| 1 | /*! |
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| 2 | \file material.h |
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| 3 | \brief Contains the Material Class that handles Material for 3D-Objects. |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _MATERIAL_H |
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| 7 | #define _MATERIAL_H |
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| 8 | |
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| 9 | extern int verbose; //!< will be obsolete soon. |
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| 10 | |
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| 11 | #include <GL/gl.h> |
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| 12 | #include <GL/glu.h> |
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| 13 | #include <SDL/SDL.h> |
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| 14 | #include <stdlib.h> |
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| 15 | #include <fstream> |
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| 16 | |
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| 17 | //! Class to handle Materials. |
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| 18 | class Material |
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| 19 | { |
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| 20 | public: |
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| 21 | Material (); |
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| 22 | Material (char* mtlName); |
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| 23 | Material* addMaterial(char* mtlName); |
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| 24 | |
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| 25 | void init(void); |
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| 26 | ~Material (); |
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| 27 | |
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| 28 | GLuint diffuseTexture; |
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| 29 | GLuint ambientTexture; |
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| 30 | GLuint specularTexture; |
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| 31 | |
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| 32 | bool diffuseTextureSet; |
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| 33 | bool ambientTextureSet; |
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| 34 | bool specularTextureSet; |
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| 35 | |
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| 36 | void setName (char* mtlName); |
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| 37 | char* getName (void); |
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| 38 | void setIllum (int illum); |
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| 39 | void setIllum (char* illum); |
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| 40 | void setDiffuse (float r, float g, float b); |
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| 41 | void setDiffuse (char* rgb); |
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| 42 | void setAmbient (float r, float g, float b); |
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| 43 | void setAmbient (char* rgb); |
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| 44 | void setSpecular (float r, float g, float b); |
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| 45 | void setSpecular (char* rgb); |
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| 46 | void setShininess (float shini); |
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| 47 | void setShininess (char* shini); |
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| 48 | void setTransparency (float trans); |
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| 49 | void setTransparency (char* trans); |
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| 50 | |
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| 51 | // MAPPING // |
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| 52 | void setDiffuseMap(char* dMap); |
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| 53 | void setAmbientMap(char* aMap); |
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| 54 | void setSpecularMap(char* sMap); |
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| 55 | void setBump(char* bump); |
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| 56 | |
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| 57 | bool loadBMP (char* bmpName, GLuint* texture); |
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| 58 | |
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| 59 | |
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| 60 | Material* search (char* mtlName); |
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| 61 | |
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| 62 | bool select (void); |
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| 63 | |
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| 64 | Material* nextMat; //!< pointer to the Next Material of the List. NULL if no next exists. |
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| 65 | |
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| 66 | private: |
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| 67 | char* name; |
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| 68 | int illumModel; |
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| 69 | float diffuse [4]; |
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| 70 | float ambient [4]; |
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| 71 | float specular [4]; |
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| 72 | float shininess; |
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| 73 | float transparency; |
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| 74 | |
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| 75 | }; |
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| 76 | #endif |
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