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source: orxonox.OLD/orxonox/trunk/importer/object.cc @ 2932

Last change on this file since 2932 was 2932, checked in by bensch, 20 years ago

orxonox/trunk/importer: added vectors from src. better caseCheck-in object.cc::addGLElement

File size: 18.3 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#include "object.h"
17
18/**
19   \brief Creates a 3D-Object, but does not load any 3D-models
20   pretty useless
21*/
22Object::Object ()
23{
24
25  initialize();
26
27  BoxObject();
28
29  finalize();
30}
31
32/**
33   \brief Crates a 3D-Object and loads in a File
34   \param fileName file to parse and load (must be a .obj file)
35*/
36Object::Object(char* fileName)
37{
38  initialize();
39
40  importFile (fileName);
41
42  finalize();
43}
44
45/**
46   \brief Crates a 3D-Object, loads in a File and scales it.
47   \param fileName file to parse and load (must be a .obj file)
48   \param scaling The factor that the object will be scaled with.
49*/
50
51Object::Object(char* fileName, float scaling)
52{
53  initialize();
54  scaleFactor = scaling;
55
56  importFile (fileName);
57
58  finalize();
59}
60
61/**
62   \brief deletes an Object
63*/
64Object::~Object()
65{
66  if (verbose >= 2)
67    printf ("Deleting display List.\n");
68  Group* walker = firstGroup;
69  while (walker != NULL)
70    {
71      glDeleteLists (walker->listNumber, 1);
72      Group* lastWalker = walker;
73      walker = walker->nextGroup;
74      delete lastWalker;
75    } 
76}
77
78/**
79    \brief initializes the Object
80    This Function initializes all the needed arrays, Lists and clientStates
81*/
82bool Object::initialize (void)
83{
84  if (verbose >=3)
85    printf("new 3D-Object is being created\n"); 
86
87  // setting the start group;
88  firstGroup = new Group;
89  currentGroup = firstGroup;
90  groupCount = 0;
91 
92  initGroup (currentGroup);
93  mtlFileName = "";
94  scaleFactor = 1;
95  material = new Material();
96
97  glEnableClientState (GL_VERTEX_ARRAY);
98  //  glEnableClientState (GL_NORMAL_ARRAY);
99  //  glEnableClientState (GL_TEXTURE_COORD_ARRAY);
100
101
102  return true;
103}
104
105/**
106   \brief Imports a obj file and handles the the relative location
107   \param fileName The file to import
108*/
109bool Object::importFile (char* fileName)
110{
111  if (verbose >=3)
112    printf("preparing to read in file: %s\n", fileName);   
113  objFileName = fileName;
114  this->readFromObjFile (objFileName);
115  return true;
116}
117
118/**
119  \brief finalizes an Object.
120   This funcion is needed, to close the glList and all the other lists.
121*/
122bool Object::finalize(void)
123{
124  //  if (verbose >=3)
125    printf("finalizing the 3D-Object\n"); 
126  finalizeGroup (currentGroup);
127  if (material != NULL)
128    delete material;
129  return true;
130}
131
132/**
133   \brief Draws the Objects of all Groups.
134   It does this by just calling the Lists that must have been created earlier.
135*/
136void Object::draw (void)
137{
138  if (verbose >=2)
139    printf("drawing the 3D-Objects\n"); 
140  Group* walker = firstGroup;
141  while (walker != NULL)
142    {
143      if (verbose >= 3)
144        printf ("Drawing object %s\n", walker->name);
145      glCallList (walker->listNumber);
146      walker = walker->nextGroup;
147    }
148}
149
150/**
151   \brief Draws the Object number groupNumber
152   It does this by just calling the List that must have been created earlier.
153   \param groupNumber The number of the group that will be displayed.
154*/
155void Object::draw (int groupNumber)
156{
157  if (groupNumber >= groupCount)
158    {
159      if (verbose>=2)
160        printf ("You requested object number %i, but this File only contains of %i Objects.\n", groupNumber-1, groupCount);
161      return;
162    }
163  if (verbose >=2)
164    printf("drawing the requested 3D-Objects if found.\n"); 
165  Group* walker = firstGroup;
166  int counter = 0;
167  while (walker != NULL)
168    {
169      if (counter == groupNumber)
170        {
171          if (verbose >= 2)
172            printf ("Drawing object number %s named %s\n", counter, walker->name);
173          glCallList (walker->listNumber);
174          return;
175        }
176      ++counter;
177      walker = walker->nextGroup;
178    }
179  if (verbose >= 2)
180    printf("Object number %i in %s not Found.\n", groupNumber, objFileName);
181  return;
182
183}
184
185/**
186   \brief Draws the Object with a specific groupname
187   It does this by just calling the List that must have been created earlier.
188   \param groupName The name of the group that will be displayed.
