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1 | /*! |
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2 | \file class_list.h |
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3 | \brief list of orxonox classes |
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4 | |
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5 | this is used by the ObjectManager to identify and load important classes |
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6 | */ |
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7 | |
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8 | #ifndef _CLASS_LIST_H |
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9 | #define _CLASS_LIST_H |
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10 | |
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11 | |
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12 | //! list of all classes to be loadable in via the ObjectManager |
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13 | typedef enum classList |
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14 | { |
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15 | CL_ORXONOX, |
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16 | |
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17 | CL_PARENT, |
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18 | CL_HELPER_PARENT, |
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19 | CL_NULL_PARENT, |
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20 | CL_CAMERA, |
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21 | CL_CAMERA_TARGET, |
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22 | CL_PILOT_PARENT, |
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23 | |
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24 | CL_WORLD_ENTITY, |
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25 | CL_ENVIRONEMENT, |
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26 | CL_NPC, |
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27 | CL_PLAYER, |
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28 | CL_POWER_UP, |
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29 | CL_PROJECTILE, |
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30 | CL_SATELLITE, |
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31 | CL_SKYBOX, |
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32 | CL_SKYSPHERE, |
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33 | CL_TERRAIN, |
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34 | CL_TEST_BULLET, |
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35 | CL_TEST_ENTITY, |
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36 | CL_TEST_GUN, |
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37 | CL_WEAPON, |
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38 | CL_CHARACTER_ATTRIBUTES, |
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39 | |
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40 | CL_STORY_ENTITY, |
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41 | CL_CAMPAIGN, |
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42 | CL_WORLD, |
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43 | CL_TRACK_MANAGER, |
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44 | CL_TRACK_NODE, |
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45 | |
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46 | CL_ANIMATION, |
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47 | CL_ANIMATION3D, |
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48 | CL_ANIMATION_PLAYER, |
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49 | |
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50 | CL_ARRAY, |
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51 | CL_BASE_OBJECT, |
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52 | CL_CURVE, |
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53 | CL_VECTOR, |
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54 | CL_FACTORY, |
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55 | CL_INI_PARSER, |
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56 | CL_LIST, |
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57 | CL_SUBSTRING, |
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58 | CL_LOAD_PARAM, |
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59 | |
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60 | CL_OBJECT_MANAGER, |
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61 | CL_RESOURCE_MANAGER, |
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62 | CL_GARBAGE_COLLECTOR, |
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63 | CL_GAME_LOADER, |
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64 | CL_COMMAND_NODE, |
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65 | |
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66 | CL_EVENT, |
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67 | CL_EVENT_HANDLER, |
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68 | CL_EVENT_LISTENER, |
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69 | CL_KEY_MAPPER, |
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70 | |
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71 | CL_GRAPHICS_ENGINE, |
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72 | CL_TEXT_ENGINE, |
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73 | CL_TEXT, |
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74 | CL_GLMENU_IMAGE_SCREEN, |
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75 | CL_LIGHT, |
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76 | CL_LIGHT_MANAGER, |
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77 | CL_MATERIAL, |
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78 | CL_MD2Model, |
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79 | CL_MODEL, |
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80 | CL_OBJMODEL, |
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81 | CL_PROMITIVE_MODEL, |
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82 | |
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83 | CL_PARTICLE_EMITTER, |
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84 | CL_PARTICLE_ENGINE, |
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85 | CL_PARTICLE_SYSTEM, |
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86 | |
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87 | |
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88 | CL_NUMBER |
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89 | }; |
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90 | |
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91 | |
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92 | #endif /* _CLASS_LIST_H */ |
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