| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | /*! | 
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| 18 | \file animation.h | 
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| 19 | A Set of functions to animate some floats inside of an Object | 
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| 20 |  | 
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| 21 | We apologize, that most part of the Function-Definitions are located | 
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| 22 | inside this h-file, but this must be like this because it is a template | 
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| 23 | function. | 
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| 24 | */ | 
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| 25 |  | 
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| 26 | #ifndef _ANIMATION_H | 
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| 27 | #define _ANIMATION_H | 
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| 28 |  | 
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| 29 | #include "list.h" | 
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| 30 | // FORWARD DEFINITION | 
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| 31 |  | 
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| 32 | typedef enum ANIM_FUNCTION {ANIM_CONSTANT, | 
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| 33 | ANIM_LINEAR, | 
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| 34 | ANIM_SINE, | 
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| 35 | ANIM_RANDOM}; | 
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| 36 |  | 
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| 37 | typedef enum ANIM_INFINITY {ANIM_INF_CONSTANT, | 
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| 38 | ANIM_INF_LINEAR, | 
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| 39 | ANIM_INF_PINGPONG, | 
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| 40 | ANIM_INF_REWIND};//, ANIM_DELETE} | 
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| 41 |  | 
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| 42 | struct AnimKeyFrame | 
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| 43 | { | 
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| 44 | float duration; | 
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| 45 | float value; | 
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| 46 | ANIM_FUNCTION animFunc; | 
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| 47 | }; | 
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| 48 |  | 
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| 49 | class Anim | 
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| 50 | { | 
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| 51 | public: | 
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| 52 | virtual ~Anim(void); | 
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| 53 |  | 
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| 54 | void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT); | 
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| 55 |  | 
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| 56 | void play(); // equals resume(); | 
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| 57 | void stop(); | 
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| 58 | void pause(); | 
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| 59 | void replay(); | 
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| 60 | virtual void rewind() = 0; | 
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| 61 |  | 
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| 62 | virtual void tick(float time) = 0; | 
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| 63 |  | 
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| 64 | /* implement in subclasses: | 
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| 65 | * | 
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| 66 | * De-/Constructor | 
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| 67 | * Animation Functions | 
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| 68 | * virtual tick | 
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| 69 | * List of keyFrames | 
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| 70 | * currentKeyFrame/nextKeyFrame | 
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| 71 | * virtual rewind, to go to the first Keyframe. (other functions will call this one) | 
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| 72 | */ | 
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| 73 | protected: | 
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| 74 | Anim(void); | 
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| 75 |  | 
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| 76 | // variables | 
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| 77 |  | 
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| 78 | float localTime; | 
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| 79 | ANIM_INFINITY postInfinity; | 
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| 80 |  | 
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| 81 | bool bHasKeys; | 
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| 82 | bool bRunning; | 
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| 83 | }; | 
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| 84 |  | 
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| 85 |  | 
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| 86 | //! A Class to handle some animation for single floated values. | 
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| 87 | template<class T> class tAnim : public Anim | 
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| 88 | { | 
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| 89 | public: | 
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| 90 | tAnim(T* object = NULL, void (T::*funcToAnim)(float) = NULL); | 
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| 91 | virtual ~tAnim(); | 
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| 92 |  | 
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| 93 | virtual void rewind(); | 
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| 94 |  | 
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| 95 | void setFuncToAnim(T* object, void (T::*funcToAnim)(float)); | 
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| 96 | void addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc = ANIM_LINEAR); | 
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| 97 |  | 
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| 98 | virtual void tick(float time); | 
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| 99 |  | 
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| 100 | // animation functions | 
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| 101 | void setAnimFunc(ANIM_FUNCTION animFunc); | 
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| 102 |  | 
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| 103 | float random(float timePassed) const; | 
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| 104 | float constant(float timePassed) const; | 
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| 105 | float linear(float timePassed) const; | 
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| 106 | float sine(float timePassed) const; | 
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| 107 | //  ANIM_FUNCTION animFunc; | 
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| 108 | float (tAnim<T>::*animFunc)(float) const; | 
