1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #include "object.h" |
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17 | |
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18 | /** |
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19 | \brief Creates a 3D-Object, but does not load any 3D-models |
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20 | pretty useless |
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21 | */ |
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22 | Object::Object () |
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23 | { |
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24 | |
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25 | initialize(); |
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26 | |
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27 | BoxObject(); |
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28 | |
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29 | importToGL (); |
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30 | |
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31 | finalize(); |
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32 | } |
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33 | |
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34 | /** |
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35 | \brief Crates a 3D-Object and loads in a File |
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36 | \param fileName file to parse and load (must be a .obj file) |
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37 | */ |
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38 | Object::Object(char* fileName) |
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39 | { |
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40 | initialize(); |
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41 | |
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42 | importFile (fileName); |
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43 | |
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44 | importToGL (); |
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45 | |
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46 | finalize(); |
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47 | } |
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48 | |
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49 | /** |
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50 | \brief Crates a 3D-Object, loads in a File and scales it. |
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51 | \param fileName file to parse and load (must be a .obj file) |
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52 | \param scaling The factor that the object will be scaled with. |
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53 | */ |
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54 | Object::Object(char* fileName, float scaling) |
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55 | { |
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56 | initialize(); |
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57 | scaleFactor = scaling; |
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58 | |
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59 | importFile (fileName); |
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60 | |
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61 | importToGL (); |
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62 | |
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63 | finalize(); |
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64 | } |
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65 | |
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66 | /** |
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67 | \brief deletes an Object |
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68 | */ |
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69 | Object::~Object() |
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70 | { |
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71 | if (verbose >= 2) |
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72 | printf ("Deleting display List.\n"); |
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73 | Group* walker = firstGroup; |
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74 | while (walker != NULL) |
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75 | { |
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76 | glDeleteLists (walker->listNumber, 1); |
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77 | Group* lastWalker = walker; |
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78 | walker = walker->next; |
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79 | delete lastWalker; |
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80 | } |
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81 | } |
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82 | |
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83 | /** |
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84 | \brief initializes the Object |
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85 | This Function initializes all the needed arrays, Lists and clientStates |
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86 | */ |
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87 | bool Object::initialize (void) |
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88 | { |
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89 | if (verbose >=3) |
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90 | printf("new 3D-Object is being created\n"); |
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91 | |
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92 | // setting the start group; |
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93 | firstGroup = new Group; |
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94 | currentGroup = firstGroup; |
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95 | groupCount = 0; |
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96 | |
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97 | initGroup (firstGroup); |
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98 | mtlFileName = ""; |
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99 | scaleFactor = 1; |
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100 | material = new Material(); |
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101 | |
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102 | vertices = new Array(); |
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103 | vTexture = new Array(); |
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104 | normals = new Array(); |
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105 | |
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106 | return true; |
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107 | } |
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108 | |
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109 | /** |
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110 | \brief Imports a obj file and handles the the relative location |
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111 | \param fileName The file to import |
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112 | */ |
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113 | bool Object::importFile (char* fileName) |
