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source: orxonox.OLD/orxonox/trunk/src/defs/class_id.h @ 4742

Last change on this file since 4742 was 4742, checked in by bensch, 19 years ago

orxonox/trunk: BaseObject now only knows setClassID → standartisation

File size: 6.2 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: Benjamin Grauer
14
15   2005-06-10: (bensch) added new sturcture to support multiple inheritance
16*/
17
18/*!
19    \file class_id.h
20    \brief list of orxonox classID's
21
22    this File is used to identify an Object with its class and also with its sub/super-classes.
23    this is also used by the ObjectManager to identify and load important classes
24
25    !! important !!
26    When adding a new CLASS be sure about the following:
27      1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach)
28      2. if it is a (SUB)SUPERCLASS also add the CLASS to BaseObject::whatIs() so we have nice output :)
29      3. check if the Number you add is not refered to twice, and that with (SUB)SUPERCLASSES there are no intersections
30      4. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :)
31*/
32
33#ifndef _CLASS_ID_H
34#define _CLASS_ID_H
35
36//! list of all classes to be loadable in via the ObjectManager
37/**
38 * inheritance is done in the following way: Classes are identified by
39 * a HEX-number eg: 0x12345678
40 * The number has 8^4 entries.
41 * The first two: 1,2 superclass identifiers to
42 * The second three are for subclasses with inheritance
43 * These two may not be the same in any way,
44 * eg. the bits may not intersect (no 1, 2 and a 3; 1,2 and 4 would be ok)
45 * The last three entries are for any classes in existence eg. SkyBox and so on
46 *
47 * \todo complete this List
48*/
49typedef enum ClassID
50{
51  // superclasses
52  CL_MASK_SUPER_CLASS     =    0xff000000,
53  CL_BASE_OBJECT          =    0x01000000,
54
55  CL_PARENT_NODE          =    0x02000000,
56  CL_WORLD_ENTITY         =    0x04000000,
57
58  CL_STORY_ENTITY         =    0x08000000,
59
60  CL_PHYSICS_INTERFACE    =    0x10000000,
61
62  CL_EVENT_LISTENER       =    0x20000000,
63
64  // subsuper-classes
65  CL_MASK_SUBSUPER_CLASS  =    0x00fff000,
66  CL_PLAYER               =    0x00001000,
67  CL_NPC                  =    0x00002000,
68  CL_POWER_UP             =    0x00004000,
69  CL_FIELD                =    0x00008000,
70  CL_PROJECTILE           =    0x00010000,
71  CL_WEAPON               =    0x00020000,
72
73  // lowest level classes
74  CL_MASK_LOWLEVEL_CLASS  =    0x00000fff,
75
76  // singleton classes (range from 0x00000f01 to 0x00000fff)
77  CL_MASK_SINGLETON       =    0x00000f00,
78  CL_ORXONOX              =    0x00000f01,
79  CL_NULL_PARENT          =    0x00000f02,
80  CL_PILOT_PARENT         =    0x00000f03,
81  CL_OBJECT_MANAGER       =    0x00000f04,
82  CL_RESOURCE_MANAGER     =    0x00000f05,
83  CL_GARBAGE_COLLECTOR    =    0x00000f06,
84  CL_GAME_LOADER          =    0x00000f07,
85  CL_GRAPHICS_ENGINE      =    0x00000f08,
86  CL_TEXT_ENGINE          =    0x00000f09,
87  CL_LIGHT_MANAGER        =    0x00000f0a,
88  CL_EVENT_HANDLER        =    0x00000f0b,
89  CL_PHYSICS_ENGINE       =    0x00000f0c,
90  CL_CD_ENGINE            =    0x00000f0d,
91  CL_PARTICLE_ENGINE      =    0x00000f0e,
92  CL_SOUND_ENGINE         =    0x00000f0f,
