| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #include "object.h" |
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| 17 | |
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| 18 | /** |
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| 19 | \brief Creates a 3D-Object, but does not load any 3D-models |
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| 20 | pretty useless |
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| 21 | */ |
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| 22 | Object::Object () |
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| 23 | { |
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| 24 | |
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| 25 | initialize(); |
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| 26 | |
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| 27 | BoxObject(); |
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| 28 | |
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| 29 | finalize(); |
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| 30 | } |
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| 31 | |
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| 32 | /** |
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| 33 | \brief Crates a 3D-Object and loads in a File |
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| 34 | \param fileName file to parse and load (must be a .obj file) |
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| 35 | */ |
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| 36 | Object::Object(char* fileName) |
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| 37 | { |
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| 38 | initialize(); |
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| 39 | |
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| 40 | importFile (fileName); |
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| 41 | |
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| 42 | finalize(); |
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| 43 | } |
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| 44 | |
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| 45 | /** |
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| 46 | \brief Crates a 3D-Object, loads in a File and scales it. |
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| 47 | \param fileName file to parse and load (must be a .obj file) |
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| 48 | \param scaling The factor that the object will be scaled with. |
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| 49 | */ |
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| 50 | |
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| 51 | Object::Object(char* fileName, float scaling) |
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| 52 | { |
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| 53 | initialize(); |
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| 54 | scaleFactor = scaling; |
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| 55 | |
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| 56 | importFile (fileName); |
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| 57 | |
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| 58 | finalize(); |
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| 59 | } |
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| 60 | |
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| 61 | /** |
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| 62 | \brief deletes an Object |
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| 63 | */ |
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| 64 | Object::~Object() |
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| 65 | { |
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| 66 | if (verbose >= 2) |
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| 67 | printf ("Don't know what to delete, or how to destroy a glList\n"); |
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| 68 | |
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| 69 | } |
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| 70 | |
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| 71 | /** |
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| 72 | \brief initializes the Object |
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| 73 | This Function initializes all the needed arrays, Lists and clientStates |
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| 74 | */ |
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| 75 | bool Object::initialize (void) |
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| 76 | { |
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| 77 | if (verbose >=3) |
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| 78 | printf("new 3D-Object is being created\n"); |
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| 79 | faceMode = -1; |
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| 80 | if ( (listNumber = glGenLists(1)) == 0 ) |
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| 81 | { |
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| 82 | printf ("list could not be created for this Object\n"); |
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| 83 | return false; |
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| 84 | } |
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| 85 | |
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| 86 | mtlFileName = ""; |
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| 87 | scaleFactor = 1; |
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| 88 | vertices = new Array(); |
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| 89 | normals = new Array(); |
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| 90 | vTexture = new Array(); |
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| 91 | |
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| 92 | material = new Material(); |
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| 93 | |
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| 94 | glNewList (listNumber, GL_COMPILE); |
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| 95 | glEnableClientState (GL_VERTEX_ARRAY); |
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| 96 | glEnableClientState (GL_NORMAL_ARRAY); |
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| 97 | // glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
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| 98 | |
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| 99 | return true; |
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| 100 | } |
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| 101 | |
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| 102 | /** |
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| 103 | \brief Imports a obj file and handles the the relative location |
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| 104 | \param fileName The file to import |
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| 105 | */ |
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| 106 | bool Object::importFile (char* fileName) |
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| 107 | { |
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| 108 | if (verbose >=3) |
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| 109 | printf("preparing to read in file: %s\n", fileName); |
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| 110 | objFileName = fileName; |
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| 111 | this->readFromObjFile (objFileName); |
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| 112 | return true; |
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| 113 | } |
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| 114 | |
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| 115 | /** |
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| 116 | \brief finalizes an Object. |
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| 117 | This funcion is needed, to close the glList and all the other lists. |
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| 118 | */ |
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| 119 | bool Object::finalize(void) |