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114 | { |
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115 | if (verbose >=3) |
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116 | printf("preparing to read in file: %s\n", fileName); |
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117 | objFileName = fileName; |
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118 | this->readFromObjFile (objFileName); |
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119 | return true; |
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120 | } |
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121 | |
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122 | /** |
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123 | \brief finalizes an Object. |
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124 | This funcion is needed, to close the glList and all the other lists. This will be applied at the end of the importing Process. |
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125 | */ |
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126 | bool Object::finalize(void) |
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127 | { |
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128 | // if (verbose >=3) |
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129 | printf("finalizing the 3D-Object\n"); |
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130 | finalizeGroup (currentGroup); |
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131 | |
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132 | if (vertices != NULL) |
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133 | delete vertices; |
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134 | if (vTexture != NULL) |
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135 | delete vTexture; |
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136 | if (normals != NULL) |
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137 | delete normals; |
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138 | |
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139 | if (material != NULL) |
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140 | delete material; |
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141 | return true; |
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142 | } |
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143 | |
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144 | /** |
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145 | \brief Draws the Objects of all Groups. |
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146 | It does this by just calling the Lists that must have been created earlier. |
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147 | */ |
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148 | void Object::draw (void) const |
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149 | { |
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150 | if (verbose >=2) |
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151 | printf("drawing the 3D-Objects\n"); |
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152 | Group* walker = firstGroup; |
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153 | while (walker != NULL) |
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154 | { |
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155 | if (verbose >= 3) |
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156 | printf ("Drawing object %s\n", walker->name); |
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157 | glCallList (walker->listNumber); |
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158 | walker = walker->next; |
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159 | } |
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160 | } |
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161 | |
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162 | /** |
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163 | \brief Draws the Object number groupNumber |
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164 | It does this by just calling the List that must have been created earlier. |
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165 | \param groupNumber The number of the group that will be displayed. |
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166 | */ |
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167 | void Object::draw (int groupNumber) const |
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168 | { |
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169 | if (groupNumber >= groupCount) |
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170 | { |
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171 | if (verbose>=1) |
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172 | printf ("You requested object number %i, but this File only contains of %i Objects.\n", groupNumber-1, groupCount); |
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173 | return; |
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174 | } |
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175 | if (verbose >=2) |
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176 | printf("drawing the requested 3D-Objects if found.\n"); |
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177 | Group* walker = firstGroup; |
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178 | int counter = 0; |
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179 | while (walker != NULL) |
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180 | { |
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181 | if (counter == groupNumber) |
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182 | { |
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183 | if (verbose >= 2) |
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184 | printf ("Drawing object number %i named %s\n", counter, walker->name); |
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185 | glCallList (walker->listNumber); |
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186 | return; |
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187 | } |
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188 | ++counter; |
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189 | walker = walker->next; |
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190 | } |
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191 | if (verbose >= 1) |
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192 | printf("Object number %i in %s not Found.\n", groupNumber, objFileName); |
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193 | return; |
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194 | |
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195 | } |
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196 | |
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197 | /** |
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198 | \brief Draws the Object with a specific groupName |
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199 | It does this by just calling the List that must have been created earlier. |
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200 | \param groupName The name of the group that will be displayed. |
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201 | */ |
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202 | void Object::draw (char* groupName) const |
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203 | { |
