| 1 | /*! | 
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| 2 |     \file command_node.h | 
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| 3 |     \brief Parses keyboard, mouse and remote input | 
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| 4 |      | 
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| 5 |     Contains methods to parse remote and local input and handles sending of input to remote CommandNodes | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef COMMAND_NODE_H | 
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| 9 | #define COMMAND_NODE_H | 
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| 10 |  | 
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| 11 | #include "stdincl.h" | 
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| 12 |  | 
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| 13 | class WorldEntity; | 
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| 14 |  | 
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| 15 | #define N_STD_KEYS SDLK_LAST | 
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| 16 | #define N_BUTTONS 6 | 
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| 17 | #define DEFAULT_KEYBIND_FILE "default.ini" | 
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| 18 |  | 
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| 19 | //! Key aliasing structure | 
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| 20 | /** | 
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| 21 |    This structure contains the key aliasing information, e.g. the command strings that | 
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| 22 |    have been bound to the keys. | 
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| 23 | */ | 
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| 24 | typedef struct | 
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| 25 | { | 
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| 26 |   char keys[N_STD_KEYS][CMD_LENGHT]; | 
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| 27 |   char buttons[N_BUTTONS][CMD_LENGHT]; | 
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| 28 | } KeyBindings; | 
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| 29 |  | 
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| 30 | //! Command Node | 
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| 31 | /** | 
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| 32 |    This class gathers all incoming SDL_Events and processes them. Keyboard, mouse and joystick input is | 
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| 33 |    captured and translated into command messages which are passed down to the bound WorldEntities (via WorldEntity::command()). | 
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| 34 |    Other SDL_Events are passed to Orxonox::event_handler() to deal with them. If the CommandNode has been created | 
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| 35 |    with bLocalInput set to false, it will query the network class for incoming commands that match his netID and pass | 
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| 36 |    them on to it's WorldEntities. | 
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| 37 | */ | 
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| 38 | class CommandNode { | 
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| 39 |  private: | 
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| 40 |   bool bLocalInput;     //!< Identifies the CommandNode that processes local input | 
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| 41 |   int netID;    //!< Unique identifier that is used to determine between remote CommandNodes | 
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| 42 |   KeyBindings* aliases; | 
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| 43 |   List* bound;  //!< List of WorldEntites that recieve commands from this CommandNode | 
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| 44 |   Sint32 coord[2]; | 
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| 45 |    | 
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| 46 |  | 
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| 47 |   void relay (Command* cmd); | 
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| 48 |   int* name_to_index (char* name); | 
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| 49 |   void process_local (); | 
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| 50 |   void process_network (); | 
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| 51 |   void send_over_network (Command* cmd); | 
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| 52 |    | 
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| 53 |  public: | 
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| 54 |   CommandNode (int ID); | 
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| 55 |   CommandNode (char* filename); | 
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| 56 |   ~CommandNode (); | 
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| 57 |  | 
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| 58 |   void reset();   | 
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| 59 |   void load_bindings (char* filename); | 
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| 60 |   void bind (WorldEntity* entity); | 
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| 61 |   void unbind (WorldEntity* entity); | 
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| 62 |   void process (); | 
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| 63 |    | 
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| 64 |   void set_netID (int ID); | 
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| 65 | }; | 
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| 66 |  | 
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| 67 | #endif | 
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