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| 120 | { |
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| 121 | if (verbose >=3) |
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| 122 | printf("finalizing the 3D-Object\n"); |
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| 123 | glEnd(); |
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| 124 | glEndList(); |
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| 125 | delete vertices; |
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| 126 | delete normals; |
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| 127 | delete vTexture; |
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| 128 | if (material != NULL) |
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| 129 | delete material; |
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| 130 | return true; |
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| 131 | } |
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| 132 | |
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| 133 | /** |
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| 134 | \brief Draws the Object |
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| 135 | It does this by just calling the List that must have been created earlier. |
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| 136 | */ |
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| 137 | void Object::draw (void) |
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| 138 | { |
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| 139 | if (verbose >=3) |
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| 140 | printf("drawing the 3D-Object\n"); |
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| 141 | glCallList (listNumber); |
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| 142 | } |
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| 143 | |
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| 144 | /** |
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| 145 | \brief Reads in the .obj File and sets all the Values. |
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| 146 | This function does read the file, parses it for the occurence of things like vertices, faces and so on, and executes the specific tasks |
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| 147 | \param fileName the File that will be parsed (.obj-file) |
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| 148 | */ |
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| 149 | bool Object::readFromObjFile (char* fileName) |
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| 150 | { |
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| 151 | OBJ_FILE = new ifstream(fileName); |
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| 152 | if (!OBJ_FILE->is_open()) |
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| 153 | { |
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| 154 | if (verbose >=1) |
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| 155 | printf ("unable to open .OBJ file: %s\n Loading Box Object instead.\n", fileName); |
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| 156 | BoxObject(); |
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| 157 | return false; |
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| 158 | } |
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| 159 | objFileName = fileName; |
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| 160 | char Buffer[500]; |
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| 161 | while(!OBJ_FILE->eof()) |
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| 162 | { |
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| 163 | OBJ_FILE->getline(Buffer, 500); |
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| 164 | if (verbose >=4) |
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| 165 | printf ("Read input line: %s\n",Buffer); |
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| 166 | |
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| 167 | |
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| 168 | // case vertice |
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| 169 | if (!strncmp(Buffer, "v ", 2)) |
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| 170 | { |
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| 171 | readVertex(Buffer+2); |
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| 172 | } |
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| 173 | |
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| 174 | // case face |
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| 175 | else if (!strncmp(Buffer, "f ", 2)) |
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| 176 | { |
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| 177 | readFace (Buffer+2); |
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| 178 | } |
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| 179 | |
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| 180 | else if (!strncmp(Buffer, "mtllib", 6)) |
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| 181 | { |
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| 182 | readMtlLib (Buffer+7); |
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| 183 | } |
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| 184 | |
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| 185 | else if (!strncmp(Buffer, "usemtl", 6)) |
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| 186 | { |
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| 187 | readUseMtl (Buffer+7); |
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| 188 | } |
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| 189 | |
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| 190 | // case VertexNormal |
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| 191 | else if (!strncmp(Buffer, "vn ", 2)) |
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| 192 | { |
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| 193 | readVertexNormal(Buffer+3); |
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| 194 | } |
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| 195 | |
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| 196 | // case VertexTextureCoordinate |
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| 197 | else if (!strncmp(Buffer, "vt ", 2)) |
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| 198 | { |
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| 199 | readVertexTexture(Buffer+3); |
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| 200 | } |
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| 201 | // case group |
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| 202 | else if (!strncmp(Buffer, "g", 1)) |
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| 203 | { |
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| 204 | printf("ERROR GROUPS NOT IMPLEMENTED YET\n"); |
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| 205 | } |
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| 206 | } |
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| 207 | OBJ_FILE->close(); |
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| 208 | |
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| 209 | } |
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| 210 | |
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| 211 | /** |
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| 212 | \brief parses a vertex-String |
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| 213 | If a vertex line is found this function will inject it into the vertex-Array |
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| 214 | \param vertexString The String that will be parsed. |
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| 215 | */ |
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| 216 | bool Object::readVertex (char* vertexString) |
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| 217 | { |
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| 218 | readVertices = true; |
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| 219 | char subbuffer1[20]; |
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| 220 | char subbuffer2[20]; |
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| 221 | char subbuffer3[20]; |
