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source: orxonox.OLD/orxonox/trunk/src/animation3d.h @ 3859

Last change on this file since 3859 was 3859, checked in by bensch, 19 years ago

orxonox/trunk: minor change

File size: 1.9 KB
Line 
1/*!
2    \file animation3d.h
3*/
4
5#include "animation.h"
6
7#include "vector.h"
8class PNode;
9
10//! KeyFrame3D Struct
11/**
12   This represents one point with direction of the animation
13*/
14typedef struct KeyFrame3D {
15  float duration;                   //!< The duration of this KeyFrame
16  Vector position;                  //!< The position of this KeyFrame
17  Quaternion direction;             //!< The direction of this KeyFrame
18  ANIM_FUNCTION animFunc;           //!< with whitch function to iterate to the next KeyFrame3D
19};
20
21//! Animation Struct
22/**
23   This represents an animation for a object
24*/
25class Animation3D : public Animation
26{
27 public:
28  Animation3D(PNode* object);
29  virtual ~Animation3D(void);
30   
31  virtual void rewind(void);
32
33  void addKeyFrame(Vector position, Quaternion direction, float time, ANIM_FUNCTION animFunc = ANIM_LINEAR);
34  //  void addKeyFrame(KeyFrame3D* frame);
35
36  virtual void tick(float dt);
37
38 private:
39  // animation functions
40  void setAnimFunc(ANIM_FUNCTION animFunc);
41  void constant(float timePassed) const;
42  void linear(float timePassed) const;
43  void sine(float timePassed) const;
44  void cosine(float timePassed) const;
45  void exp(float timePassed) const;
46  void negExp(float timePassed) const;
47  void quadratic(float timePassed) const;
48  void random(float timePassed) const;
49  //  ANIM_FUNCTION animFunc;
50  void (Animation3D::*animFunc)(float) const;      //!< A Function for the AnimationType
51
52  KeyFrame3D* currentKeyFrame;                     //!< The current KeyFrame
53  KeyFrame3D* nextKeyFrame;                        //!< The KeyFrame we iterate to
54  tList<KeyFrame3D>* keyFrameList;                 //!< The KeyFrameList
55
56  // more class-local description
57  PNode* object;                                   //!< The Object from which to Animate something
58  Vector lastPosition;   //!< ??
59  Vector tmpVect;        //!< what for??
60  float deltaT;          //!< ??
61};
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