189*/
190void Object::draw (char* groupName)
191{
192  if (verbose >=2)
193    printf("drawing the requested 3D-Objects if found.\n"); 
194  Group* walker = firstGroup;
195  while (walker != NULL)
196    {
197      if (!strcmp(walker->name, groupName))
198        {
199          if (verbose >= 2)
200            printf ("Drawing object %s\n", walker->name);
201          glCallList (walker->listNumber);
202          return;
203        }
204      walker = walker->nextGroup;
205    }
206  if (verbose >= 2)
207    printf("Object Named %s in %s not Found.\n", groupName, objFileName);
208  return;
209}
210
211/**
212   \returns Count of the Objects in this File
213*/
214int Object::getGroupCount (void)
215{
216  return groupCount;
217}
218
219/**
220   \brief initializes a new Group object
221*/
222bool Object::initGroup(Group* group)
223{
224  if (verbose >= 2)
225    printf("Adding new Group\n");
226  group->name = "";
227  group->faceMode = -1;
228  group->faceCount =0; 
229  if ((group->listNumber = glGenLists(1)) == 0 )
230    {
231      printf ("list could not be created for this Object\n");
232      return false;
233    }
234 
235  if (groupCount == 0)
236    {
237      group->firstVertex = 0;
238      group->firstNormal = 0;
239      group->firstNormal = 0;
240    }
241  else
242    {
243      group->firstVertex = currentGroup->firstVertex + currentGroup->vertices->getCount()/3;
244      group->firstNormal = currentGroup->firstNormal + currentGroup->normals->getCount()/3;
245      group->firstVertexTexture = currentGroup->firstVertexTexture + currentGroup->vTexture->getCount()/2;
246    }
247  if (verbose >=2)
248    printf ("Creating new Arrays, with starting points v:%i, vt:%i, vn:%i .\n", group->firstVertex, group->firstVertexTexture, group->firstNormal);
249  group->vertices = new Array();
250  group->normals = new Array();
251  group->vTexture = new Array();
252
253  glNewList (group->listNumber, GL_COMPILE);
254}
255
256/**
257   \brief finalizes a Group.
258   \param group the group to finalize.
259*/
260bool Object::finalizeGroup(Group* group)
261{
262  if (verbose >=2)
263    printf ("Finalize group %s.\n", group->name);
264  glEnd();
265  glEndList();
266}
267/**
268   \brief deletes the Arrays of the Group to save space.
269   \param group the group to delete the arrays from.
270*/
271bool Object::cleanupGroup(Group* group)
272{
273  if (verbose >=2)
274    printf ("cleaning up group %s.\n", group->name);
275 
276  delete group->vertices;
277  delete group->normals;
278  delete group->vTexture;
279}
280
281/**
282   \brief Reads in the .obj File and sets all the Values.
283   This function does read the file, parses it for the occurence of things like vertices, faces and so on, and executes the specific tasks
284   \param fileName the File that will be parsed (.obj-file)
285*/
286bool Object::readFromObjFile (char* fileName)
287{
288  OBJ_FILE = new ifstream(fileName);
289  if (!OBJ_FILE->is_open())
290    {
291      if (verbose >=1)
292        printf ("unable to open .OBJ file: %s\n Loading Box Object instead.\n", fileName);
293      BoxObject();
294      return false;
295    }
296  objFileName = fileName;
297  char Buffer[10000];
298  while(!OBJ_FILE->eof())
299    {
300      OBJ_FILE->getline(Buffer, 10000);
301      if (verbose >=4)
302        printf ("Read input line: %s\n",Buffer);
303     
304
305      // case vertice
306      if (!strncmp(Buffer, "v ", 2))
307        {
308          readVertex(Buffer+2);
309        }
310
311      // case face
312      else if (!strncmp(Buffer, "f ", 2))
313        {
314          readFace (Buffer+2);
315        }
316     
317      else if (!strncmp(Buffer, "mtllib", 6))
318        {
319          readMtlLib (Buffer+7);
320        }
321
322      else if (!strncmp(Buffer, "usemtl", 6))
323        {
324          readUseMtl (Buffer+7);
325        }
326
327      // case VertexNormal
328      else if (!strncmp(Buffer, "vn ", 2))
329      {
330        readVertexNormal(Buffer+3);
331      }
332
333      // case VertexTextureCoordinate
334      else if (!strncmp(Buffer, "vt ", 2))
335      {
336        readVertexTexture(Buffer+3);
337      }
338      // case group
339      else if (!strncmp(Buffer, "g", 1))
340        {
341          readGroup (Buffer+2);
342        }
343    }
344  OBJ_FILE->close();
345  return true;
346
347}
348
349/**
350   \brief parses a vertex-String
351   If a vertex line is found this function will inject it into the vertex-Array
352   \param vertexString The String that will be parsed.