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| 222 | sscanf (vertexString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); |
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| 223 | if (verbose >= 3) |
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| 224 | printf ("reading in a vertex: %s %s %s\n", subbuffer1, subbuffer2, subbuffer3); |
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| 225 | vertices->addEntry(atof(subbuffer1)*scaleFactor, atof(subbuffer2)*scaleFactor, atof(subbuffer3)*scaleFactor); |
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| 226 | return true; |
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| 227 | } |
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| 228 | |
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| 229 | /** |
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| 230 | \brief parses a face-string |
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| 231 | If a face line is found this function will add it to the glList. |
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| 232 | The function makes a difference between QUADS and TRIANGLES, and will if changed re-open, set and re-close the gl-processe. |
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| 233 | \param faceString The String that will be parsed. |
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| 234 | */ |
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| 235 | bool Object::readFace (char* faceString) |
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| 236 | { |
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| 237 | if (readVertices == true) |
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| 238 | { |
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| 239 | vertices->finalizeArray(); |
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| 240 | glVertexPointer(3, GL_FLOAT, 0, vertices->getArray()); |
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| 241 | normals->finalizeArray(); |
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| 242 | glNormalPointer(GL_FLOAT, 0, normals->getArray()); |
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| 243 | vTexture->finalizeArray(); |
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| 244 | } |
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| 245 | |
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| 246 | readVertices = false; |
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| 247 | char subbuffer1[20]; |
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| 248 | char subbuffer2[20]; |
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| 249 | char subbuffer3[20]; |
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| 250 | char subbuffer4[20] =""; |
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| 251 | sscanf (faceString, "%s %s %s %s", subbuffer1, subbuffer2, subbuffer3, subbuffer4); |
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| 252 | if (!strcmp(subbuffer4, "")) |
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| 253 | { |
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| 254 | if (faceMode != 3) |
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| 255 | { |
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| 256 | if (faceMode != -1) |
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| 257 | glEnd(); |
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| 258 | glBegin(GL_TRIANGLES); |
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| 259 | } |
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| 260 | |
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| 261 | faceMode = 3; |
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| 262 | if (verbose >=3) |
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| 263 | printf ("found triag: %s, %s, %s\n", subbuffer1, subbuffer2, subbuffer3); |
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| 264 | addGLElement(subbuffer1); |
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| 265 | addGLElement(subbuffer2); |
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| 266 | addGLElement(subbuffer3); |
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| 267 | return true; |
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| 268 | } |
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| 269 | else |
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| 270 | { |
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| 271 | if (faceMode != 4) |
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| 272 | { |
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| 273 | if (faceMode != -1) |
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| 274 | glEnd(); |
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| 275 | glBegin(GL_QUADS); |
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| 276 | } |
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| 277 | faceMode = 4; |
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| 278 | if (verbose >=3 ) |
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| 279 | printf ("found quad: %s, %s, %s, %s\n", subbuffer1, subbuffer2, subbuffer3, subbuffer4); |
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| 280 | addGLElement(subbuffer1); |
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| 281 | addGLElement(subbuffer2); |
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| 282 | addGLElement(subbuffer3); |
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| 283 | addGLElement(subbuffer4); |
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| 284 | return true; |
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| 285 | } |
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| 286 | } |
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| 287 | |
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| 288 | /** |
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| 289 | \brief Adds a Face-element (one vertex of a face) with all its information. |
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| 290 | It does this by searching: |
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| 291 | 1. The Vertex itself |
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| 292 | 2. The VertexNormale |
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| 293 | 3. The VertexTextureCoordinate |
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| 294 | merging this information, the face will be drawn. |
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| 295 | |
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| 296 | */ |
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| 297 | bool Object::addGLElement (char* elementString) |
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| 298 | { |
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| 299 | if (verbose >=3) |
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| 300 | printf ("importing grafical Element.... including to openGL\n"); |
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| 301 | char* vertex = elementString; |
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| 302 | |
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| 303 | char* texture; |
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| 304 | texture = strstr (vertex, "/"); |
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| 305 | texture[0] = '\0'; |
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| 306 | texture ++; |
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| 307 | glTexCoord2fv(vTexture->getArray()+(atoi(texture)-1)*2); |
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| 308 | |
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| 309 | char* normal; |
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| 310 | if ((normal = strstr (texture, "/")) !=NULL) |
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| 311 | { |
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| 312 | normal[0] = '\0'; |
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| 313 | normal ++; |
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| 314 | //glArrayElement(atoi(vertex)-1); |
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| 315 | glNormal3fv(normals->getArray() +(atoi(normal)-1)*3); |
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| 316 | } |