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204 | if (verbose >=2) |
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205 | printf("drawing the requested 3D-Objects if found.\n"); |
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206 | Group* walker = firstGroup; |
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207 | while (walker != NULL) |
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208 | { |
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209 | if (!strcmp(walker->name, groupName)) |
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210 | { |
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211 | if (verbose >= 2) |
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212 | printf ("Drawing object %s\n", walker->name); |
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213 | glCallList (walker->listNumber); |
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214 | return; |
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215 | } |
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216 | walker = walker->next; |
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217 | } |
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218 | if (verbose >= 2) |
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219 | printf("Object Named %s in %s not Found.\n", groupName, objFileName); |
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220 | return; |
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221 | } |
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222 | |
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223 | /** |
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224 | \returns Count of the Objects in this File |
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225 | */ |
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226 | int Object::getGroupCount (void) const |
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227 | { |
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228 | return groupCount; |
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229 | } |
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230 | |
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231 | /** |
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232 | \brief initializes a new Group object |
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233 | */ |
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234 | bool Object::initGroup(Group* group) |
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235 | { |
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236 | if (verbose >= 2) |
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237 | printf("Adding new Group\n"); |
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238 | group->name = ""; |
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239 | group->faceMode = -1; |
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240 | group->faceCount = 0; |
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241 | group->next = NULL; |
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242 | |
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243 | group->firstFace = new Face; |
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244 | group->currentFace = group->firstFace; |
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245 | } |
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246 | |
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247 | /** |
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248 | \brief finalizes a Group. |
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249 | \param group the group to finalize. |
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250 | */ |
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251 | bool Object::finalizeGroup(Group* group) // think it is not needed anymore |
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252 | { |
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253 | // if (verbose >=2) |
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254 | // printf ("Finalize group %s.\n", group->name); |
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255 | |
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256 | } |
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257 | |
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258 | /** |
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259 | \brief Reads in the .obj File and sets all the Values. |
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260 | This function does read the file, parses it for the occurence of things like vertices, faces and so on, and executes the specific tasks |
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261 | \param fileName the File that will be parsed (.obj-file) |
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262 | */ |
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263 | bool Object::readFromObjFile (char* fileName) |
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264 | { |
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265 | OBJ_FILE = new ifstream(fileName); |
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266 | if (!OBJ_FILE->is_open()) |
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267 | { |
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268 | if (verbose >=1) |
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269 | printf ("unable to open .OBJ file: %s\n Loading Box Object instead.\n", fileName); |
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270 | BoxObject(); |
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271 | return false; |
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272 | } |
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273 | objFileName = fileName; |
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274 | char Buffer[10000]; |
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275 | while(!OBJ_FILE->eof()) |
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276 | { |
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277 | OBJ_FILE->getline(Buffer, 10000); |
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278 | if (verbose >=4) |
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279 | printf ("Read input line: %s\n",Buffer); |
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280 | |
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281 | |
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282 | // case vertice |
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283 | if (!strncmp(Buffer, "v ", 2)) |
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284 | { |
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285 | readVertex(Buffer+2); |
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286 | } |
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287 | |
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288 | // case face |
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289 | else if (!strncmp(Buffer, "f ", 2)) |
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290 | { |
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291 | readFace (Buffer+2); |
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292 | } |
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293 | |
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294 | else if (!strncmp(Buffer, "mtllib ", 7)) |
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295 | { |