93  CL_ANIMATION_PLAYER     =    0x00000f10,
94  CL_TRACK_MANAGER        =    0x00000f11,
95  CL_TRACK_NODE           =    0x00000f12,
96  CL_STATE                =    0x00000f13,
97  CL_FRAMEWORK            =    0x00000f14,
98
99
100
101  // StoryEntities (range from 0x00000101 to 0x000001ff)
102  CL_CAMPAIGN             =    0x00000101,
103  CL_WORLD                =    0x00000102,
104
105
106  // WorldEntities (range from 0x00000201 to 0x000004ff)
107  CL_CAMERA               =    0x00000201,
108  CL_CAMERA_TARGET        =    0x00000202,
109
110  CL_ENVIRONEMENT         =    0x00000203,
111  CL_SATELLITE            =    0x00000204,
112  CL_SKYBOX               =    0x00000205,
113  CL_SKYSPHERE            =    0x00000206,
114  CL_TERRAIN              =    0x00000207,
115  CL_TEST_BULLET          =    0x00000208,
116  CL_TEST_ENTITY          =    0x00000209,
117  CL_TEST_GUN             =    0x0000020a,
118
119
120  // gamePlay (range from 0x00000500 0x000005ff)
121  CL_EVENT                =    0x00000501,
122  CL_KEY_MAPPER           =    0x00000502,
123
124  CL_WEAPON_MANAGER       =    0x00000503,
125
126  // Physics stuff (range from 0x00000600 to 0x000007ff)
127  CL_PHYSICS_CONNECTION   =    0x00000601,
128  CL_FIELD_GRAVITY        =    0x00000610,
129  CL_FIELD_POINT_GRAVITY  =    0x00000611,
130  CL_FIELD_TWIRL          =    0x00000612,
131
132
133  // Collision
134  CL_COLLISION            =    0x00000611,
135  CL_BV_TREE              =    0x00000612,
136  CL_BV_TREE_NODE         =    0x00000613,
137  CL_OBB_TREE             =    0x00000614,
138  CL_OBB_TREE_NODE        =    0x00000615,
139  CL_BOUNDING_VOLUME      =    0x00000616,
140  CL_OBB                  =    0x00000617,
141  CL_BOUNDING_SPHERE      =    0x00000618,
142
143  // graphical stuff (range from 0x00000800 to 0x000009ff)
144  CL_TEXT                 =    0x00000801,
145  CL_FONT                 =    0x00000802,
146  CL_MATERIAL             =    0x00000803,
147  CL_MODEL                =    0x00000804, //!< \todo make this a SUBCLASS maybe
148  CL_OBJMODEL             =    0x00000805,
149  CL_PROMITIVE_MODEL      =    0x00000806,
150  CL_MD2Model             =    0x00000807,
151  CL_LIGHT                =    0x00000808,
152  CL_PARTICLE_EMITTER     =    0x00000809,
153  CL_PARTICLE_SYSTEM      =    0x0000080a,
154  CL_ENVIRONMENT          =    0x00000810,
155  // GL-menu
156  CL_GLMENU_IMAGE_SCREEN  =    0x00000901,
157
158  // sound stuff (range from 0x00000a00 to 0x00000aff)
159  CL_SOUND_BUFFER         =    0x00000a01,
160  CL_SOUND_SOURCE         =    0x00000a02,
161
162
163  // misc: (range from 0x00000b00 to 0x00000cff)
164  CL_ANIMATION            =    0x00000b01,
165  //  CL_ANIMATION3D          =    0x00000b02,
166  CL_QUICK_ANIMATION      =    0x00000b02,
167  CL_FACTORY              =    0x00000b03,
168  CL_INI_PARSER           =    0x00000b04,
169  CL_LIST                 =    0x00000b05,
170  CL_SUBSTRING            =    0x00000b06,
171  CL_LOAD_PARAM           =    0x00000b07,
172  CL_CURVE                =    0x00000b08,
173  CL_VECTOR               =    0x00000b09,
174  CL_CHARACTER_ATTRIBUTES =    0x00000b0a,
175  CL_TRACK_ELEMENT        =    0x00000b0b,
176  CL_NUMBER               =    0x00000b0c
177};
178
179
180#endif /* _CLASS_ID_H */
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