[3781] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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[3329] | 3 | |
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[3781] | 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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[3245] | 14 | */ |
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[1853] | 15 | |
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| 16 | |
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[3781] | 17 | /*! |
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| 18 | \file animation.h |
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| 19 | A Set of functions to animate some floats inside of an Object |
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[3784] | 20 | |
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| 21 | We apologize, that most part of the Function-Definitions are located |
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| 22 | inside this h-file, but this must be like this because it is a template |
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| 23 | function. |
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[3781] | 24 | */ |
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| 25 | |
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| 26 | #ifndef _ANIMATION_H |
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| 27 | #define _ANIMATION_H |
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| 28 | |
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[3795] | 29 | #include "list.h" |
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[3782] | 30 | // FORWARD DEFINITION |
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| 31 | |
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[3784] | 32 | typedef enum ANIM_FUNCTION {ANIM_CONSTANT, |
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| 33 | ANIM_LINEAR, |
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| 34 | ANIM_SINE, |
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| 35 | ANIM_RANDOM}; |
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[3787] | 36 | |
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[3784] | 37 | typedef enum ANIM_INFINITY {ANIM_INF_CONSTANT, |
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| 38 | ANIM_INF_LINEAR, |
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| 39 | ANIM_INF_PINGPONG, |
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| 40 | ANIM_INF_REWIND};//, ANIM_DELETE} |
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[3543] | 41 | |
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[3784] | 42 | struct AnimKeyFrame |
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| 43 | { |
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| 44 | float duration; |
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| 45 | float value; |
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| 46 | ANIM_FUNCTION animFunc; |
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| 47 | }; |
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| 48 | |
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[3782] | 49 | class Anim |
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| 50 | { |
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[3785] | 51 | public: |
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[3794] | 52 | virtual ~Anim(void); |
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[3820] | 53 | void doNotHandle(void); |
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[3794] | 54 | |
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| 55 | void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT); |
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| 56 | |
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| 57 | void play(); // equals resume(); |
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| 58 | void stop(); |
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| 59 | void pause(); |
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| 60 | void replay(); |
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[3797] | 61 | virtual void rewind() = 0; |
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[3794] | 62 | |
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| 63 | virtual void tick(float time) = 0; |
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| 64 | |
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[3795] | 65 | /* implement in subclasses: |
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| 66 | * |
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| 67 | * De-/Constructor |
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| 68 | * Animation Functions |
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| 69 | * virtual tick |
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| 70 | * List of keyFrames |
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| 71 | * currentKeyFrame/nextKeyFrame |
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| 72 | * virtual rewind, to go to the first Keyframe. (other functions will call this one) |
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| 73 | */ |
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[3782] | 74 | protected: |
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[3784] | 75 | Anim(void); |
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[3782] | 76 | |
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[3784] | 77 | // variables |
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[3794] | 78 | |
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[3795] | 79 | float localTime; |
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[3784] | 80 | ANIM_INFINITY postInfinity; |
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| 81 | |
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| 82 | bool bHasKeys; |
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[3820] | 83 | bool bHandled; //!< If this Animation is handled by the AnimationPlayer. |
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[3787] | 84 | bool bRunning; |
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[3782] | 85 | }; |
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| 86 | |
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| 87 | |
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[3781] | 88 | //! A Class to handle some animation for single floated values. |
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[3794] | 89 | template<class T> class tAnim : public Anim |
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[3781] | 90 | { |
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| 91 | public: |
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[3794] | 92 | tAnim(T* object = NULL, void (T::*funcToAnim)(float) = NULL); |
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| 93 | virtual ~tAnim(); |
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[3543] | 94 | |
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[3797] | 95 | virtual void rewind(); |
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| 96 | |
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[3783] | 97 | void setFuncToAnim(T* object, void (T::*funcToAnim)(float)); |
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[3795] | 98 | void addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc = ANIM_LINEAR); |
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[2036] | 99 | |
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[3797] | 100 | virtual void tick(float time); |
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[3795] | 101 | |
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| 102 | // animation functions |
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| 103 | void setAnimFunc(ANIM_FUNCTION animFunc); |
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| 104 | |
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| 105 | float random(float timePassed) const; |
