[3782] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | #include "animation.h" |
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| 18 | #include "debug.h" |
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[3812] | 19 | #include "animation_player.h" |
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[3782] | 20 | |
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[3853] | 21 | /** |
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| 22 | \brief creates a new Animation |
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| 23 | |
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| 24 | This also adds the Animation automatically to the AnimationPlayer's list |
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| 25 | */ |
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[3847] | 26 | Animation::Animation(void) |
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[3795] | 27 | { |
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[3784] | 28 | // initialize a beginning KeyFrame, that will be deleted afterwards |
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| 29 | this->bHasKeys = false; |
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[3820] | 30 | this->bHandled = true; |
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[3833] | 31 | this->baseObject = NULL; |
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[3784] | 32 | |
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[3785] | 33 | // setting default values |
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[3786] | 34 | this->localTime = 0.0; |
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[3787] | 35 | this->bRunning = true; |
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[3812] | 36 | |
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| 37 | AnimationPlayer::getInstance()->addAnimation(this); |
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[3782] | 38 | } |
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| 39 | |
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[3853] | 40 | /** |
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| 41 | \brief destructs the Animation |
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| 42 | |
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| 43 | this also takes the animation out of the AnimationPlayer's list (if it is there) |
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| 44 | */ |
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[3847] | 45 | Animation::~Animation(void) |
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[3784] | 46 | { |
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[3820] | 47 | this->doNotHandle(); |
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[3784] | 48 | } |
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| 49 | |
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[3853] | 50 | /** |
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| 51 | \brief tells the AnimationPlayer, that we do not wish to handle this animation |
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| 52 | automatically. |
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| 53 | |
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| 54 | This means that it will not be ticked, and not be deleted with the AnimationPlayer |
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| 55 | */ |
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[3847] | 56 | void Animation::doNotHandle(void) |
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[3820] | 57 | { |
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| 58 | if (this->bHandled) |
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| 59 | AnimationPlayer::getInstance()->removeAnimation(this); |
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| 60 | } |
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| 61 | |
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[3853] | 62 | /** |
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| 63 | \brief Sets the infinitymode |
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| 64 | \param postInfinity How the Animation should advance after the last Keyframe |
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| 65 | */ |
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[3847] | 66 | void Animation::setInfinity(ANIM_INFINITY postInfinity) |
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[3784] | 67 | { |
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| 68 | this->postInfinity = postInfinity; |
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| 69 | } |
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[3797] | 70 | |
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[3853] | 71 | /** |
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| 72 | \brief plays the animation back from the current Time forward |
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| 73 | */ |
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[3847] | 74 | void Animation::play() |
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[3797] | 75 | { |
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| 76 | this->bRunning = true; |
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| 77 | } |
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[3833] | 78 | |
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[3853] | 79 | /** |
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| 80 | \brief Stops the animation. eg. pause(); rewind(); |
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| 81 | */ |
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[3847] | 82 | void Animation::stop() |
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[3797] | 83 | { |
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| 84 | this->rewind(); |
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[3798] | 85 | this->bRunning = true; |
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| 86 | this->tick(0.0); |
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[3797] | 87 | this->bRunning = false; |
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| 88 | } |
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[3853] | 89 | |
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| 90 | /** |
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| 91 | \brief Pauses the animation. Stays at the current Time |
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| 92 | */ |
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[3847] | 93 | void Animation::pause() |
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[3797] | 94 | { |
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| 95 | this->bRunning = false; |
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| 96 | } |
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[3853] | 97 | |
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| 98 | /** |
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| 99 | \brief replays the animation, eg. rewind();play(); |
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| 100 | */ |
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[3847] | 101 | void Animation::replay() |
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[3797] | 102 | { |
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| 103 | this->rewind(); |
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| 104 | this->bRunning = true; |
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| 105 | } |
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