| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Christian Meyer |
|---|
| 13 | co-programmer: Patrick Boenzli |
|---|
| 14 | */ |
|---|
| 15 | |
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COMMAND_NODE |
|---|
| 17 | |
|---|
| 18 | #include "command_node.h" |
|---|
| 19 | #include "keynames.h" |
|---|
| 20 | #include "ini_parser.h" |
|---|
| 21 | #include "world_entity.h" |
|---|
| 22 | #include "game_loader.h" |
|---|
| 23 | #include "world.h" |
|---|
| 24 | #include "list.h" |
|---|
| 25 | #include "orxonox.h" |
|---|
| 26 | #include "p_node.h" |
|---|
| 27 | |
|---|
| 28 | #include <stdio.h> |
|---|
| 29 | #include <string.h> |
|---|
| 30 | #include <stdlib.h> |
|---|
| 31 | |
|---|
| 32 | using namespace std; |
|---|
| 33 | |
|---|
| 34 | /** |
|---|
| 35 | \brief constructs a CommandNode to handle remote input |
|---|
| 36 | \param ID: unique denumerator to identify the node in the network |
|---|
| 37 | */ |
|---|
| 38 | CommandNode::CommandNode (int ID) |
|---|
| 39 | { |
|---|
| 40 | this->bound = new tList<PNode>(); |
|---|
| 41 | this->aliases = NULL; |
|---|
| 42 | this->netID = ID; |
|---|
| 43 | this->bLocalInput = false; |
|---|
| 44 | this->bEnabled = true; |
|---|
| 45 | this->world = NULL; |
|---|
| 46 | } |
|---|
| 47 | |
|---|
| 48 | /** |
|---|
| 49 | \brief constructs a CommandNode to handle local input |
|---|
| 50 | \param filename: The path and name of the file to load the key bindings from |
|---|
| 51 | */ |
|---|
| 52 | CommandNode::CommandNode (char* filename = DEFAULT_KEYBIND_FILE) |
|---|
| 53 | { |
|---|
| 54 | this->aliases = NULL; |
|---|
| 55 | this->bLocalInput = true; |
|---|
| 56 | this->netID = 0; |
|---|
| 57 | this->bound = new tList<PNode>(); |
|---|
| 58 | this->bEnabled = true; |
|---|
| 59 | this->world = NULL; |
|---|
| 60 | this->loadBindings(filename); |
|---|
| 61 | } |
|---|
| 62 | |
|---|
| 63 | /** |
|---|
| 64 | \brief removes the CommandNode from memory |
|---|
| 65 | */ |
|---|
| 66 | CommandNode::~CommandNode () |
|---|
| 67 | { |
|---|
| 68 | if( aliases != NULL) free (aliases); |
|---|
| 69 | if( bound != NULL) delete bound; /* \todo should this delete bound? dangerous FIX */ |
|---|
| 70 | } |
|---|
| 71 | |
|---|
| 72 | |
|---|
| 73 | /** |
|---|
| 74 | \brief this resets the command node |
|---|
| 75 | |
|---|
| 76 | deleting all data contained in the command node to fill it up again |
|---|
| 77 | |
|---|
| 78 | \todo coppling to different game-entities |
|---|
| 79 | \todo reset/destroy has to be redesigned |
|---|
| 80 | */ |
|---|
| 81 | |
|---|
| 82 | void CommandNode::reset() |
|---|
| 83 | { |
|---|
| 84 | this->bound->destroy(); |
|---|
| 85 | //this->bound = NULL; /* \todo this produces a NULLpointer error.. FIX */ |
|---|
| 86 | this->bEnabled = false; |
|---|
| 87 | this->world = NULL; |
|---|
| 88 | } |
|---|
| 89 | |
|---|
| 90 | void CommandNode::enable(bool bEnabled) |
|---|
| 91 | { |
|---|