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| 106 | float constant(float timePassed) const; |
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| 107 | float linear(float timePassed) const; |
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| 108 | float sine(float timePassed) const; |
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| 109 | // ANIM_FUNCTION animFunc; |
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| 110 | float (tAnim<T>::*animFunc)(float) const; |
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| 111 | AnimKeyFrame* currentKeyFrame; |
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| 112 | AnimKeyFrame* nextKeyFrame; |
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| 113 | tList<AnimKeyFrame>* keyFrameList; |
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| 114 | |
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| 115 | |
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| 116 | |
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| 117 | |
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[3781] | 118 | |
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| 119 | private: |
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[3784] | 120 | T* object; |
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[3783] | 121 | void (T::*funcToAnim)(float); |
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[3781] | 122 | }; |
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| 123 | |
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| 124 | |
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| 125 | |
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[3329] | 126 | /** |
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[3781] | 127 | \brief standard constructor |
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| 128 | |
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[3329] | 129 | */ |
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[3781] | 130 | template<class T> |
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[3794] | 131 | tAnim<T>::tAnim (T* object, void (T::*funcToAnim)(float)) |
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[3781] | 132 | { |
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[3795] | 133 | // create a new List |
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| 134 | this->keyFrameList = new tList<AnimKeyFrame>(); |
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| 135 | AnimKeyFrame* tmpKeyFrame = new AnimKeyFrame; |
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| 136 | tmpKeyFrame->value = 0.0; |
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| 137 | tmpKeyFrame->duration = 1.0; |
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| 138 | keyFrameList->add(tmpKeyFrame); |
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| 139 | |
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| 140 | this->currentKeyFrame = tmpKeyFrame; |
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| 141 | this->nextKeyFrame = tmpKeyFrame; |
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| 142 | |
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| 143 | this->animFunc = &tAnim<T>::linear; |
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| 144 | |
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[3784] | 145 | this->setFuncToAnim(object, funcToAnim); |
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[3781] | 146 | } |
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[1853] | 147 | |
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| 148 | |
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[3781] | 149 | /** |
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| 150 | \brief standard deconstructor |
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[3245] | 151 | |
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[3781] | 152 | */ |
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| 153 | template<class T> |
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[3794] | 154 | tAnim<T>::~tAnim () |
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[3781] | 155 | { |
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[3795] | 156 | // delete all the KeyFrames |
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| 157 | tIterator<AnimKeyFrame>* itKF = keyFrameList->getIterator(); |
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| 158 | AnimKeyFrame* enumKF = itKF->nextElement(); |
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| 159 | while (enumKF) |
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| 160 | { |
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| 161 | delete enumKF; |
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| 162 | enumKF = itKF->nextElement(); |
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| 163 | } |
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| 164 | delete itKF; |
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| 165 | delete this->keyFrameList; |
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| 166 | |
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[3781] | 167 | } |
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[3245] | 168 | |
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[3797] | 169 | template<class T> |
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| 170 | void tAnim<T>::rewind(void) |
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| 171 | { |
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| 172 | this->currentKeyFrame = keyFrameList->firstElement(); |
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| 173 | this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); |
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[3798] | 174 | this->localTime = 0.0; |
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[3797] | 175 | } |
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[1853] | 176 | |
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[3781] | 177 | template<class T> |
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[3794] | 178 | void tAnim<T>::setFuncToAnim(T* object, void (T::*funcToAnim)(float)) |
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[3781] | 179 | { |
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| 180 | this->object = object; |
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[3783] | 181 | this->funcToAnim = funcToAnim; |
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[3781] | 182 | } |
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| 183 | |
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[3795] | 184 | template<class T> |
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| 185 | void tAnim<T>::addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc) |
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| 186 | { |
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| 187 | // some small check |
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| 188 | if (duration <= 0.0) |
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| 189 | duration = 1.0; |
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| 190 | |
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[3781] | 191 | |
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[3795] | 192 | AnimKeyFrame* tmpKeyFrame; |
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| 193 | |
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| 194 | if (bHasKeys) |
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| 195 | { |
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| 196 | tmpKeyFrame = new AnimKeyFrame; |
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| 197 | if (this->currentKeyFrame == this->nextKeyFrame) |
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| 198 | this->nextKeyFrame = tmpKeyFrame; |
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| 199 | this->keyFrameList->add(tmpKeyFrame); |
