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Last change
on this file since 3601 was
3551,
checked in by patrick, 21 years ago
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orxonox/trunk: renamed all timing functions to tick() - cleanede up world
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File size:
1.4 KB
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| 1 | /*! |
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| 2 | \file camera.h |
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| 3 | \brief Viewpoint controlling class definitions |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _CAMERA_H |
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| 7 | #define _CAMERA_H |
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| 8 | |
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| 9 | #include "world_entity.h" |
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| 10 | |
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| 11 | class World; |
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| 12 | |
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| 13 | //! Camera |
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| 14 | /** |
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| 15 | This class controls the viewpoint from which the World is rendered. To use the |
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| 16 | Camera it has to be bound to a WorldEntity which serves as the reference focus |
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| 17 | point. The Camera itself calls the WorldEntity::get_lookat() and |
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| 18 | World::calc_camera_pos() functions to calculate the position it currently should |
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| 19 | be in. |
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| 20 | */ |
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| 21 | |
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| 22 | enum CAMERA_MODE {NORMAL, SMOTH_FOLLOW, STICKY, ELLIPTICAL}; |
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| 23 | |
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| 24 | class Camera : public WorldEntity { |
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| 25 | private: |
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| 26 | WorldEntity* bound; //!< the WorldEntity the Camera is bound to |
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| 27 | World* world; |
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| 28 | |
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| 29 | /* physical system - not needed yet */ |
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| 30 | float m; //!< mass |
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| 31 | Vector *fs; //!< seil-kraft |
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| 32 | Vector *a; //!< acceleration |
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| 33 | Vector *v; //!< velocity |
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| 34 | |
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| 35 | /* elliptical camera mode variables */ |
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| 36 | float cameraOffset; |
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| 37 | float cameraOffsetZ; |
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| 38 | float deltaTime; |
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| 39 | float t; |
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| 40 | Vector r; |
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| 41 | float rAbs; |
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| 42 | float ka; |
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| 43 | float a0; |
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| 44 | |
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| 45 | Quaternion *from; |
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| 46 | Quaternion *to; |
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| 47 | Quaternion *res; |
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| 48 | |
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| 49 | |
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| 50 | CAMERA_MODE cameraMode; //!< saves the camera mode: how the camera follows the entity |
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| 51 | |
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| 52 | void updateDesiredPlace (); |
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| 53 | |
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| 54 | public: |
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| 55 | Camera (World* world); |
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| 56 | virtual ~Camera (); |
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| 57 | |
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| 58 | void tick (Uint32 deltaT); |
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| 59 | void apply (); |
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| 60 | void bind (WorldEntity* entity); |
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| 61 | |
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| 62 | void setWorld(World* world); |
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| 63 | |
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| 64 | }; |
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| 65 | |
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| 66 | #endif /* _CAMERA_H */ |
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