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296 | readMtlLib (Buffer+7); |
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297 | } |
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298 | |
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299 | else if (!strncmp(Buffer, "usemtl ", 7)) |
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300 | { |
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301 | readUseMtl (Buffer+7); |
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302 | } |
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303 | |
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304 | // case VertexNormal |
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305 | else if (!strncmp(Buffer, "vn ", 3)) |
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306 | { |
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307 | readVertexNormal(Buffer+3); |
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308 | } |
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309 | |
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310 | // case VertexTextureCoordinate |
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311 | else if (!strncmp(Buffer, "vt ", 3)) |
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312 | { |
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313 | readVertexTexture(Buffer+3); |
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314 | } |
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315 | // case group |
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316 | else if (!strncmp(Buffer, "g ", 2)) |
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317 | { |
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318 | readGroup (Buffer+2); |
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319 | } |
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320 | else if (!strncmp(Buffer, "s ", 2)) |
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321 | { |
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322 | if (verbose >= 1) |
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323 | printf("smoothing groups not supportet yet. line: %s\n", Buffer); |
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324 | } |
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325 | } |
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326 | OBJ_FILE->close(); |
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327 | return true; |
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328 | |
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329 | } |
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330 | |
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331 | /** |
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332 | \brief parses a vertex-String |
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333 | If a vertex line is found this function will inject it into the vertex-Array |
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334 | \param vertexString The String that will be parsed. |
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335 | */ |
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336 | bool Object::readVertex (char* vertexString) |
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337 | { |
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338 | char subbuffer1[20]; |
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339 | char subbuffer2[20]; |
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340 | char subbuffer3[20]; |
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341 | sscanf (vertexString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); |
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342 | if (verbose >= 3) |
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343 | printf ("reading in a vertex: %s %s %s\n", subbuffer1, subbuffer2, subbuffer3); |
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344 | vertices->addEntry(atof(subbuffer1)*scaleFactor, atof(subbuffer2)*scaleFactor, atof(subbuffer3)*scaleFactor); |
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345 | return true; |
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346 | } |
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347 | |
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348 | /** |
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349 | \brief parses a face-string |
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350 | If a face line is found this function will add it to the glList. |
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351 | The function makes a difference between QUADS and TRIANGLES, and will if changed re-open, set and re-close the gl-processe. |
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352 | \param faceString The String that will be parsed. |
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353 | */ |
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354 | bool Object::readFace (char* faceString) |
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355 | { |
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356 | if (currentGroup->faceCount >0) |
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357 | currentGroup->currentFace = currentGroup->currentFace->next = new Face; |
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358 | initFace (currentGroup->currentFace); |
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359 | |
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360 | FaceElement* tmpElem = currentGroup->currentFace->firstElem = new FaceElement; |
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361 | |
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362 | while(strcmp (faceString, "\0")) |
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363 | { |
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364 | if (currentGroup->currentFace->vertexCount>0) |
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365 | tmpElem = tmpElem->next = new FaceElement; |
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366 | tmpElem->next = NULL; |
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367 | |
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368 | char tmpValue [50]; |
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369 | sscanf (faceString, "%s", tmpValue); |
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370 | tmpElem->value = new char [strlen(tmpValue)]; |
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371 | strcpy (tmpElem->value, tmpValue); |
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372 | |
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373 | faceString += strlen(tmpElem->value); |
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374 | if (strcmp (faceString, "\0")) |
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375 | faceString++; |
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376 | currentGroup->currentFace->vertexCount++; |
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377 | } |
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378 | |
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379 | currentGroup->faceCount++; |
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380 | } |
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381 | |
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382 | /** |
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383 | \brief Adds a Face-element (one vertex of a face) with all its information. |
