| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | /*! |
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| 18 | \file animation.h |
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| 19 | A Set of functions to animate some floats inside of an Object |
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| 20 | |
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| 21 | We apologize, that most part of the Function-Definitions are located |
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| 22 | inside this h-file, but this must be like this because it is a template |
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| 23 | function. |
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| 24 | */ |
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| 25 | |
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| 26 | #ifndef _ANIMATION_H |
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| 27 | #define _ANIMATION_H |
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| 28 | |
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| 29 | |
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| 30 | // FORWARD DEFINITION |
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| 31 | template<class T> class tList; |
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| 32 | |
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| 33 | typedef enum ANIM_FUNCTION {ANIM_CONSTANT, |
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| 34 | ANIM_LINEAR, |
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| 35 | ANIM_SINE, |
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| 36 | ANIM_RANDOM}; |
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| 37 | |
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| 38 | typedef enum ANIM_INFINITY {ANIM_INF_CONSTANT, |
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| 39 | ANIM_INF_LINEAR, |
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| 40 | ANIM_INF_PINGPONG, |
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| 41 | ANIM_INF_REWIND};//, ANIM_DELETE} |
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| 42 | |
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| 43 | struct AnimKeyFrame |
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| 44 | { |
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| 45 | float duration; |
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| 46 | float value; |
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| 47 | ANIM_FUNCTION animFunc; |
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| 48 | }; |
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| 49 | |
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| 50 | class Anim |
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| 51 | { |
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| 52 | public: |
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| 53 | void addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc = ANIM_LINEAR); |
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| 54 | void setInfinity(ANIM_INFINITY preInfinity = ANIM_INF_CONSTANT, |
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| 55 | ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT); |
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| 56 | void setAnimFunc(ANIM_FUNCTION animFunc); |
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| 57 | |
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| 58 | protected: |
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| 59 | Anim(void); |
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| 60 | virtual ~Anim(void); |
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| 61 | |
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| 62 | static tList<Anim>* animatorList; |
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| 63 | |
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| 64 | virtual void tick(float time) = 0; |
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| 65 | |
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| 66 | |
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| 67 | |
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| 68 | // animation functions |
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| 69 | float random(float timePassed) const; |
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| 70 | float constant(float timePassed) const; |
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| 71 | float linear(float timePassed) const; |
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| 72 | float sine(float timePassed) const; |
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| 73 | |
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| 74 | |
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| 75 | // variables |
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| 76 | // ANIM_FUNCTION animFunc; |
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| 77 | float (Anim::*animFunc)(float) const; |
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| 78 | ANIM_INFINITY preInfinity; |
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| 79 | ANIM_INFINITY postInfinity; |
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| 80 | |
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| 81 | bool bHasKeys; |
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| 82 | bool bRunning; |
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| 83 | |
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| 84 | float localTime; |
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| 85 | AnimKeyFrame* currentKeyFrame; |
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| 86 | AnimKeyFrame* nextKeyFrame; |
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| 87 | tList<AnimKeyFrame>* keyFrameList; |
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| 88 | }; |
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| 89 | |
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| 90 | |
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| 91 | //! A Class to handle some animation for single floated values. |
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| 92 | template<class T> class Animation : public Anim |
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| 93 | { |
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| 94 | public: |
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| 95 | Animation(T* object = NULL, void (T::*funcToAnim)(float) = NULL); |
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| 96 | virtual ~Animation(); |
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| 97 | |
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| 98 | void setFuncToAnim(T* object, void (T::*funcToAnim)(float)); |
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| 99 | |
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| 100 | virtual void tick(float time); |
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| 101 | |
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| 102 | private: |
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| 103 | T* object; |
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| 104 | void (T::*funcToAnim)(float); |
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| 105 | }; |
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| 106 | |
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| 107 | |
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| 108 | |
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| 109 | /** |
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| 110 | \brief standard constructor |
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| 111 | |
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| 112 | */ |
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| 113 | template<class T> |
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| 114 | Animation<T>::Animation (T* object, void (T::*funcToAnim)(float)) |
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| 115 | { |
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| 116 | this->setFuncToAnim(object, funcToAnim); |
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| 117 | } |
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| 118 | |
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| 119 | |
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| 120 | /** |
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| 121 | \brief standard deconstructor |
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| 122 | |
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| 123 | */ |
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| 124 | template<class T> |
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| 125 | Animation<T>::~Animation () |
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| 126 | { |
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| 127 | // delete what has to be deleted here |
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| 128 | } |
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| 129 | |
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| 130 | |
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| 131 | template<class T> |
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| 132 | void Animation<T>::setFuncToAnim(T* object, void (T::*funcToAnim)(float)) |
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| 133 | { |
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| 134 | this->object = object; |
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| 135 | this->funcToAnim = funcToAnim; |
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| 136 | } |
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| 137 | |
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| 138 | |
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| 139 | template<class T> |
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| 140 | void Animation<T>::tick(float time) |
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| 141 | { |
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| 142 | if (this->bRunning) |
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| 143 | { |
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| 144 | this->localTime += time; |
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| 145 | if (localTime >= this->currentKeyFrame->duration) |
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| 146 | { |
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| 147 | this->localTime = 0; |
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| 148 | if (this->currentKeyFrame == this->keyFrameList->lastElement()) |
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| 149 | switch (this->postInfinity) |
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| 150 | { |
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| 151 | case ANIM_INF_CONSTANT: |
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| 152 | this->bRunning = false; |
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| 153 | break; |
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| 154 | case ANIM_INF_REWIND: |
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| 155 | break; |
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| 156 | } |
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| 157 | this->currentKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); |
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| 158 | this->nextKeyFrame = this->keyFrameList->nextElement(this->nextKeyFrame); |
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| 159 | printf("%p from:%f to:%f\n", this->currentKeyFrame,this->currentKeyFrame->value, this->nextKeyFrame->value); |
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| 160 | |
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| 161 | |
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| 162 | } |
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| 163 | |
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| 164 | (this->object->*(funcToAnim))((this->*animFunc)(this->localTime)); |
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| 165 | } |
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| 166 | } |
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| 167 | |
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| 168 | #endif /* _ANIMATION_H */ |
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