| 92 | this->bEnabled = bEnabled; |
|---|
| 93 | } |
|---|
| 94 | |
|---|
| 95 | |
|---|
| 96 | /** |
|---|
| 97 | \brief adds Node to a GameWorld |
|---|
| 98 | |
|---|
| 99 | this is usefull, if you want to catch events in a world class. usualy |
|---|
| 100 | this is done automaticaly via GameLoader. Reset it via |
|---|
| 101 | CommandNode::reset() |
|---|
| 102 | |
|---|
| 103 | */ |
|---|
| 104 | void CommandNode::addToWorld(World* world) |
|---|
| 105 | { |
|---|
| 106 | this->world = world; |
|---|
| 107 | } |
|---|
| 108 | |
|---|
| 109 | |
|---|
| 110 | /** |
|---|
| 111 | \brief loads new key bindings from a file |
|---|
| 112 | \param filename: The path and name of the file to load the bindings from |
|---|
| 113 | */ |
|---|
| 114 | void CommandNode::loadBindings (char* filename = DEFAULT_KEYBIND_FILE) |
|---|
| 115 | { |
|---|
| 116 | FILE* stream; |
|---|
| 117 | |
|---|
| 118 | PRINTF(4)("Loading key bindings from %s\n", filename); |
|---|
| 119 | |
|---|
| 120 | // remove old bindings if present |
|---|
| 121 | if( aliases != NULL) |
|---|
| 122 | { |
|---|
| 123 | free (aliases); |
|---|
| 124 | aliases = NULL; |
|---|
| 125 | } |
|---|
| 126 | |
|---|
| 127 | // create parser |
|---|
| 128 | IniParser parser (filename); |
|---|
| 129 | if( parser.getSection (CONFIG_SECTION_PLAYER "1") == -1) |
|---|
| 130 | { |
|---|
| 131 | PRINTF(1)("Could not find key bindings " CONFIG_SECTION_PLAYER"1 in %s\n", filename); |
|---|
| 132 | return; |
|---|
| 133 | } |
|---|
| 134 | // allocate empty lookup table |
|---|
| 135 | aliases = (KeyBindings*) calloc (1, sizeof (KeyBindings)); |
|---|
| 136 | |
|---|
| 137 | char namebuf[256]; |
|---|
| 138 | char valuebuf[256]; |
|---|
| 139 | memset (namebuf, 0, 256); |
|---|
| 140 | memset (valuebuf, 0, 256); |
|---|
| 141 | int* index; |
|---|
| 142 | |
|---|
| 143 | while( parser.nextVar (namebuf, valuebuf) != -1) |
|---|
| 144 | { |
|---|
| 145 | index = nameToIndex (valuebuf); |
|---|
| 146 | switch( index[0]) |
|---|
| 147 | { |
|---|
| 148 | case 0: |
|---|
| 149 | PRINTF(4)("Key binding %d(%s) set to %s\n", index[1], SDLKToKeyname( index[1]), namebuf); |
|---|
| 150 | strcpy (aliases->keys[index[1]], namebuf); |
|---|
| 151 | break; |
|---|
| 152 | case 1: |
|---|
| 153 | PRINTF(4)("Button binding %d(%s) set to %s\n", index[1], SDLBToButtonname( index[1]), namebuf); |
|---|
| 154 | strcpy (aliases->buttons[index[1]], namebuf); |
|---|
| 155 | break; |
|---|
| 156 | default: |
|---|
| 157 | break; |
|---|
| 158 | } |
|---|
| 159 | memset (namebuf, 0, 256); |
|---|
| 160 | memset (valuebuf, 0, 256); |
|---|
| 161 | } |
|---|
| 162 | |
|---|
| 163 | |
|---|
| 164 | // PARSE MISC SECTION |
|---|
| 165 | if( parser.getSection (CONFIG_SECTION_MISC_KEYS) == -1) |
|---|
| 166 | { |
|---|
| 167 | PRINTF(1)("Could not find key bindings in %s\n", filename); |
|---|
| 168 | return; |
|---|
| 169 | } |
|---|
| 170 | |
|---|
| 171 | while( parser.nextVar (namebuf, valuebuf) != -1) |
