| [2636] | 1 |  | 
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 | 2 |  | 
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 | 3 | /*  | 
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 | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific: | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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 | 15 |    co-programmer:  | 
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 | 16 | */ | 
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 | 17 |  | 
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 | 18 |  | 
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 | 19 | #include "campaign.h" | 
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 | 20 | #include "world.h" | 
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 | 21 | #include "camera.h" | 
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 | 22 | #include "story_entity.h" | 
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 | 23 |  | 
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 | 24 | using namespace std; | 
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 | 25 |  | 
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 | 26 |  | 
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 | 27 | Campaign::Campaign ()  | 
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 | 28 | { | 
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| [2816] | 29 |   this->entities = new ListTemplate<StoryEntity>(); | 
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| [2636] | 30 |   this->isInit = false; | 
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 | 31 | } | 
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 | 32 |  | 
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 | 33 | Campaign::~Campaign () {} | 
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 | 34 |  | 
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 | 35 |  | 
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| [3222] | 36 | ErrorMessage Campaign::init() | 
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| [2636] | 37 | { | 
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 | 38 |   this->isInit = true; | 
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 | 39 | } | 
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 | 40 |  | 
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 | 41 | /**  | 
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 | 42 |     \brief adds an game stroy entity to the campaign | 
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 | 43 |  | 
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 | 44 |     \param se: The entity | 
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 | 45 |     \param storyID: The number that identifies the entity in the campaign. Each ID only used once in a Campaign | 
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 | 46 |  | 
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 | 47 |     An entity can be a world (playable), a cinematic, a shop, sounds, whatever you | 
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 | 48 |     want to queue up in the campaign. | 
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 | 49 | */ | 
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| [3220] | 50 | void Campaign::addEntity(StoryEntity* se, int storyID) | 
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| [2636] | 51 | { | 
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 | 52 |   se->setStoryID(storyID); | 
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 | 53 |   this->addEntity(se); | 
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 | 54 | } | 
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 | 55 |  | 
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 | 56 | void Campaign::addEntity(StoryEntity* se) | 
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 | 57 | { | 
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 | 58 |   this->entities->add(se); | 
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 | 59 | } | 
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 | 60 |  | 
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 | 61 |  | 
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| [3220] | 62 | void Campaign::removeEntity(int storyID) | 
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| [2636] | 63 | { | 
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 | 64 |   this->removeEntity(this->getStoryEntity(storyID)); | 
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 | 65 |    | 
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 | 66 | } | 
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 | 67 |  | 
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 | 68 |  | 
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 | 69 | void Campaign::removeEntity(StoryEntity* se) | 
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 | 70 | { | 
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 | 71 |   this->entities->remove(se); | 
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 | 72 | } | 
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 | 73 |  | 
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 | 74 |  | 
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| [3222] | 75 | ErrorMessage Campaign::start() | 
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| [2636] | 76 | { | 
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 | 77 |   this->start(0); | 
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 | 78 | } | 
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 | 79 |  | 
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| [3222] | 80 | ErrorMessage Campaign::start(int storyID = 0) | 
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| [2636] | 81 | { | 
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 | 82 |   printf("World::start() - starting new StoryEntity Nr:%i\n", storyID); | 
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| [3222] | 83 |   ErrorMessage errorCode; | 
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| [3221] | 84 |   if( !this->isInit) return errorCode;  | 
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 | 85 |   if( storyID == WORLD_ID_GAMEEND) return errorCode; | 
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| [2636] | 86 |   this->running = true; | 
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 | 87 |   StoryEntity* se = this->getStoryEntity(storyID); | 
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| [3220] | 88 |   this->currentEntity = se; | 
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| [3221] | 89 |   while( se != NULL && this->running) | 
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| [2636] | 90 |     { | 
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| [3220] | 91 |       se->displayLoadScreen(); | 
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| [2636] | 92 |       se->load(); | 
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 | 93 |       se->init(); | 
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| [3220] | 94 |       se->releaseLoadScreen(); | 
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| [2636] | 95 |       se->start(); | 
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| [3221] | 96 |       se->destroy(); | 
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 | 97 |       | 
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| [3220] | 98 |       delete se; | 
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 | 99 |  | 
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| [2636] | 100 |       int nextWorldID = se->getNextStoryID(); | 
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| [3220] | 101 |       //printf("Campaing::start() - got nextWorldID = %i\n", nextWorldID); | 
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| [2636] | 102 |       se = this->getStoryEntity(nextWorldID); | 
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| [3220] | 103 |       this->currentEntity = se; | 
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 | 104 |       if( ( nextWorldID == WORLD_ID_GAMEEND) ||( se == NULL) )  | 
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 | 105 |         { | 
