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Last change
on this file since 3824 was
3821,
checked in by bensch, 21 years ago
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orxonox/trunk: pause and play function
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File size:
1.5 KB
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| 1 | /*! |
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| 2 | \file animation_player.h |
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| 3 | */ |
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| 4 | |
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| 5 | #ifndef _ANIMATION_PLAYER_H |
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| 6 | #define _ANIMATION_PLAYER_H |
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| 7 | |
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| 8 | #include "base_object.h" |
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| 9 | #include "animation.h" |
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| 10 | |
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| 11 | /* FORWARD DEFINITION */ |
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| 12 | |
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| 13 | //! A AnimationPlayer, that handles the animation of all the Animations in the scene. |
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| 14 | /** |
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| 15 | <b>AnimationPlayer usage:</b> \n |
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| 16 | |
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| 17 | <b>Initialisation</b>: AnimationPlayer::getInstance() does the trick this is |
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| 18 | usually done when initializing a world \n |
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| 19 | <b>Adding Animations</b>: create an Animation the following Way: |
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| 20 | \li Anim* animation = new Anim(); // also use any other Subclass of Animation to initialize this |
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| 21 | \li set some parameters: also see the specific classes for more info |
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| 22 | \n |
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| 23 | if you do not want a specific Animation to be handled by the AnimationPlayer, you have to |
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| 24 | unload it explicitely with animation->doNotHandle(); |
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| 25 | \n |
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| 26 | eveything else will be done by the AnimationPlayer itself.\n |
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| 27 | */ |
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| 28 | class AnimationPlayer : public BaseObject { |
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| 29 | |
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| 30 | public: |
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| 31 | static AnimationPlayer* getInstance(void); |
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| 32 | virtual ~AnimationPlayer(void); |
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| 33 | |
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| 34 | // animation handling |
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| 35 | void addAnimation(Anim* animation); |
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| 36 | void removeAnimation(Anim* animation); |
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| 37 | void flush(void); |
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| 38 | |
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| 39 | // time functions |
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| 40 | void tick(float timePassed); |
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| 41 | void play(void); |
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| 42 | void pause(void); |
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| 43 | |
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| 44 | void debug(void); |
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| 45 | |
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| 46 | private: |
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| 47 | /* singleton */ |
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| 48 | AnimationPlayer(void); |
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| 49 | static AnimationPlayer* singletonRef; |
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| 50 | |
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| 51 | /* class specific */ |
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| 52 | tList<Anim>* animationList; //!< A List of Animations to be handled. |
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| 53 | bool bRunning; //!< If the AnimationPlayer is running. |
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| 54 | }; |
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| 55 | |
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| 56 | |
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| 57 | #endif /* _ANIMATION_PLAYER_H */ |
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