|---|
| 172 | { |
|---|
| 173 | index = nameToIndex (valuebuf); |
|---|
| 174 | switch( index[0]) |
|---|
| 175 | { |
|---|
| 176 | case 0: |
|---|
| 177 | PRINTF(4)("Key binding %d(%s) set to %s\n", index[1], SDLKToKeyname( index[1]), namebuf); |
|---|
| 178 | strcpy (aliases->keys[index[1]], namebuf); |
|---|
| 179 | break; |
|---|
| 180 | case 1: |
|---|
| 181 | PRINTF(4)("Button binding %d(%s) set to %s\n", index[1], SDLBToButtonname( index[1]), namebuf); |
|---|
| 182 | strcpy (aliases->buttons[index[1]], namebuf); |
|---|
| 183 | break; |
|---|
| 184 | default: |
|---|
| 185 | break; |
|---|
| 186 | } |
|---|
| 187 | memset (namebuf, 0, 256); |
|---|
| 188 | memset (valuebuf, 0, 256); |
|---|
| 189 | } |
|---|
| 190 | |
|---|
| 191 | } |
|---|
| 192 | |
|---|
| 193 | /** |
|---|
| 194 | \brief binds a WorldEntity to the CommandNode |
|---|
| 195 | \param entity: Pointer to the entity to bind |
|---|
| 196 | */ |
|---|
| 197 | void CommandNode::bind (PNode* entity) |
|---|
| 198 | { |
|---|
| 199 | bound->add (entity); |
|---|
| 200 | } |
|---|
| 201 | |
|---|
| 202 | /** |
|---|
| 203 | \brief removes an entity from the list of the CommandNode |
|---|
| 204 | \param entity: Pointer to the entity to relese |
|---|
| 205 | */ |
|---|
| 206 | void CommandNode::unbind (PNode* entity) |
|---|
| 207 | { |
|---|
| 208 | bound->remove (entity); |
|---|
| 209 | } |
|---|
| 210 | |
|---|
| 211 | int* CommandNode::nameToIndex (char* name) |
|---|
| 212 | { |
|---|
| 213 | coord[0] = -1; |
|---|
| 214 | coord[1] = -1; |
|---|
| 215 | int c; |
|---|
| 216 | if( (c = keynameToSDLK (name)) != -1) |
|---|
| 217 | { |
|---|
| 218 | coord[1] = c; |
|---|
| 219 | coord[0] = 0; |
|---|
| 220 | } |
|---|
| 221 | if( (c = buttonnameToSDLB (name)) != -1) |
|---|
| 222 | { |
|---|
| 223 | coord[1] = c; |
|---|
| 224 | coord[0] = 1; |
|---|
| 225 | } |
|---|
| 226 | return coord; |
|---|
| 227 | } |
|---|
| 228 | |
|---|
| 229 | /** |
|---|
| 230 | \brief tells the CommandNode to run through all pending events and relay them accordingly |
|---|
| 231 | */ |
|---|
| 232 | void CommandNode::process () |
|---|
| 233 | { |
|---|
| 234 | if( this->bEnabled) |
|---|
| 235 | { |
|---|
| 236 | if( bLocalInput) processLocal (); |
|---|
| 237 | else processNetwork (); |
|---|
| 238 | } |
|---|
| 239 | } |
|---|
| 240 | |
|---|
| 241 | void CommandNode::processLocal () |
|---|
| 242 | { |
|---|
| 243 | SDL_Event event; |
|---|
| 244 | Command cmd; |
|---|
| 245 | while( SDL_PollEvent (&event)) |
|---|
| 246 | { |
|---|
| 247 | PRINTF(3)("CommandNode::processLocal() =========================got Event\n"); |
|---|
| 248 | memset (cmd.cmd, 0, CMD_LENGHT); |
|---|
| 249 | switch( event.type) |
|---|
| 250 | { |
|---|
| 251 | case SDL_KEYDOWN: |
|---|
| 252 | strcpy (cmd.cmd, aliases->keys[event.key.keysym.sym]); |
|---|
| 253 | cmd.bUp = false; |
|---|
| 254 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
