| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Christian Meyer |
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| 13 | co-programmer: Patrick Boenzli |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | #include "command_node.h" |
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| 18 | #include "keynames.h" |
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| 19 | #include "ini_parser.h" |
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| 20 | #include "world_entity.h" |
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| 21 | #include "game_loader.h" |
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| 22 | |
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| 23 | #include <stdio.h> |
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| 24 | #include <string.h> |
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| 25 | #include <stdlib.h> |
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| 26 | |
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| 27 | using namespace std; |
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| 28 | |
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| 29 | /** |
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| 30 | \brief constructs a CommandNode to handle remote input |
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| 31 | \param ID: unique denumerator to identify the node in the network |
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| 32 | */ |
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| 33 | CommandNode::CommandNode (int ID) |
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| 34 | { |
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| 35 | bound = new List(); |
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| 36 | aliases = NULL; |
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| 37 | netID = ID; |
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| 38 | bLocalInput = false; |
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| 39 | } |
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| 40 | |
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| 41 | /** |
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| 42 | \brief constructs a CommandNode to handle local input |
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| 43 | \param filename: The path and name of the file to load the key bindings from |
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| 44 | */ |
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| 45 | CommandNode::CommandNode (char* filename = DEFAULT_KEYBIND_FILE) |
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| 46 | { |
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| 47 | aliases = NULL; |
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| 48 | bLocalInput = true; |
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| 49 | netID = 0; |
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| 50 | bound = new List(); |
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| 51 | load_bindings (filename); |
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| 52 | } |
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| 53 | |
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| 54 | /** |
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| 55 | \brief removes the CommandNode from memory |
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| 56 | */ |
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| 57 | CommandNode::~CommandNode () |
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| 58 | { |
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| 59 | if( aliases != NULL) free (aliases); |
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| 60 | if( bound != NULL) delete bound; |
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| 61 | } |
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| 62 | |
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| 63 | |
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| 64 | /** |
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| 65 | \brief this resets the command node |
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| 66 | |
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| 67 | deleting all data contained in the command node to fill it up again |
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| 68 | |
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| 69 | \todo coppling to different game-entities |
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| 70 | \todo reset/destroy has to be redesigned |
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| 71 | */ |
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| 72 | |
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| 73 | void CommandNode::reset() |
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| 74 | { |
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| 75 | this->bound->destroy(); |
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| 76 | } |
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| 77 | |
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| 78 | /** |
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| 79 | \brief loads new key bindings from a file |
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| 80 | \param filename: The path and name of the file to load the bindings from |
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| 81 | */ |
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| 82 | void CommandNode::load_bindings (char* filename) |
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| 83 | { |
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| 84 | FILE* stream; |
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| 85 | |
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| 86 | printf("Loading key bindings from %s\n", filename); |
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| 87 | |
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| 88 | if( filename == NULL) filename = DEFAULT_KEYBIND_FILE; |
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| 89 | |
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| 90 | // remove old bindings if present |
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| 91 | if( aliases != NULL) |
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| 92 | { |
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| 93 | free (aliases); |
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| 94 | aliases = NULL; |
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| 95 | } |
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| 96 | |
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| 97 | // create parser |
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| 98 | IniParser parser (filename); |
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| 99 | if( parser.get_section ("Bindings") == -1) |
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| 100 | { |
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| 101 | printf("Could not find key bindings in %s\n", filename); |
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| 102 | return; |
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| 103 | } |
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| 104 | // allocate empty lookup table |
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| 105 | aliases = (KeyBindings*) calloc (1, sizeof (KeyBindings)); |
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| 106 | |
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| 107 | char namebuf[256]; |
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| 108 | char valuebuf[256]; |
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| 109 | memset (namebuf, 0, 256); |
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| 110 | memset (valuebuf, 0, 256); |
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| 111 | int* index; |
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| 112 | |
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| 113 | while( parser.next_var (namebuf, valuebuf) != -1) |
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| 114 | { |
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| 115 | index = name_to_index (namebuf); |
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| 116 | switch( index[0]) |
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| 117 | { |
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| 118 | case 0: |
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| 119 | printf("Key binding %d(%s) set to %s\n", index[1], SDLK_to_keyname( index[1]), valuebuf); |
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| 120 | strcpy (aliases->keys[index[1]], valuebuf); |
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| 121 | break; |
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| 122 | case 1: |
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| 123 | printf("Button binding %d(%s) set to %s\n", index[1], SDLB_to_buttonname( index[1]), valuebuf); |
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| 124 | strcpy (aliases->buttons[index[1]], valuebuf); |
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| 125 | break; |
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| 126 | default: |
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| 127 | break; |
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| 128 | } |
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| 129 | memset (namebuf, 0, 256); |
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| 130 | memset (valuebuf, 0, 256); |
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| 131 | } |
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| 132 | } |
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| 133 | |
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| 134 | /** |
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| 135 | \brief binds a WorldEntity to the CommandNode |
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| 136 | \param entity: Pointer to the entity to bind |
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| 137 | */ |
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| 138 | void CommandNode::bind (WorldEntity* entity) |
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| 139 | { |
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| 140 | bound->add (entity); |