353*/
354bool Object::readVertex (char* vertexString)
355{
356  readingVertices = true;
357  char subbuffer1[20];
358  char subbuffer2[20];
359  char subbuffer3[20];
360  sscanf (vertexString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3);
361  if (verbose >= 3)
362    printf ("reading in a vertex: %s %s %s\n", subbuffer1, subbuffer2, subbuffer3);
363  currentGroup->vertices->addEntry(atof(subbuffer1)*scaleFactor, atof(subbuffer2)*scaleFactor, atof(subbuffer3)*scaleFactor);
364  return true;
365}
366
367/**
368   \brief parses a face-string
369   If a face line is found this function will add it to the glList.
370   The function makes a difference between QUADS and TRIANGLES, and will if changed re-open, set and re-close the gl-processe.
371   \param faceString The String that will be parsed.
372*/
373bool Object::readFace (char* faceString)
374{
375  // finalize the Arrays;
376  if (readingVertices == true)
377    {
378      currentGroup->vertices->finalizeArray();
379      glVertexPointer(3, GL_FLOAT, 0, currentGroup->vertices->getArray());
380      currentGroup->normals->finalizeArray();
381      glNormalPointer(GL_FLOAT, 0, currentGroup->normals->getArray());
382      currentGroup->vTexture->finalizeArray();
383    }
384
385  readingVertices = false;
386  currentGroup->faceCount++;
387  char subbuffer1[20];
388  char subbuffer2[20];
389  char subbuffer3[20];
390  char subbuffer4[20] ="";
391  sscanf (faceString, "%s %s %s %s", subbuffer1, subbuffer2, subbuffer3, subbuffer4);
392  if (!strcmp(subbuffer4, ""))
393    {
394      if (currentGroup->faceMode != 3)
395        {
396          if (currentGroup->faceMode != -1)
397            glEnd();
398          glBegin(GL_TRIANGLES);
399        }
400     
401      currentGroup->faceMode = 3;
402      if (verbose >=3)
403        printf ("found triag: %s, %s, %s\n", subbuffer1, subbuffer2, subbuffer3);
404      addGLElement(subbuffer1);
405      addGLElement(subbuffer2);
406      addGLElement(subbuffer3);
407      return true;
408    }
409  else
410    {
411      if (currentGroup->faceMode != 4)
412        {
413          if (currentGroup->faceMode != -1)
414            glEnd();
415          glBegin(GL_QUADS);
416        }
417      currentGroup->faceMode = 4;
418      if (verbose >=3 )
419        printf ("found quad: %s, %s, %s, %s\n", subbuffer1, subbuffer2, subbuffer3, subbuffer4);
420      addGLElement(subbuffer1);
421      addGLElement(subbuffer2);
422      addGLElement(subbuffer3);
423      addGLElement(subbuffer4);
424      return true;
425    }
426}
427
428/**
429   \brief Adds a Face-element (one vertex of a face) with all its information.
430   It does this by searching:
431   1. The Vertex itself
432   2. The VertexNormale
433   3. The VertexTextureCoordinate
434   merging this information, the face will be drawn.
435
436*/
437bool Object::addGLElement (char* elementString)
438{
439  if (verbose >=3)
440    printf ("importing grafical Element to openGL\n");
441  char* vertex = elementString;
442
443  char* texture;
444  if ((texture = strstr (vertex, "/")) != NULL)
445    {
446      texture[0] = '\0';
447      texture ++;
448      if (verbose>=3)
449        printf ("includeing texture #%i, and mapping it to group texture #%i, textureArray has %i entries.\n", atoi(texture), (atoi(texture)-1 - currentGroup->firstVertexTexture)*3, currentGroup->vTexture->getCount());
450      glTexCoord2fv(currentGroup->vTexture->getArray()+(atoi(texture)-1 - currentGroup->firstVertexTexture)*2);
451
452      char* normal;
453      if ((normal = strstr (texture, "/")) !=NULL)
454        {
455          normal[0] = '\0';
456          normal ++;
457          //glArrayElement(atoi(vertex)-1);
458          glNormal3fv(currentGroup->normals->getArray() +(atoi(normal)-1 - currentGroup->firstNormal)*3);
459        }
460    }
461  if (verbose>=3)
462    printf ("includeing vertex #%i, and mapping it to group vertex #%i, vertexArray has %i entries.\n", atoi(vertex), (atoi(vertex)-1 - currentGroup->firstVertex)*3, currentGroup->vertices->getCount());
463  glVertex3fv(currentGroup->vertices->getArray() +(atoi(vertex)-1 - currentGroup->firstVertex)*3);
464
465}
466
467/**
468   \brief parses a vertexNormal-String
469   If a vertexNormal line is found this function will inject it into the vertexNormal-Array
470   \param normalString The String that will be parsed.