|---|
| 255 | break; |
|---|
| 256 | case SDL_KEYUP: |
|---|
| 257 | strcpy( cmd.cmd, aliases->keys[event.key.keysym.sym]); |
|---|
| 258 | cmd.bUp = true; |
|---|
| 259 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
|---|
| 260 | break; |
|---|
| 261 | case SDL_MOUSEMOTION: |
|---|
| 262 | strcpy( cmd.cmd, "cursor"); |
|---|
| 263 | cmd.x = event.motion.x; |
|---|
| 264 | cmd.y = event.motion.y; |
|---|
| 265 | cmd.xrel = event.motion.xrel; |
|---|
| 266 | cmd.yrel = event.motion.yrel; |
|---|
| 267 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
|---|
| 268 | break; |
|---|
| 269 | case SDL_MOUSEBUTTONUP: |
|---|
| 270 | strcpy( cmd.cmd, aliases->buttons[event.button.button]); |
|---|
| 271 | cmd.bUp = true; |
|---|
| 272 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
|---|
| 273 | break; |
|---|
| 274 | case SDL_MOUSEBUTTONDOWN: |
|---|
| 275 | strcpy( cmd.cmd, aliases->buttons[event.button.button]); |
|---|
| 276 | cmd.bUp = false; |
|---|
| 277 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
|---|
| 278 | break; |
|---|
| 279 | case SDL_JOYAXISMOTION: |
|---|
| 280 | case SDL_JOYBALLMOTION: |
|---|
| 281 | case SDL_JOYHATMOTION: |
|---|
| 282 | case SDL_JOYBUTTONDOWN: |
|---|
| 283 | case SDL_JOYBUTTONUP: |
|---|
| 284 | break; |
|---|
| 285 | default: |
|---|
| 286 | Orxonox *orx = Orxonox::getInstance(); |
|---|
| 287 | orx->graphicsHandler(&event); |
|---|
| 288 | break; |
|---|
| 289 | } |
|---|
| 290 | } |
|---|
| 291 | } |
|---|
| 292 | |
|---|
| 293 | |
|---|
| 294 | void CommandNode::processNetwork () |
|---|
| 295 | { |
|---|
| 296 | |
|---|
| 297 | } |
|---|
| 298 | |
|---|
| 299 | |
|---|
| 300 | void CommandNode::relay (Command* cmd) |
|---|
| 301 | { |
|---|
| 302 | Orxonox *orx = Orxonox::getInstance(); |
|---|
| 303 | if( orx->systemCommand (cmd)) return; |
|---|
| 304 | |
|---|
| 305 | GameLoader* gl = GameLoader::getInstance(); |
|---|
| 306 | if( gl->worldCommand(cmd)) return; |
|---|
| 307 | |
|---|
| 308 | if( bLocalInput) sendOverNetwork (cmd); |
|---|
| 309 | |
|---|
| 310 | if( this->world->command(cmd)) return; |
|---|
| 311 | |
|---|
| 312 | tIterator<PNode>* iterator = bound->getIterator(); |
|---|
| 313 | PNode* entity = iterator->nextElement(); |
|---|
| 314 | while( entity != NULL) |
|---|
| 315 | { |
|---|
| 316 | ((WorldEntity*)entity)->command (cmd); /*no absorbtion of command! strange*/ |
|---|
| 317 | entity = iterator->nextElement(); |
|---|
| 318 | } |
|---|
| 319 | delete iterator; |
|---|
| 320 | } |
|---|
| 321 | |
|---|
| 322 | |
|---|
| 323 | /** |
|---|
| 324 | \brief sets the network identifier of the CommandNode |
|---|
| 325 | \param ID: the new ID to use |
|---|
| 326 | */ |
|---|
| 327 | void CommandNode::setNetID (int ID) |
|---|
| 328 | { |
|---|
| 329 | netID = ID; |
|---|
| 330 | } |
|---|
| 331 | |
|---|
| 332 | void CommandNode::sendOverNetwork (Command* cmd) |
|---|
| 333 | { |
|---|
| 334 | } |
|---|