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| 141 | } |
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| 142 | |
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| 143 | /** |
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| 144 | \brief removes an entity from the list of the CommandNode |
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| 145 | \param entity: Pointer to the entity to relese |
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| 146 | */ |
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| 147 | void CommandNode::unbind (WorldEntity* entity) |
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| 148 | { |
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| 149 | bound->remove (entity); |
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| 150 | } |
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| 151 | |
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| 152 | int* CommandNode::name_to_index (char* name) |
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| 153 | { |
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| 154 | coord[0] = -1; |
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| 155 | coord[1] = -1; |
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| 156 | int c; |
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| 157 | if( (c = keyname_to_SDLK (name)) != -1) |
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| 158 | { |
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| 159 | coord[1] = c; |
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| 160 | coord[0] = 0; |
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| 161 | } |
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| 162 | if( (c = buttonname_to_SDLB (name)) != -1) |
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| 163 | { |
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| 164 | coord[1] = c; |
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| 165 | coord[0] = 1; |
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| 166 | } |
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| 167 | return coord; |
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| 168 | } |
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| 169 | |
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| 170 | /** |
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| 171 | \brief tells the CommandNode to run through all pending events and relay them accordingly |
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| 172 | */ |
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| 173 | void CommandNode::process () |
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| 174 | { |
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| 175 | if( bLocalInput) process_local (); |
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| 176 | else process_network (); |
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| 177 | } |
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| 178 | |
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| 179 | void CommandNode::process_local () |
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| 180 | { |
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| 181 | SDL_Event event; |
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| 182 | Command cmd; |
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| 183 | |
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| 184 | while( SDL_PollEvent (&event)) |
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| 185 | { |
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| 186 | memset (cmd.cmd, 0, CMD_LENGHT); |
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| 187 | switch( event.type) |
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| 188 | { |
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| 189 | case SDL_KEYDOWN: |
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| 190 | strcpy (cmd.cmd, aliases->keys[event.key.keysym.sym]); |
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| 191 | cmd.bUp = false; |
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| 192 | if( strlen (cmd.cmd) > 0) relay (&cmd); |
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| 193 | break; |
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| 194 | case SDL_KEYUP: |
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| 195 | strcpy( cmd.cmd, aliases->keys[event.key.keysym.sym]); |
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| 196 | cmd.bUp = true; |
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| 197 | if( strlen (cmd.cmd) > 0) relay (&cmd); |
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| 198 | break; |
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| 199 | case SDL_MOUSEMOTION: |
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| 200 | strcpy( cmd.cmd, "cursor"); |
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| 201 | cmd.x = event.motion.x; |
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| 202 | cmd.y = event.motion.y; |
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| 203 | cmd.xrel = event.motion.xrel; |
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| 204 | cmd.yrel = event.motion.yrel; |
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| 205 | break; |
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| 206 | case SDL_MOUSEBUTTONUP: |
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| 207 | strcpy( cmd.cmd, aliases->buttons[event.button.button]); |
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| 208 | cmd.bUp = true; |
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| 209 | if( strlen (cmd.cmd) > 0) relay (&cmd); |
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| 210 | break; |
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| 211 | case SDL_MOUSEBUTTONDOWN: |
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| 212 | strcpy( cmd.cmd, aliases->buttons[event.button.button]); |
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| 213 | cmd.bUp = false; |
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| 214 | if( strlen (cmd.cmd) > 0) relay (&cmd); |
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| 215 | break; |
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| 216 | case SDL_JOYAXISMOTION: |
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| 217 | case SDL_JOYBALLMOTION: |
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| 218 | case SDL_JOYHATMOTION: |
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| 219 | case SDL_JOYBUTTONDOWN: |
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| 220 | case SDL_JOYBUTTONUP: |
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| 221 | break; |
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| 222 | default: |
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| 223 | Orxonox *orx = Orxonox::getInstance(); |
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| 224 | orx->event_handler (&event); |
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| 225 | |
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| 226 | break; |
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| 227 | } |
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| 228 | } |
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| 229 | } |
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| 230 | |
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| 231 | |
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| 232 | void CommandNode::process_network () |
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| 233 | { |
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| 234 | |
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| 235 | } |
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| 236 | |
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| 237 | |
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| 238 | void CommandNode::relay (Command* cmd) |
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| 239 | { |
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| 240 | |
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| 241 | Orxonox *orx = Orxonox::getInstance(); |
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| 242 | if( orx->system_command (cmd)) return; |
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| 243 | GameLoader* gl = GameLoader::getInstance(); |
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| 244 | if(gl->worldCommand(cmd)) return; |
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| 245 | |
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| 246 | if( bLocalInput) send_over_network (cmd); |
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| 247 | |
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| 248 | WorldEntity* entity = bound->enumerate(); |
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| 249 | while( entity != NULL) |
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| 250 | { |
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| 251 | entity->command (cmd); |
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| 252 | entity = bound->nextElement(); |
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| 253 | } |
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| 254 | } |
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| 255 | |
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| 256 | |
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| 257 | /** |
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| 258 | \brief sets the network identifier of the CommandNode |
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| 259 | \param ID: the new ID to use |
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| 260 | */ |
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| 261 | void CommandNode::set_netID (int ID) |
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| 262 | { |
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| 263 | netID = ID; |
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| 264 | } |
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| 265 | |
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| 266 | void CommandNode::send_over_network (Command* cmd) |
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| 267 | { |
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| 268 | } |
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