471*/
472bool Object::readVertexNormal (char* normalString)
473{
474  readingVertices = true;
475  char subbuffer1[20];
476  char subbuffer2[20];
477  char subbuffer3[20];
478  sscanf (normalString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3);
479  if (verbose >=3 )
480    printf("found vertex-Normal %s, %s, %s\n", subbuffer1,subbuffer2,subbuffer3);
481  currentGroup->normals->addEntry(atof(subbuffer1), atof(subbuffer2), atof(subbuffer3));
482  return true;
483}
484
485/**
486   \brief parses a vertexTextureCoordinate-String
487   If a vertexTextureCoordinate line is found this function will inject it into the vertexTexture-Array
488   \param vTextureString The String that will be parsed.
489*/
490bool Object::readVertexTexture (char* vTextureString)
491{
492  readingVertices = true;
493  char subbuffer1[20];
494  char subbuffer2[20];
495  sscanf (vTextureString, "%s %s", subbuffer1, subbuffer2);
496  if (verbose >=3 )
497    printf("found vertex-Texture %s, %s\n", subbuffer1,subbuffer2);
498  currentGroup->vTexture->addEntry(atof(subbuffer1));
499  currentGroup->vTexture->addEntry(atof(subbuffer2));
500  return true;
501}
502
503/**
504   \brief parses a group String
505   This function initializes a new Group.
506   With it you should be able to import .obj-files with more than one Objects inside.
507   \param groupString the new Group to create
508*/
509bool Object::readGroup (char* groupString)
510{
511  // setting the group name if not default.
512  if (strcmp(currentGroup->name, "default"))
513    {
514      currentGroup->name = (char*) malloc ( strlen(groupString) * sizeof (char));
515      strcpy(currentGroup->name, groupString);
516    }
517  if (groupCount != 0 && currentGroup->faceCount>0)
518    {
519      Group* newGroup = new Group;
520      finalizeGroup(currentGroup);
521      currentGroup->nextGroup = newGroup;
522      initGroup(newGroup);
523      cleanupGroup(currentGroup); // deletes the arrays of the group; must be after initGroup.
524      currentGroup = newGroup; // must be after init see initGroup for more info
525    }
526
527  ++groupCount;
528
529}
530
531/**
532    \brief Function to read in a mtl File.
533    this Function parses all Lines of an mtl File
534    \param mtlFile The .mtl file to read
535*/
536bool Object::readMtlLib (char* mtlFile)
537{
538  MTL_FILE = new ifstream (mtlFile);
539  if (!MTL_FILE->is_open())
540    {
541      if (verbose >= 1)
542        printf ("unable to open file: %s\n", mtlFile);
543      return false;
544    }
545  mtlFileName = mtlFile;
546  if (verbose >=2)
547    printf ("Opening mtlFile: %s\n", mtlFileName);
548  char Buffer[500];
549  Material* tmpMat = material;
550  while(!MTL_FILE->eof())
551    {
552      MTL_FILE->getline(Buffer, 500);
553      if (verbose >= 4)
554        printf("found line in mtlFile: %s\n", Buffer);
555     
556
557      // create new Material
558      if (!strncmp(Buffer, "newmtl ", 2))
559        {
560          tmpMat = tmpMat->addMaterial(Buffer+7);
561          //      printf ("%s, %p\n", tmpMat->getName(), tmpMat);
562        }
563      // setting a illumMode
564      else if (!strncmp(Buffer, "illum", 5))
565        {
566          tmpMat->setIllum(Buffer+6);
567
568        }
569      // setting Diffuse Color
570      else if (!strncmp(Buffer, "Kd", 2))
571        {
572          tmpMat->setDiffuse(Buffer+3);
573        }
574      // setting Ambient Color
575      else if (!strncmp(Buffer, "Ka", 2))
576        {
577          tmpMat->setAmbient(Buffer+3);
578        }
579      // setting Specular Color
580      else if (!strncmp(Buffer, "Ks", 2))
581        {
582          tmpMat->setSpecular(Buffer+3);
583        }
584      // setting The Specular Shininess
585      else if (!strncmp(Buffer, "Ns", 2))
586        {
587          tmpMat->setShininess(Buffer+3);
588        }
589      // setting up transparency
590      else if (!strncmp(Buffer, "d", 1))
591        {
592          tmpMat->setTransparency(Buffer+2);
593        }
594      else if (!strncpy(Buffer, "Tf", 2))
595        {
596          tmpMat->setTransparency(Buffer+3);
597        }
598
599    }
600  return true;
601}
602
603/**
604   \brief Function that selects a material, if changed in the obj file.