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| [3225] | 106 |           printf("Campaign::start() - quitting campaing story loop\n"); | 
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| [3220] | 107 |           if(se != NULL) | 
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 | 108 |             delete se; | 
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 | 109 |           return errorCode; | 
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 | 110 |         } | 
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 | 111 |        | 
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| [2636] | 112 |     } | 
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 | 113 | } | 
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 | 114 |  | 
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| [3222] | 115 | ErrorMessage Campaign::stop() | 
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| [2636] | 116 | { | 
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 | 117 |   this->running = false; | 
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 | 118 |   if(this->currentEntity != NULL)  | 
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 | 119 |     { | 
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 | 120 |       this->currentEntity->stop(); | 
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| [3220] | 121 |       //delete this->currentEntity; | 
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 | 122 |       //this->currentEntity = NULL; | 
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| [2636] | 123 |     } | 
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 | 124 | } | 
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 | 125 |  | 
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| [3222] | 126 | ErrorMessage Campaign::pause() | 
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| [2636] | 127 | { | 
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 | 128 |   if(this->currentEntity != NULL) | 
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 | 129 |     this->isPaused = true; | 
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 | 130 | } | 
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 | 131 |  | 
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 | 132 |  | 
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| [3222] | 133 | ErrorMessage Campaign::resume() | 
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| [2636] | 134 | { | 
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 | 135 |   if(this->currentEntity != NULL) | 
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 | 136 |     this->isPaused = false; | 
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 | 137 | } | 
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 | 138 |  | 
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 | 139 |  | 
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| [3220] | 140 | void Campaign::destroy() | 
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 | 141 | { | 
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 | 142 |   if(this->currentEntity != NULL) | 
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 | 143 |     { | 
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 | 144 |       this->currentEntity->destroy(); | 
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 | 145 |       delete this->currentEntity; | 
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 | 146 |       this->currentEntity = NULL; | 
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 | 147 |     } | 
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 | 148 | } | 
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 | 149 |  | 
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| [3225] | 150 | /* | 
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 | 151 |   \brief this changes to the next level | 
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 | 152 | */ | 
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| [2636] | 153 | void Campaign::nextLevel() | 
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 | 154 | { | 
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| [3220] | 155 |   printf("Campaign:nextLevel()\n"); | 
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 | 156 |   //int nextID = this->currentEntity->getNextStoryID(); | 
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 | 157 |   //this->stop(); | 
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 | 158 |   //this->start(nextID); | 
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 | 159 |   this->currentEntity->stop(); | 
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| [2636] | 160 | } | 
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 | 161 |  | 
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| [3225] | 162 | /* | 
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 | 163 |   \brief change to the previous level - not implemented | 
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 | 164 |  | 
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 | 165 |   this propably useless | 
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 | 166 | */ | 
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| [2636] | 167 | void Campaign::previousLevel() | 
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 | 168 | {} | 
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 | 169 |  | 
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 | 170 |  | 
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| [3225] | 171 | /* | 
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 | 172 |   \brief lookup a entity with a given id | 
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 | 173 |   \param story id to be lookuped | 
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 | 174 |   \returns the entity found or NULL if search ended without match | 
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 | 175 | */ | 
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| [3220] | 176 | StoryEntity* Campaign::getStoryEntity(int storyID) | 
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| [2636] | 177 | { | 
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| [3220] | 178 |   //printf("Campaing::getStoryEntity(%i) - getting next Entity\n", storyID); | 
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 | 179 |   if( storyID == WORLD_ID_GAMEEND) | 
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 | 180 |     return NULL; | 
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| [2816] | 181 |   ListTemplate<StoryEntity>* l; | 
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| [3220] | 182 |   StoryEntity* entity = NULL; | 
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| [3231] | 183 |   l = this->entities->getNext();   | 
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| [2636] | 184 |   while( l != NULL)  | 
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 | 185 |     {  | 
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| [3231] | 186 |       entity = l->getObject(); | 
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 | 187 |       l = l->getNext(); | 
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| [3220] | 188 |       int id = entity->getStoryID(); | 
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 | 189 |       //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id); | 
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 | 190 |       if(id == storyID) | 
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 | 191 |         { | 
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 | 192 |           //printf("Campaing::getStoryEntity() - yea, this is what we where looking for: %id\n"); | 
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 | 193 |           return entity; | 
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 | 194 |         } | 
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| [2636] | 195 |     } | 
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 | 196 |   return NULL; | 
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 | 197 | } | 
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