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| 109 | AnimKeyFrame* currentKeyFrame; | 
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| 110 | AnimKeyFrame* nextKeyFrame; | 
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| 111 | tList<AnimKeyFrame>* keyFrameList; | 
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| 112 |  | 
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| 113 |  | 
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| 114 |  | 
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| 115 |  | 
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| 116 |  | 
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| 117 | private: | 
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| 118 | T* object; | 
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| 119 | void (T::*funcToAnim)(float); | 
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| 120 | }; | 
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| 121 |  | 
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| 122 |  | 
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| 123 |  | 
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| 124 | /** | 
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| 125 | \brief standard constructor | 
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| 126 |  | 
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| 127 | */ | 
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| 128 | template<class T> | 
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| 129 | tAnim<T>::tAnim (T* object, void (T::*funcToAnim)(float)) | 
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| 130 | { | 
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| 131 | // create a new List | 
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| 132 | this->keyFrameList = new tList<AnimKeyFrame>(); | 
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| 133 | AnimKeyFrame* tmpKeyFrame = new AnimKeyFrame; | 
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| 134 | tmpKeyFrame->value = 0.0; | 
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| 135 | tmpKeyFrame->duration = 1.0; | 
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| 136 | keyFrameList->add(tmpKeyFrame); | 
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| 137 |  | 
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| 138 | this->currentKeyFrame = tmpKeyFrame; | 
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| 139 | this->nextKeyFrame = tmpKeyFrame; | 
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| 140 |  | 
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| 141 | this->animFunc = &tAnim<T>::linear; | 
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| 142 |  | 
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| 143 | this->setFuncToAnim(object, funcToAnim); | 
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| 144 | } | 
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| 145 |  | 
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| 146 |  | 
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| 147 | /** | 
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| 148 | \brief standard deconstructor | 
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| 149 |  | 
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| 150 | */ | 
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| 151 | template<class T> | 
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| 152 | tAnim<T>::~tAnim () | 
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| 153 | { | 
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| 154 | // delete all the KeyFrames | 
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| 155 | tIterator<AnimKeyFrame>* itKF = keyFrameList->getIterator(); | 
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| 156 | AnimKeyFrame*  enumKF = itKF->nextElement(); | 
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| 157 | while (enumKF) | 
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| 158 | { | 
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| 159 | delete enumKF; | 
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| 160 | enumKF = itKF->nextElement(); | 
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| 161 | } | 
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| 162 | delete itKF; | 
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| 163 | delete this->keyFrameList; | 
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| 164 |  | 
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| 165 | } | 
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| 166 |  | 
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| 167 | template<class T> | 
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| 168 | void tAnim<T>::rewind(void) | 
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| 169 | { | 
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| 170 | this->currentKeyFrame = keyFrameList->firstElement(); | 
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| 171 | this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); | 
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| 172 | this->localTime = 0.0; | 
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| 173 | } | 
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| 174 |  | 
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| 175 | template<class T> | 
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| 176 | void tAnim<T>::setFuncToAnim(T* object, void (T::*funcToAnim)(float)) | 
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| 177 | { | 
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| 178 | this->object = object; | 
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| 179 | this->funcToAnim = funcToAnim; | 
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| 180 | } | 
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| 181 |  | 
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| 182 | template<class T> | 
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| 183 | void tAnim<T>::addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc) | 
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| 184 | { | 
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| 185 | // some small check | 
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| 186 | if (duration <= 0.0) | 
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| 187 | duration = 1.0; | 
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| 188 |  | 
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| 189 |  | 
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| 190 | AnimKeyFrame* tmpKeyFrame; | 
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| 191 |  | 
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| 192 | if (bHasKeys) | 
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| 193 | { | 
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| 194 | tmpKeyFrame = new AnimKeyFrame; | 
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| 195 | if (this->currentKeyFrame == this->nextKeyFrame) | 
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| 196 | this->nextKeyFrame = tmpKeyFrame; | 
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| 197 | this->keyFrameList->add(tmpKeyFrame); | 
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| 198 |  | 
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| 199 | } | 
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| 200 | else | 
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| 201 | { | 
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| 202 | tmpKeyFrame = this->keyFrameList->firstElement(); | 
