| 1 | /*  | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Christian Meyer | 
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| 13 |    co-programmer: Patrick Boenzli | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COMMAND_NODE | 
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| 17 |  | 
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| 18 | #include "command_node.h" | 
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| 19 | #include "keynames.h" | 
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| 20 | #include "ini_parser.h" | 
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| 21 | #include "world_entity.h" | 
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| 22 | #include "game_loader.h" | 
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| 23 | #include "world.h" | 
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| 24 | #include "list.h" | 
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| 25 | #include "orxonox.h" | 
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| 26 |  | 
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| 27 | #include <stdio.h> | 
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| 28 | #include <string.h> | 
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| 29 | #include <stdlib.h> | 
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| 30 |  | 
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| 31 | using namespace std; | 
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| 32 |  | 
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| 33 | /** | 
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| 34 |    \brief constructs a CommandNode to handle remote input | 
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| 35 |    \param ID: unique denumerator to identify the node in the network | 
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| 36 | */ | 
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| 37 | CommandNode::CommandNode (int ID) | 
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| 38 | { | 
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| 39 |   this->bound = new tList<WorldEntity>(); | 
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| 40 |   this->aliases = NULL; | 
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| 41 |   this->netID = ID; | 
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| 42 |   this->bLocalInput = false; | 
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| 43 |   this->bEnabled = true; | 
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| 44 |   this->world = NULL; | 
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| 45 | } | 
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| 46 |  | 
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| 47 | /** | 
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| 48 |    \brief constructs a CommandNode to handle local input | 
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| 49 |    \param filename: The path and name of the file to load the key bindings from | 
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| 50 | */ | 
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| 51 | CommandNode::CommandNode (char* filename = DEFAULT_KEYBIND_FILE) | 
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| 52 | { | 
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| 53 |   this->aliases = NULL; | 
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| 54 |   this->bLocalInput = true; | 
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| 55 |   this->netID = 0; | 
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| 56 |   this->bound = new tList<WorldEntity>(); | 
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| 57 |   this->bEnabled = true; | 
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| 58 |   this->world = NULL; | 
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| 59 |   this->loadBindings (filename); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | /** | 
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| 63 |    \brief removes the CommandNode from memory | 
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| 64 | */ | 
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| 65 | CommandNode::~CommandNode () | 
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| 66 | { | 
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| 67 |   if( aliases != NULL) free (aliases); | 
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| 68 |   if( bound != NULL) delete bound; /* \todo should this delete bound? dangerous FIX */ | 
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| 69 | } | 
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| 70 |  | 
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| 71 |  | 
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| 72 | /** | 
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| 73 |   \brief this resets the command node | 
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| 74 |  | 
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| 75 |    deleting all data contained in the command node to fill it up again | 
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| 76 |  | 
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| 77 |   \todo coppling to different game-entities | 
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| 78 |   \todo reset/destroy has to be redesigned | 
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| 79 | */ | 
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| 80 |  | 
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| 81 | void CommandNode::reset() | 
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| 82 | { | 
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| 83 |   this->bound->destroy(); | 
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| 84 |   //this->bound = NULL; /* \todo this produces a NULLpointer error.. FIX */ | 
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| 85 |   this->bEnabled = false; | 
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| 86 |   this->world = NULL; | 
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| 87 | } | 
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| 88 |  | 
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| 89 | void CommandNode::enable(bool bEnabled) | 
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| 90 | { | 
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| 91 |   this->bEnabled = bEnabled; | 
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| 92 | } | 
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| 93 |  | 
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| 94 |  | 
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| 95 | /** | 
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| 96 |   \brief adds Node to a GameWorld | 
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| 97 |  | 
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| 98 |    this is usefull, if you want to catch events in a world class. usualy | 
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| 99 |    this is done automaticaly via GameLoader. Reset it via  | 
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| 100 |    CommandNode::reset() | 
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| 101 |  | 
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| 102 | */ | 
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| 103 | void CommandNode::addToWorld(World* world) | 
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| 104 | { | 
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| 105 |   this->world = world; | 
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| 106 | } | 
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| 107 |  | 
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| 108 |  | 
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| 109 | /** | 
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| 110 |    \brief loads new key bindings from a file | 
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| 111 |    \param filename: The path and name of the file to load the bindings from | 
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| 112 | */ | 
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| 113 | void CommandNode::loadBindings (char* filename) | 
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| 114 | { | 