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384 | It does this by searching: |
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385 | 1. The Vertex itself |
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386 | 2. The VertexNormale |
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387 | 3. The VertexTextureCoordinate |
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388 | merging this information, the face will be drawn. |
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389 | |
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390 | */ |
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391 | bool Object::addGLElement (char* elementString) |
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392 | { |
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393 | if (verbose >=3) |
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394 | printf ("importing grafical Element to openGL: %s\n", elementString); |
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395 | char* vertex = elementString; |
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396 | |
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397 | char* texture; |
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398 | if ((texture = strstr (vertex, "/")) != NULL) |
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399 | { |
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400 | texture[0] = '\0'; |
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401 | texture ++; |
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402 | glTexCoord2fv(vTexture->getArray()+(atoi(texture)-1)*2); |
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403 | |
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404 | char* normal; |
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405 | if ((normal = strstr (texture, "/")) !=NULL) |
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406 | { |
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407 | normal[0] = '\0'; |
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408 | normal ++; |
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409 | //glArrayElement(atoi(vertex)-1); |
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410 | glNormal3fv(normals->getArray() +(atoi(normal)-1)*3); |
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411 | } |
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412 | } |
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413 | glVertex3fv(vertices->getArray() +(atoi(vertex)-1)*3); |
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414 | |
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415 | } |
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416 | |
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417 | /** |
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418 | \brief parses a vertexNormal-String |
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419 | If a vertexNormal line is found this function will inject it into the vertexNormal-Array |
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420 | \param normalString The String that will be parsed. |
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421 | */ |
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422 | bool Object::readVertexNormal (char* normalString) |
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423 | { |
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424 | char subbuffer1[20]; |
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425 | char subbuffer2[20]; |
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426 | char subbuffer3[20]; |
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427 | sscanf (normalString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); |
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428 | if (verbose >=3 ) |
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429 | printf("found vertex-Normal %s, %s, %s\n", subbuffer1,subbuffer2,subbuffer3); |
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430 | normals->addEntry(atof(subbuffer1), atof(subbuffer2), atof(subbuffer3)); |
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431 | return true; |
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432 | } |
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433 | |
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434 | /** |
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435 | \brief parses a vertexTextureCoordinate-String |
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436 | If a vertexTextureCoordinate line is found this function will inject it into the vertexTexture-Array |
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437 | \param vTextureString The String that will be parsed. |
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438 | */ |
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439 | bool Object::readVertexTexture (char* vTextureString) |
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440 | { |
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441 | char subbuffer1[20]; |
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442 | char subbuffer2[20]; |
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443 | sscanf (vTextureString, "%s %s", subbuffer1, subbuffer2); |
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444 | if (verbose >=3 ) |
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445 | printf("found vertex-Texture %s, %s\n", subbuffer1,subbuffer2); |
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446 | vTexture->addEntry(atof(subbuffer1)); |
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447 | vTexture->addEntry(atof(subbuffer2)); |
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448 | return true; |
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449 | } |
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450 | |
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451 | /** |
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452 | \brief parses a group String |
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453 | This function initializes a new Group. |
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454 | With it you should be able to import .obj-files with more than one Objects inside. |
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455 | \param groupString the new Group to create |
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456 | */ |
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457 | bool Object::readGroup (char* groupString) |
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458 | { |
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459 | // setting the group name if not default. |
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460 | if (strcmp(currentGroup->name, "default")) |
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461 | { |
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462 | currentGroup->name = new char [strlen(groupString)]; |
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463 | strcpy(currentGroup->name, groupString); |
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464 | } |
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465 | if (groupCount != 0 && currentGroup->faceCount>0) |
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466 | { |
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467 | Group* newGroup = new Group; |
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468 | // finalizeGroup(currentGroup); |