605   \param matString the Material that will be set.
606*/
607
608bool Object::readUseMtl (char* matString)
609{
610  if (!strcmp (mtlFileName, ""))
611    {
612      if (verbose >= 1)
613        printf ("Not using new defined material, because no mtlFile found yet\n");
614      return false;
615    }
616     
617  if (currentGroup->faceMode != -1)
618    glEnd();
619  currentGroup->faceMode = 0;
620  if (verbose >= 2)
621    printf ("using material %s for coming Faces.\n", matString);
622  material->search(matString)->select();
623}
624
625/**
626   \brief Includes a default object
627   This will inject a Cube, because this is the most basic object.
628*/
629void Object::BoxObject(void)
630{
631  readVertex ("-0.500000 -0.500000 0.500000");
632  readVertex ("0.500000 -0.500000 0.500000");
633  readVertex ("-0.500000 0.500000 0.500000");
634  readVertex ("0.500000 0.500000 0.500000");
635  readVertex ("-0.500000 0.500000 -0.500000");
636  readVertex ("0.500000 0.500000 -0.500000");
637  readVertex ("-0.500000 -0.500000 -0.500000");
638  readVertex ("0.500000 -0.500000 -0.500000");
639  readVertexTexture ("0.000000 0.000000");
640  readVertexTexture ("1.000000 0.000000");
641  readVertexTexture ("0.000000 1.000000");
642  readVertexTexture ("1.000000 1.000000");
643  readVertexTexture ("0.000000 2.000000");
644  readVertexTexture ("1.000000 2.000000");
645  readVertexTexture ("0.000000 3.000000");
646  readVertexTexture ("1.000000 3.000000");
647  readVertexTexture ("0.000000 4.000000");
648  readVertexTexture ("1.000000 4.000000");
649  readVertexTexture ("2.000000 0.000000");
650  readVertexTexture ("2.000000 1.000000");
651  readVertexTexture ("-1.000000 0.000000");
652  readVertexTexture ("-1.000000 1.000000");
653 
654  readVertexNormal ("0.000000 0.000000 1.000000");
655  readVertexNormal ("0.000000 0.000000 1.000000");
656  readVertexNormal ("0.000000 0.000000 1.000000");
657  readVertexNormal ("0.000000 0.000000 1.000000");
658  readVertexNormal ("0.000000 1.000000 0.000000");
659  readVertexNormal ("0.000000 1.000000 0.000000");
660  readVertexNormal ("0.000000 1.000000 0.000000");
661  readVertexNormal ("0.000000 1.000000 0.000000");
662  readVertexNormal ("0.000000 0.000000 -1.000000");
663  readVertexNormal ("0.000000 0.000000 -1.000000");
664  readVertexNormal ("0.000000 0.000000 -1.000000");
665  readVertexNormal ("0.000000 0.000000 -1.000000");
666  readVertexNormal ("0.000000 -1.000000 0.000000");
667  readVertexNormal ("0.000000 -1.000000 0.000000");
668  readVertexNormal ("0.000000 -1.000000 0.000000");
669  readVertexNormal ("0.000000 -1.000000 0.000000");
670  readVertexNormal ("1.000000 0.000000 0.000000");
671  readVertexNormal ("1.000000 0.000000 0.000000");
672  readVertexNormal ("1.000000 0.000000 0.000000");
673  readVertexNormal ("1.000000 0.000000 0.000000");
674  readVertexNormal ("-1.000000 0.000000 0.000000");
675  readVertexNormal ("-1.000000 0.000000 0.000000");
676  readVertexNormal ("-1.000000 0.000000 0.000000");
677  readVertexNormal ("-1.000000 0.000000 0.000000");
678
679  readFace ("1/1/1 2/2/2 4/4/3 3/3/4");
680  readFace ("3/3/5 4/4/6 6/6/7 5/5/8");
681  readFace ("5/5/9 6/6/10 8/8/11 7/7/12");
682  readFace ("7/7/13 8/8/14 2/10/15 1/9/16");
683  readFace ("2/2/17 8/11/18 6/12/19 4/4/20");
684  readFace ("7/13/21 1/1/22 3/3/23 5/14/24");
685}
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