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| 317 | glVertex3fv(vertices->getArray() +(atoi(vertex)-1)*3); |
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| 318 | |
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| 319 | } |
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| 320 | |
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| 321 | /** |
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| 322 | \brief parses a vertexNormal-String |
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| 323 | If a vertexNormal line is found this function will inject it into the vertexNormal-Array |
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| 324 | \param normalString The String that will be parsed. |
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| 325 | */ |
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| 326 | bool Object::readVertexNormal (char* normalString) |
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| 327 | { |
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| 328 | readVertices = true; |
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| 329 | char subbuffer1[20]; |
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| 330 | char subbuffer2[20]; |
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| 331 | char subbuffer3[20]; |
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| 332 | sscanf (normalString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); |
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| 333 | if (verbose >=3 ) |
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| 334 | printf("found vertex-Normal %s, %s, %s\n", subbuffer1,subbuffer2,subbuffer3); |
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| 335 | normals->addEntry(atof(subbuffer1), atof(subbuffer2), atof(subbuffer3)); |
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| 336 | return true; |
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| 337 | } |
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| 338 | |
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| 339 | /** |
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| 340 | \brief parses a vertexTextureCoordinate-String |
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| 341 | If a vertexTextureCoordinate line is found this function will inject it into the vertexTexture-Array |
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| 342 | \param vTextureString The String that will be parsed. |
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| 343 | */ |
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| 344 | bool Object::readVertexTexture (char* vTextureString) |
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| 345 | { |
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| 346 | readVertices = true; |
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| 347 | char subbuffer1[20]; |
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| 348 | char subbuffer2[20]; |
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| 349 | sscanf (vTextureString, "%s %s", subbuffer1, subbuffer2); |
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| 350 | if (verbose >=3 ) |
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| 351 | printf("found vertex-Texture %s, %s\n", subbuffer1,subbuffer2); |
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| 352 | vTexture->addEntry(atof(subbuffer1)); |
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| 353 | vTexture->addEntry(atof(subbuffer2)); |
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| 354 | return true; |
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| 355 | } |
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| 356 | |
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| 357 | /** |
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| 358 | \brief Function to read in a mtl File. |
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| 359 | this Function parses all Lines of an mtl File |
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| 360 | \param mtlFile The .mtl file to read |
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| 361 | */ |
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| 362 | bool Object::readMtlLib (char* mtlFile) |
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| 363 | { |
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| 364 | MTL_FILE = new ifstream (mtlFile); |
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| 365 | if (!MTL_FILE->is_open()) |
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| 366 | { |
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| 367 | if (verbose >= 1) |
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| 368 | printf ("unable to open file: %s\n", mtlFile); |
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| 369 | return false; |
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| 370 | } |
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| 371 | mtlFileName = mtlFile; |
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| 372 | if (verbose >=2) |
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| 373 | printf ("Opening mtlFile: %s\n", mtlFileName); |
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| 374 | char Buffer[500]; |
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| 375 | Material* tmpMat = material; |
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| 376 | while(!MTL_FILE->eof()) |
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| 377 | { |
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| 378 | MTL_FILE->getline(Buffer, 500); |
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| 379 | if (verbose >= 4) |
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| 380 | printf("found line in mtlFile: %s\n", Buffer); |
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| 381 | |
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| 382 | |
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| 383 | // create new Material |
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| 384 | if (!strncmp(Buffer, "newmtl ", 2)) |
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| 385 | { |
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| 386 | tmpMat = tmpMat->addMaterial(Buffer+7); |
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| 387 | // printf ("%s, %p\n", tmpMat->getName(), tmpMat); |
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| 388 | } |
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| 389 | // setting a illumMode |
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| 390 | else if (!strncmp(Buffer, "illum", 5)) |
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| 391 | { |
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| 392 | tmpMat->setIllum(Buffer+6); |
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| 393 | |
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| 394 | } |
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| 395 | // setting Diffuse Color |
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| 396 | else if (!strncmp(Buffer, "Kd", 2)) |
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| 397 | { |
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| 398 | tmpMat->setDiffuse(Buffer+3); |
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| 399 | } |
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| 400 | // setting Ambient Color |
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| 401 | else if (!strncmp(Buffer, "Ka", 2)) |
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| 402 | { |
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| 403 | tmpMat->setAmbient(Buffer+3); |
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| 404 | } |
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| 405 | // setting Specular Color |
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| 406 | else if (!strncmp(Buffer, "Ks", 2)) |
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| 407 | { |
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| 408 | tmpMat->setSpecular(Buffer+3); |
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| 409 | } |
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| 410 | // setting The Specular Shininess |
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| 411 | else if (!strncmp(Buffer, "Ns", 2)) |