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469 | currentGroup->next = newGroup; |
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470 | initGroup(newGroup); |
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471 | currentGroup = newGroup; // must be after init see initGroup for more info |
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472 | } |
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473 | |
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474 | ++groupCount; |
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475 | |
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476 | } |
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477 | |
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478 | |
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479 | bool Object::initFace (Face* face) |
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480 | { |
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481 | face->vertexCount = 0; |
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482 | |
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483 | face->firstElem = NULL; |
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484 | |
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485 | face->material = NULL; |
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486 | |
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487 | face->next = NULL; |
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488 | |
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489 | return true; |
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490 | } |
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491 | |
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492 | bool Object::importToGL (void) |
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493 | { |
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494 | |
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495 | // finalize the Arrays |
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496 | vertices->finalizeArray(); |
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497 | vTexture->finalizeArray(); |
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498 | normals->finalizeArray(); |
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499 | |
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500 | currentGroup = firstGroup; |
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501 | |
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502 | while (currentGroup != NULL) |
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503 | { |
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504 | |
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505 | // creating a glList for the Group |
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506 | if ((currentGroup->listNumber = glGenLists(1)) == 0) |
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507 | { |
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508 | printf ("list could not be created for this Object\n"); |
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509 | return false; |
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510 | } |
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511 | glNewList (currentGroup->listNumber, GL_COMPILE); |
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512 | |
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513 | // Putting Faces to GL |
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514 | Face* tmpFace = currentGroup->firstFace; |
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515 | while (tmpFace != NULL) |
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516 | { |
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517 | if (tmpFace->vertexCount == 3) |
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518 | { |
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519 | if (currentGroup->faceMode != 3) |
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520 | { |
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521 | if (currentGroup->faceMode != -1) |
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522 | glEnd(); |
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523 | glBegin(GL_TRIANGLES); |
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524 | } |
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525 | |
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526 | currentGroup->faceMode = 3; |
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527 | if (verbose >=3) |
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528 | printf ("found triag.\n"); |
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529 | } |
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530 | |
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531 | else if (tmpFace->vertexCount == 4) |
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532 | { |
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533 | if (currentGroup->faceMode != 4) |
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534 | { |
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535 | if (currentGroup->faceMode != -1) |
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536 | glEnd(); |
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537 | glBegin(GL_QUADS); |
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538 | } |
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539 | currentGroup->faceMode = 4; |
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540 | if (verbose >=3 ) |
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541 | printf ("found quad.\n"); |
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542 | } |
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543 | |
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544 | else if (tmpFace->vertexCount > 4) |
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545 | { |
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546 | if (currentGroup->faceMode != -1) |
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547 | glEnd(); |
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548 | glBegin(GL_POLYGON); |
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549 | if (verbose >=3) |
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550 | printf ("Polygon with %i faces found.", tmpFace->vertexCount); |
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551 | currentGroup->faceMode = tmpFace->vertexCount; |
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552 | } |
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553 | |
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554 | FaceElement* tmpElem = tmpFace->firstElem; |
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555 | FaceElement* delElem; |
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556 | while (tmpElem != NULL) |
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557 | { |
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558 | // printf ("%s\n", tmpElem->value); |
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559 | addGLElement(tmpElem->value); |
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560 | delElem = tmpElem; |
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561 | tmpElem = tmpElem->next; |
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562 | // delete delElem; |
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563 | } |
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564 | tmpFace = tmpFace->next; |
