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source: orxonox.OLD/orxonox/trunk/src/animation_player.h @ 3847

Last change on this file since 3847 was 3847, checked in by bensch, 19 years ago

orxonox/trunk: naming of animation changed
Anim → Animation
tAnim → tAnimation
Animation → Animation3D

@paede: i hope you like it.

File size: 1.6 KB
RevLine 
[3245]1/*!
[3812]2    \file animation_player.h
[3245]3*/
[1853]4
[3812]5#ifndef _ANIMATION_PLAYER_H
6#define _ANIMATION_PLAYER_H
[1853]7
[3543]8#include "base_object.h"
[3812]9#include "animation.h"
[1853]10
[3812]11/* FORWARD DEFINITION */
[3543]12
[3812]13//! A AnimationPlayer, that handles the animation of all the Animations in the scene.
[3820]14/**
15   <b>AnimationPlayer usage:</b> \n
16
17   <b>Initialisation</b>: AnimationPlayer::getInstance() does the trick this is
18   usually done when initializing a world \n
19   <b>Adding Animations</b>: create an Animation the following Way:
20   \li Anim* animation = new Anim(); // also use any other Subclass of Animation to initialize this
21   \li set some parameters: also see the specific classes for more info
22   \n
23   if you do not want a specific Animation to be handled by the AnimationPlayer, you have to
24   unload it explicitely with animation->doNotHandle();
25   \n
26   eveything else will be done by the AnimationPlayer itself.\n
27*/
[3812]28class AnimationPlayer : public BaseObject {
[3543]29
[3812]30 public:
31  static AnimationPlayer* getInstance(void);
32  virtual ~AnimationPlayer(void);
[2036]33
[3821]34  // animation handling
[3847]35  void addAnimation(Animation* animation);
36  void removeAnimation(Animation* animation);
[3816]37  void flush(void);
[1853]38
[3821]39  // time functions
[3812]40  void tick(float timePassed);
[3821]41  void play(void);
42  void pause(void);
[1853]43
[3847]44  Animation* getObjectFromBaseObject(const BaseObject* baseObject) const;
[3833]45
[3816]46  void debug(void);
47
[3245]48 private:
[3812]49  /* singleton */
50  AnimationPlayer(void);
51  static AnimationPlayer* singletonRef;
[3245]52
[3812]53  /* class specific */
[3847]54  tList<Animation>* animationList;         //!< A List of Animations to be handled.
[3821]55  bool bRunning;                           //!< If the AnimationPlayer is running.
[1853]56};
57
[3812]58
59#endif /* _ANIMATION_PLAYER_H */
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