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| 412 | { |
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| 413 | tmpMat->setShininess(Buffer+3); |
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| 414 | } |
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| 415 | // setting up transparency |
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| 416 | else if (!strncmp(Buffer, "d", 1)) |
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| 417 | { |
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| 418 | tmpMat->setTransparency(Buffer+2); |
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| 419 | } |
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| 420 | else if (!strncpy(Buffer, "Tf", 2)) |
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| 421 | { |
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| 422 | tmpMat->setTransparency(Buffer+3); |
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| 423 | } |
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| 424 | |
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| 425 | } |
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| 426 | return true; |
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| 427 | } |
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| 428 | |
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| 429 | /** |
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| 430 | \brief Function that selects a material, if changed in the obj file. |
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| 431 | \param matString the Material that will be set. |
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| 432 | */ |
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| 433 | |
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| 434 | bool Object::readUseMtl (char* matString) |
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| 435 | { |
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| 436 | if (!strcmp (mtlFileName, "")) |
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| 437 | { |
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| 438 | if (verbose >= 1) |
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| 439 | printf ("Not using new defined material, because no mtlFile found yet\n"); |
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| 440 | return false; |
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| 441 | } |
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| 442 | |
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| 443 | if (faceMode != -1) |
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| 444 | glEnd(); |
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| 445 | faceMode = 0; |
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| 446 | if (verbose >= 2) |
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| 447 | printf ("using material %s for coming Faces.\n", matString); |
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| 448 | material->search(matString)->select(); |
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| 449 | } |
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| 450 | |
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| 451 | /** |
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| 452 | \brief Includes a default object |
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| 453 | This will inject a Cube, because this is the most basic object. |
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| 454 | */ |
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| 455 | void Object::BoxObject(void) |
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| 456 | { |
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| 457 | readVertex ("-0.500000 -0.500000 0.500000"); |
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| 458 | readVertex ("0.500000 -0.500000 0.500000"); |
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| 459 | readVertex ("-0.500000 0.500000 0.500000"); |
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| 460 | readVertex ("0.500000 0.500000 0.500000"); |
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| 461 | readVertex ("-0.500000 0.500000 -0.500000"); |
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| 462 | readVertex ("0.500000 0.500000 -0.500000"); |
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| 463 | readVertex ("-0.500000 -0.500000 -0.500000"); |
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| 464 | readVertex ("0.500000 -0.500000 -0.500000"); |
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| 465 | readVertexTexture ("0.000000 0.000000"); |
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| 466 | readVertexTexture ("1.000000 0.000000"); |
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| 467 | readVertexTexture ("0.000000 1.000000"); |
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| 468 | readVertexTexture ("1.000000 1.000000"); |
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| 469 | readVertexTexture ("0.000000 2.000000"); |
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| 470 | readVertexTexture ("1.000000 2.000000"); |
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| 471 | readVertexTexture ("0.000000 3.000000"); |
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| 472 | readVertexTexture ("1.000000 3.000000"); |
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| 473 | readVertexTexture ("0.000000 4.000000"); |
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| 474 | readVertexTexture ("1.000000 4.000000"); |
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| 475 | readVertexTexture ("2.000000 0.000000"); |
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| 476 | readVertexTexture ("2.000000 1.000000"); |
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| 477 | readVertexTexture ("-1.000000 0.000000"); |
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| 478 | readVertexTexture ("-1.000000 1.000000"); |
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| 479 | |
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| 480 | readVertexNormal ("0.000000 0.000000 1.000000"); |
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| 481 | readVertexNormal ("0.000000 0.000000 1.000000"); |
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| 482 | readVertexNormal ("0.000000 0.000000 1.000000"); |
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| 483 | readVertexNormal ("0.000000 0.000000 1.000000"); |
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| 484 | readVertexNormal ("0.000000 1.000000 0.000000"); |
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| 485 | readVertexNormal ("0.000000 1.000000 0.000000"); |
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| 486 | readVertexNormal ("0.000000 1.000000 0.000000"); |
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| 487 | readVertexNormal ("0.000000 1.000000 0.000000"); |
|---|
| 488 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
|---|
| 489 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
|---|
| 490 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
|---|
| 491 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
|---|
| 492 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
|---|
| 493 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
|---|
| 494 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
|---|
| 495 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
|---|
| 496 | readVertexNormal ("1.000000 0.000000 0.000000"); |
|---|
| 497 | readVertexNormal ("1.000000 0.000000 0.000000"); |
|---|
| 498 | readVertexNormal ("1.000000 0.000000 0.000000"); |
|---|
| 499 | readVertexNormal ("1.000000 0.000000 0.000000"); |
|---|
| 500 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
|---|
| 501 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
|---|
| 502 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
|---|
| 503 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
|---|
| 504 | |
|---|
| 505 | readFace ("1/1/1 2/2/2 4/4/3 3/3/4"); |
|---|
| 506 | readFace ("3/3/5 4/4/6 6/6/7 5/5/8"); |
|---|
| 507 | readFace ("5/5/9 6/6/10 8/8/11 7/7/12"); |
|---|
| 508 | readFace ("7/7/13 8/8/14 2/10/15 1/9/16"); |
|---|
| 509 | readFace ("2/2/17 8/11/18 6/12/19 4/4/20"); |
|---|
| 510 | readFace ("7/13/21 1/1/22 3/3/23 5/14/24"); |
|---|
| 511 | } |
|---|