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| 115 |   FILE* stream; | 
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| 116 |    | 
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| 117 |   PRINTF(4)("Loading key bindings from %s\n", filename); | 
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| 118 |    | 
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| 119 |   if( filename == NULL) filename = DEFAULT_KEYBIND_FILE; | 
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| 120 |    | 
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| 121 |   // remove old bindings if present | 
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| 122 |   if( aliases != NULL) | 
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| 123 |     { | 
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| 124 |       free (aliases); | 
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| 125 |       aliases = NULL; | 
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| 126 |     } | 
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| 127 |    | 
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| 128 |   // create parser | 
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| 129 |   IniParser parser (filename); | 
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| 130 |   if( parser.getSection ("Bindings") == -1) | 
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| 131 |     { | 
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| 132 |       PRINTF(1)("Could not find key bindings in %s\n", filename); | 
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| 133 |       return; | 
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| 134 |     } | 
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| 135 |   // allocate empty lookup table | 
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| 136 |   aliases = (KeyBindings*) calloc (1, sizeof (KeyBindings)); | 
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| 137 |    | 
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| 138 |   char namebuf[256]; | 
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| 139 |   char valuebuf[256]; | 
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| 140 |   memset (namebuf, 0, 256); | 
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| 141 |   memset (valuebuf, 0, 256); | 
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| 142 |   int* index; | 
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| 143 |    | 
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| 144 |   while( parser.nextVar (namebuf, valuebuf) != -1) | 
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| 145 |     { | 
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| 146 |       index = nameToIndex (namebuf); | 
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| 147 |       switch( index[0]) | 
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| 148 |         { | 
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| 149 |         case 0: | 
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| 150 |           PRINTF(4)("Key binding %d(%s) set to %s\n", index[1], SDLKToKeyname( index[1]), valuebuf); | 
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| 151 |           strcpy (aliases->keys[index[1]], valuebuf); | 
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| 152 |           break; | 
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| 153 |         case 1: | 
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| 154 |           PRINTF(4)("Button binding %d(%s) set to %s\n", index[1], SDLBToButtonname( index[1]), valuebuf); | 
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| 155 |           strcpy (aliases->buttons[index[1]], valuebuf); | 
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| 156 |           break; | 
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| 157 |         default: | 
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| 158 |           break; | 
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| 159 |         } | 
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| 160 |       memset (namebuf, 0, 256); | 
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| 161 |       memset (valuebuf, 0, 256); | 
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| 162 |     } | 
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| 163 | } | 
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| 164 |  | 
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| 165 | /** | 
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| 166 |    \brief binds a WorldEntity to the CommandNode | 
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| 167 |    \param entity: Pointer to the entity to bind | 
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| 168 | */ | 
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| 169 | void CommandNode::bind (WorldEntity* entity) | 
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| 170 | { | 
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| 171 |   bound->add (entity); | 
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| 172 | } | 
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| 173 |  | 
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| 174 | /** | 
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| 175 |    \brief removes an entity from the list of the CommandNode | 
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| 176 |    \param entity: Pointer to the entity to relese | 
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| 177 | */ | 
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| 178 | void CommandNode::unbind (WorldEntity* entity) | 
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| 179 | { | 
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| 180 |   bound->remove (entity); | 
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| 181 | } | 
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| 182 |  | 
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| 183 | int* CommandNode::nameToIndex (char* name) | 
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| 184 | { | 
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| 185 |   coord[0] = -1; | 
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| 186 |   coord[1] = -1; | 
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| 187 |   int c; | 
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| 188 |   if( (c = keynameToSDLK (name)) != -1) | 
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| 189 |     { | 
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| 190 |       coord[1] = c; | 
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| 191 |       coord[0] = 0; | 
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| 192 |     } | 
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| 193 |   if( (c = buttonnameToSDLB (name)) != -1) | 
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| 194 |     { | 
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| 195 |       coord[1] = c; | 
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| 196 |       coord[0] = 1; | 
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| 197 |     } | 
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| 198 |   return coord; | 
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| 199 | } | 
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| 200 |  | 
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| 201 | /** | 
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| 202 |    \brief tells the CommandNode to run through all pending events and relay them accordingly | 
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| 203 | */ | 
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| 204 | void CommandNode::process () | 
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| 205 | { | 
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| 206 |   if( this->bEnabled)  | 
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| 207 |     { | 
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| 208 |       if( bLocalInput) processLocal (); | 
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| 209 |       else processNetwork (); | 
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| 210 |     } | 
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| 211 | } | 
