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source: orxonox.OLD/orxonox/trunk/importer/object.h @ 3184

Last change on this file since 3184 was 3184, checked in by bensch, 19 years ago

orxonox/trunk: osX-compatibility

File size: 2.2 KB
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[2823]1/*!
[2842]2  \file object.h
3  \brief Contains the Object Class that handles 3D-Objects
[2823]4*/
5
[2776]6#ifndef _OBJECT_H
7#define _OBJECT_H
[2773]8
[3184]9#include "stdincl.h"
[2773]10
[2754]11#include "array.h"
[2776]12#include "material.h"
[3075]13#include "vector.h"
[2823]14#include <fstream>
[2748]15
[2823]16using namespace std;
[2804]17
[3063]18extern int verbose; //!< Will be removed and added again as a verbose-class.
[2842]19
20
[2934]21
[2823]22//! Class that handles 3D-Objects. it can also read them in and display them.
[2748]23class Object
24{
25 public:
26  Object ();
[2767]27  Object (char* fileName);
[2833]28  Object(char* fileName, float scaling);
[2748]29  ~Object ();
30 
[3063]31  void draw (void) const;
32  void draw (int groupNumber) const;
33  void draw (char* groupName) const;
34  int getGroupCount() const;
[2767]35
[2748]36 private:
[3063]37  struct FaceElement
38  {
[3072]39    int vertexNumber;
40    int normalNumber;
41    int texCoordNumber;
[3063]42    FaceElement* next;
43  };
44
45  //! Face
46  struct Face
47  {
48    int vertexCount;
49    FaceElement* firstElem;
50
[3065]51    char* materialString;
[3063]52
53    Face* next;
54  };
55
[2850]56  //! Group to handle multiple Objects per obj-file
57  struct Group
58  {
59    char* name;
60
61    GLuint listNumber;
[3063]62    Face* firstFace;
63    Face* currentFace;
[2850]64    int faceMode;
[2863]65    int faceCount;
[2850]66
[3063]67    Group* next;
68  };
[2850]69
[3063]70
71  Array* vertices;
72  int verticesCount;
73  Array* colors;
74  Array* normals;
75  Array* vTexture;
76
[2850]77 
78  Group* firstGroup; //!< the first of all groups.
79  Group* currentGroup; //!< the currentGroup. this is the one we will work with.
80  int groupCount;
81
[2776]82  Material* material;
[2833]83  float scaleFactor;
[2760]84
[3063]85  char* objPath;
[3066]86  char* objFileName;
87  char* mtlFileName;
[2850]88
[3066]89  bool initialize (void);
[2850]90  bool initGroup(Group* group);
[3066]91  bool initFace (Face* face);
92  bool cleanup(void);
93  bool cleanupGroup(Group* group);
94  bool cleanupFace(Face* face);
[3068]95  bool cleanupFaceElement(FaceElement* faceElem);
[2850]96
97  ///// readin ///
[3066]98  bool importFile (char* fileName);
[3140]99  bool readFromObjFile (void);
[2748]100 
[3066]101  bool readGroup (char* groupString);
[2767]102  bool readVertex (char* vertexString);
103  bool readFace (char* faceString);
[2794]104  bool readVertexNormal (char* normalString);
[2820]105  bool readVertexTexture (char* vTextureString);
[2776]106  bool readMtlLib (char* matFile);
107  bool readUseMtl (char* mtlString);
[2754]108
[3063]109  bool importToGL (void);
[3072]110  bool addGLElement (FaceElement* elem);
[2821]111
[3075]112  bool buildVertexNormals ();
113
[2821]114  void BoxObject (void);
[2748]115};
[2773]116
117#endif
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