| 114 |         { | 
|---|
| 115 |           glVertex3f((float)(2*x), (float)(2*y), mountainTest[x][y]); | 
|---|
| 116 |           glVertex3f((float)(2*x), (float)(2*(y+1)), mountainTest[x][y+1]); | 
|---|
| 117 |         } | 
|---|
| 118 |     } | 
|---|
| 119 |   glEnd(); | 
|---|
| 120 |    | 
|---|
| 121 |    | 
|---|
| 122 |   glBegin(GL_LINES); | 
|---|
| 123 |   for (int y = 0; y < LEVEL_LENGTH; y += 1) | 
|---|
| 124 |     { | 
|---|
| 125 |       for (int x = 0; x < 90; x += 1) | 
|---|
| 126 |         { | 
|---|
| 127 |           glVertex3f((float)(2*x), (float)(2*y), mountainTest[x][y]); | 
|---|
| 128 |           glVertex3f((float)(2*(x+1)), (float)(2*y), mountainTest[x+1][y]); | 
|---|
| 129 |         } | 
|---|
| 130 |     } | 
|---|
| 131 |   glEnd(); | 
|---|
| 132 |    | 
|---|
| 133 |   glPopMatrix(); | 
|---|
| 134 |    | 
|---|
| 135 | } | 
|---|
| 136 |  | 
|---|
| 137 | void Environment::drawEnvironment()  | 
|---|
| 138 | { | 
|---|
| 139 |  | 
|---|
| 140 | } | 
|---|
| 141 |  | 
|---|
| 142 | */ | 
|---|