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| 203 | bHasKeys = true; | 
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| 204 | } | 
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| 205 | tmpKeyFrame->value = value; | 
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| 206 | tmpKeyFrame->duration = duration; | 
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| 207 | tmpKeyFrame->animFunc = animFunc; | 
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| 208 |  | 
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| 209 | } | 
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| 210 |  | 
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| 211 |  | 
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| 212 | template<class T> | 
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| 213 | void tAnim<T>::tick(float time) | 
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| 214 | { | 
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| 215 | if (this->bRunning) | 
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| 216 | { | 
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| 217 | this->localTime += time; | 
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| 218 | if (localTime >= this->currentKeyFrame->duration) | 
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| 219 | { | 
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| 220 | this->localTime = 0; | 
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| 221 | if (this->currentKeyFrame == this->keyFrameList->lastElement()) | 
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| 222 | switch (this->postInfinity) | 
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| 223 | { | 
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| 224 | case ANIM_INF_CONSTANT: | 
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| 225 | this->bRunning = false; | 
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| 226 | break; | 
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| 227 | case ANIM_INF_REWIND: | 
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| 228 | break; | 
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| 229 | } | 
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| 230 | this->currentKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); | 
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| 231 | this->nextKeyFrame = this->keyFrameList->nextElement(this->nextKeyFrame); | 
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| 232 | printf("%p from:%f to:%f\n", this->currentKeyFrame,this->currentKeyFrame->value, this->nextKeyFrame->value); | 
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| 233 |  | 
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| 234 |  | 
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| 235 | } | 
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| 236 |  | 
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| 237 | (this->object->*(funcToAnim))((this->*animFunc)(this->localTime)); | 
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| 238 | } | 
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| 239 | } | 
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| 240 |  | 
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| 241 |  | 
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| 242 | template<class T> | 
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| 243 | void tAnim<T>::setAnimFunc(ANIM_FUNCTION animFunc) | 
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| 244 | { | 
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| 245 | switch (animFunc) | 
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| 246 | { | 
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| 247 | default: | 
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| 248 | case ANIM_CONSTANT: | 
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| 249 | this->animFunc = &tAnim<T>::constant; | 
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| 250 | break; | 
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| 251 | case ANIM_LINEAR: | 
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| 252 | this->animFunc = &tAnim<T>::linear; | 
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| 253 | break; | 
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| 254 | case ANIM_RANDOM: | 
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| 255 | this->animFunc = &tAnim<T>::random; | 
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| 256 | break; | 
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| 257 | case ANIM_SINE: | 
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| 258 | this->animFunc = &tAnim<T>::sine; | 
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| 259 | break; | 
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| 260 | } | 
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| 261 | } | 
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| 262 |  | 
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| 263 |  | 
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| 264 | // animation functions | 
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| 265 | template<class T> | 
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| 266 | float tAnim<T>::random(float timePassed) const | 
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| 267 | { | 
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| 268 | return (float)rand()/(float)RAND_MAX; | 
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| 269 | } | 
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| 270 |  | 
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| 271 | template<class T> | 
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| 272 | float tAnim<T>::constant(float timePassed) const | 
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| 273 | { | 
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| 274 | return this->currentKeyFrame->value; | 
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| 275 | } | 
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| 276 |  | 
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| 277 | template<class T> | 
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| 278 | float tAnim<T>::linear(float timePassed) const | 
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| 279 | { | 
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| 280 | return this->nextKeyFrame->value - (this->nextKeyFrame->value - this->currentKeyFrame->value) | 
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| 281 | * (timePassed / this->currentKeyFrame->duration); | 
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| 282 | //  PRINTF(0)("value is %f, %p %p\n", val, this->currentKeyFrame, this->nextKeyFrame); | 
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| 283 | //  return val; | 
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| 284 | } | 
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| 285 |  | 
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| 286 | template<class T> | 
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| 287 | float tAnim<T>::sine(float timePassed) const | 
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| 288 | { | 
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| 289 |  | 
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| 290 | } | 
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| 291 |  | 
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| 292 | #endif /* _ANIMATION_H */ | 
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