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| 212 |  | 
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| 213 | void CommandNode::processLocal () | 
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| 214 | { | 
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| 215 |   SDL_Event event; | 
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| 216 |   Command cmd; | 
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| 217 |   while( SDL_PollEvent (&event)) | 
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| 218 |     { | 
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| 219 |       PRINTF(3)("CommandNode::processLocal() =========================got Event\n"); | 
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| 220 |       memset (cmd.cmd, 0, CMD_LENGHT);  | 
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| 221 |       switch( event.type) | 
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| 222 |         { | 
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| 223 |         case SDL_KEYDOWN: | 
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| 224 |           strcpy (cmd.cmd, aliases->keys[event.key.keysym.sym]); | 
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| 225 |           cmd.bUp = false; | 
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| 226 |           if( strlen (cmd.cmd) > 0) relay(&cmd); | 
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| 227 |           break; | 
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| 228 |         case SDL_KEYUP: | 
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| 229 |           strcpy( cmd.cmd, aliases->keys[event.key.keysym.sym]); | 
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| 230 |           cmd.bUp = true; | 
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| 231 |           if( strlen (cmd.cmd) > 0) relay(&cmd); | 
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| 232 |           break; | 
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| 233 |         case SDL_MOUSEMOTION: | 
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| 234 |           strcpy( cmd.cmd, "cursor"); | 
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| 235 |           cmd.x = event.motion.x; | 
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| 236 |           cmd.y = event.motion.y; | 
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| 237 |           cmd.xrel = event.motion.xrel; | 
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| 238 |           cmd.yrel = event.motion.yrel; | 
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| 239 |           break; | 
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| 240 |         case SDL_MOUSEBUTTONUP: | 
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| 241 |           strcpy( cmd.cmd, aliases->buttons[event.button.button]); | 
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| 242 |           cmd.bUp = true; | 
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| 243 |           if( strlen (cmd.cmd) > 0) relay(&cmd); | 
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| 244 |           break; | 
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| 245 |         case SDL_MOUSEBUTTONDOWN: | 
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| 246 |           strcpy( cmd.cmd, aliases->buttons[event.button.button]); | 
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| 247 |           cmd.bUp = false; | 
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| 248 |           if( strlen (cmd.cmd) > 0) relay(&cmd); | 
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| 249 |           break; | 
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| 250 |         case SDL_JOYAXISMOTION: | 
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| 251 |         case SDL_JOYBALLMOTION: | 
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| 252 |         case SDL_JOYHATMOTION: | 
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| 253 |         case SDL_JOYBUTTONDOWN: | 
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| 254 |         case SDL_JOYBUTTONUP: | 
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| 255 |           break; | 
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| 256 |         default: | 
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| 257 |           Orxonox *orx = Orxonox::getInstance(); | 
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| 258 |           orx->eventHandler(&event); | 
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| 259 |           break; | 
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| 260 |         } | 
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| 261 |     } | 
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| 262 | } | 
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| 263 |  | 
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| 264 |  | 
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| 265 | void CommandNode::processNetwork () | 
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| 266 | { | 
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| 267 |  | 
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| 268 | } | 
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| 269 |  | 
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| 270 |  | 
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| 271 | void CommandNode::relay (Command* cmd) | 
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| 272 | { | 
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| 273 |   Orxonox *orx = Orxonox::getInstance(); | 
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| 274 |   if( orx->systemCommand (cmd)) return; | 
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| 275 |  | 
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| 276 |   GameLoader* gl = GameLoader::getInstance(); | 
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| 277 |   if( gl->worldCommand(cmd)) return; | 
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| 278 |  | 
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| 279 |   if( bLocalInput) sendOverNetwork (cmd); | 
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| 280 |    | 
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| 281 |   if( this->world->command(cmd)) return; | 
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| 282 |  | 
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| 283 |   tIterator<WorldEntity>* iterator = bound->getIterator(); | 
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| 284 |   WorldEntity* entity = iterator->nextElement(); | 
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| 285 |   while( entity != NULL) | 
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| 286 |     { | 
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| 287 |       entity->command (cmd); /*no absorbtion of command! strange*/ | 
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| 288 |       entity = iterator->nextElement(); | 
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| 289 |     } | 
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| 290 |   delete iterator; | 
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| 291 | } | 
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| 292 |  | 
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| 293 |  | 
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| 294 | /** | 
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| 295 |    \brief sets the network identifier of the CommandNode | 
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| 296 |    \param ID: the new ID to use | 
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| 297 | */ | 
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| 298 | void CommandNode::setNetID (int ID) | 
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| 299 | { | 
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| 300 |   netID = ID; | 
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| 301 | } | 
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| 302 |  | 
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| 303 | void CommandNode::sendOverNetwork (Command* cmd) | 
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| 304 | { | 
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| 305 | } | 
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