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565 | } |
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566 | glEnd(); |
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567 | glEndList(); |
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568 | currentGroup = currentGroup->next; |
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569 | } |
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570 | } |
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571 | |
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572 | /** |
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573 | \brief Function to read in a mtl File. |
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574 | this Function parses all Lines of an mtl File |
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575 | \param mtlFile The .mtl file to read |
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576 | */ |
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577 | bool Object::readMtlLib (char* mtlFile) |
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578 | { |
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579 | MTL_FILE = new ifstream (mtlFile); |
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580 | if (!MTL_FILE->is_open()) |
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581 | { |
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582 | if (verbose >= 1) |
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583 | printf ("unable to open file: %s\n", mtlFile); |
---|
584 | return false; |
---|
585 | } |
---|
586 | mtlFileName = mtlFile; |
---|
587 | if (verbose >=2) |
---|
588 | printf ("Opening mtlFile: %s\n", mtlFileName); |
---|
589 | char Buffer[500]; |
---|
590 | Material* tmpMat = material; |
---|
591 | while(!MTL_FILE->eof()) |
---|
592 | { |
---|
593 | MTL_FILE->getline(Buffer, 500); |
---|
594 | if (verbose >= 4) |
---|
595 | printf("found line in mtlFile: %s\n", Buffer); |
---|
596 | |
---|
597 | |
---|
598 | // create new Material |
---|
599 | if (!strncmp(Buffer, "newmtl ", 7)) |
---|
600 | { |
---|
601 | tmpMat = tmpMat->addMaterial(Buffer+7); |
---|
602 | // printf ("%s, %p\n", tmpMat->getName(), tmpMat); |
---|
603 | } |
---|
604 | // setting a illumMode |
---|
605 | else if (!strncmp(Buffer, "illum ", 6)) |
---|
606 | { |
---|
607 | tmpMat->setIllum(Buffer+6); |
---|
608 | |
---|
609 | } |
---|
610 | // setting Diffuse Color |
---|
611 | else if (!strncmp(Buffer, "Kd ", 3)) |
---|
612 | { |
---|
613 | tmpMat->setDiffuse(Buffer+3); |
---|
614 | } |
---|
615 | // setting Ambient Color |
---|
616 | else if (!strncmp(Buffer, "Ka ", 3)) |
---|
617 | { |
---|
618 | tmpMat->setAmbient(Buffer+3); |
---|
619 | } |
---|
620 | // setting Specular Color |
---|
621 | else if (!strncmp(Buffer, "Ks ", 3)) |
---|
622 | { |
---|
623 | tmpMat->setSpecular(Buffer+3); |
---|
624 | } |
---|
625 | // setting The Specular Shininess |
---|
626 | else if (!strncmp(Buffer, "Ns ", 3)) |
---|
627 | { |
---|
628 | tmpMat->setShininess(Buffer+3); |
---|
629 | } |
---|
630 | // setting up transparency |
---|
631 | else if (!strncmp(Buffer, "d ", 2)) |
---|
632 | { |
---|
633 | tmpMat->setTransparency(Buffer+2); |
---|
634 | } |
---|
635 | else if (!strncpy(Buffer, "Tf ", 3)) |
---|
636 | { |
---|
637 | tmpMat->setTransparency(Buffer+3); |
---|
638 | } |
---|
639 | |
---|
640 | } |
---|
641 | return true; |
---|
642 | } |
---|
643 | |
---|
644 | /** |
---|
645 | \brief Function that selects a material, if changed in the obj file. |
---|
646 | \param matString the Material that will be set. |
---|
647 | */ |
---|
648 | bool Object::readUseMtl (char* matString) |
---|
649 | { |
---|
650 | if (!strcmp (mtlFileName, "")) |
---|
651 | { |
---|
652 | if (verbose >= 1) |
---|
653 | printf ("Not using new defined material, because no mtlFile found yet\n"); |
---|
654 | return false; |
---|
655 | } |
---|
656 | |
---|
657 | if (currentGroup->faceMode != -1) |
---|
658 | glEnd(); |
---|
659 | currentGroup->faceMode = 0; |
---|
660 | if (verbose >= 2) |
---|
661 | printf ("using material %s for coming Faces.\n", matString); |
---|
662 | material->search(matString)->select(); |
---|
663 | } |
---|
664 | |
---|
665 | /** |
---|
666 | \brief Includes a default object |
---|
667 | This will inject a Cube, because this is the most basic object. |
---|
668 | */ |
---|
669 | void Object::BoxObject(void) |
---|
670 | { |
---|
671 | readVertex ("-0.500000 -0.500000 0.500000"); |
---|
672 | readVertex ("0.500000 -0.500000 0.500000"); |
---|
673 | readVertex ("-0.500000 0.500000 0.500000"); |
---|
674 | readVertex ("0.500000 0.500000 0.500000"); |
---|
675 | readVertex ("-0.500000 0.500000 -0.500000"); |
---|
676 | readVertex ("0.500000 0.500000 -0.500000"); |
---|
677 | readVertex ("-0.500000 -0.500000 -0.500000"); |
---|
678 | readVertex ("0.500000 -0.500000 -0.500000"); |
---|
679 | |
---|
680 | readVertexTexture ("0.000000 0.000000"); |
---|
681 | readVertexTexture ("1.000000 0.000000"); |
---|
682 | readVertexTexture ("0.000000 1.000000"); |
---|
683 | readVertexTexture ("1.000000 1.000000"); |
---|
684 | readVertexTexture ("0.000000 2.000000"); |
---|
685 | readVertexTexture ("1.000000 2.000000"); |
---|
686 | readVertexTexture ("0.000000 3.000000"); |
---|
687 | readVertexTexture ("1.000000 3.000000"); |
---|
688 | readVertexTexture ("0.000000 4.000000"); |
---|
689 | readVertexTexture ("1.000000 4.000000"); |
---|
690 | readVertexTexture ("2.000000 0.000000"); |
---|
691 | readVertexTexture ("2.000000 1.000000"); |
---|
692 | readVertexTexture ("-1.000000 0.000000"); |
---|
693 | readVertexTexture ("-1.000000 1.000000"); |
---|
694 | |
---|
695 | readVertexNormal ("0.000000 0.000000 1.000000"); |
---|
696 | readVertexNormal ("0.000000 0.000000 1.000000"); |
---|
697 | readVertexNormal ("0.000000 0.000000 1.000000"); |
---|
698 | readVertexNormal ("0.000000 0.000000 1.000000"); |
---|
699 | readVertexNormal ("0.000000 1.000000 0.000000"); |
---|
700 | readVertexNormal ("0.000000 1.000000 0.000000"); |
---|
701 | readVertexNormal ("0.000000 1.000000 0.000000"); |
---|
702 | readVertexNormal ("0.000000 1.000000 0.000000"); |
---|
703 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
---|
704 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
---|
705 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
---|
706 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
---|
707 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
---|
708 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
---|
709 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
---|
710 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
---|
711 | readVertexNormal ("1.000000 0.000000 0.000000"); |
---|
712 | readVertexNormal ("1.000000 0.000000 0.000000"); |
---|
713 | readVertexNormal ("1.000000 0.000000 0.000000"); |
---|
714 | readVertexNormal ("1.000000 0.000000 0.000000"); |
---|
715 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
---|
716 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
---|
717 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
---|
718 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
---|
719 | |
---|
720 | readFace ("1/1/1 2/2/2 4/4/3 3/3/4"); |
---|
721 | readFace ("3/3/5 4/4/6 6/6/7 5/5/8"); |
---|
722 | readFace ("5/5/9 6/6/10 8/8/11 7/7/12"); |
---|
723 | readFace ("7/7/13 8/8/14 2/10/15 1/9/16"); |
---|
724 | readFace ("2/2/17 8/11/18 6/12/19 4/4/20"); |
---|
725 | readFace ("7/13/21 1/1/22 3/3/23 5/14/24"); |
---|
726 | } |
---|