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| 200 | |
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| 201 | } |
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| 202 | else |
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| 203 | { |
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| 204 | tmpKeyFrame = this->keyFrameList->firstElement(); |
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| 205 | bHasKeys = true; |
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| 206 | } |
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| 207 | tmpKeyFrame->value = value; |
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| 208 | tmpKeyFrame->duration = duration; |
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| 209 | tmpKeyFrame->animFunc = animFunc; |
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| 210 | |
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| 211 | } |
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| 212 | |
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| 213 | |
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[3781] | 214 | template<class T> |
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[3794] | 215 | void tAnim<T>::tick(float time) |
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[3781] | 216 | { |
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[3787] | 217 | if (this->bRunning) |
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[3786] | 218 | { |
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[3787] | 219 | this->localTime += time; |
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| 220 | if (localTime >= this->currentKeyFrame->duration) |
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| 221 | { |
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| 222 | this->localTime = 0; |
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| 223 | if (this->currentKeyFrame == this->keyFrameList->lastElement()) |
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| 224 | switch (this->postInfinity) |
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| 225 | { |
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| 226 | case ANIM_INF_CONSTANT: |
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| 227 | this->bRunning = false; |
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| 228 | break; |
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| 229 | case ANIM_INF_REWIND: |
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| 230 | break; |
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| 231 | } |
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| 232 | this->currentKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); |
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| 233 | this->nextKeyFrame = this->keyFrameList->nextElement(this->nextKeyFrame); |
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| 234 | printf("%p from:%f to:%f\n", this->currentKeyFrame,this->currentKeyFrame->value, this->nextKeyFrame->value); |
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| 235 | |
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| 236 | |
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| 237 | } |
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| 238 | |
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| 239 | (this->object->*(funcToAnim))((this->*animFunc)(this->localTime)); |
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[3786] | 240 | } |
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[3781] | 241 | } |
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| 242 | |
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[3795] | 243 | |
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| 244 | template<class T> |
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| 245 | void tAnim<T>::setAnimFunc(ANIM_FUNCTION animFunc) |
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| 246 | { |
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| 247 | switch (animFunc) |
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| 248 | { |
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| 249 | default: |
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| 250 | case ANIM_CONSTANT: |
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| 251 | this->animFunc = &tAnim<T>::constant; |
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| 252 | break; |
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| 253 | case ANIM_LINEAR: |
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| 254 | this->animFunc = &tAnim<T>::linear; |
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| 255 | break; |
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| 256 | case ANIM_RANDOM: |
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| 257 | this->animFunc = &tAnim<T>::random; |
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| 258 | break; |
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| 259 | case ANIM_SINE: |
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| 260 | this->animFunc = &tAnim<T>::sine; |
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| 261 | break; |
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| 262 | } |
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| 263 | } |
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| 264 | |
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| 265 | |
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| 266 | // animation functions |
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| 267 | template<class T> |
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| 268 | float tAnim<T>::random(float timePassed) const |
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| 269 | { |
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| 270 | return (float)rand()/(float)RAND_MAX; |
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| 271 | } |
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| 272 | |
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| 273 | template<class T> |
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| 274 | float tAnim<T>::constant(float timePassed) const |
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| 275 | { |
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| 276 | return this->currentKeyFrame->value; |
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| 277 | } |
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| 278 | |
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| 279 | template<class T> |
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| 280 | float tAnim<T>::linear(float timePassed) const |
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| 281 | { |
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| 282 | return this->nextKeyFrame->value - (this->nextKeyFrame->value - this->currentKeyFrame->value) |
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| 283 | * (timePassed / this->currentKeyFrame->duration); |
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| 284 | // PRINTF(0)("value is %f, %p %p\n", val, this->currentKeyFrame, this->nextKeyFrame); |
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| 285 | // return val; |
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| 286 | } |
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| 287 | |
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| 288 | template<class T> |
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| 289 | float tAnim<T>::sine(float timePassed) const |
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| 290 | { |
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| 291 | |
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| 292 | } |
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| 293 | |
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[3781] | 294 | #endif /* _ANIMATION_H */ |
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