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source: orxonox.OLD/orxonox/trunk/importer/material.cc @ 3186

Last change on this file since 3186 was 3186, checked in by bensch, 19 years ago

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15   TGA-code: borrowed from nehe-Tutorials
16
17*/
18
19#include "material.h"
20
21// headers only for PathList
22#include <unistd.h>
23#include <sys/types.h>
24#include <sys/stat.h>
25#include <stdlib.h>
26#include <fstream>
27
28using namespace std;
29
30/**
31   \brief creates a ned PathList.
32   
33   It is a good idea to use this as an initial List,
34   because if you give on a name the Path will not be checked for its existence.
35*/
36PathList::PathList()
37{
38  pathName = NULL;
39  next = NULL;
40}
41
42/**
43   \brief Creates a new PathList with a Name.
44   \param pName the Name of The Path.
45
46   This function just adds the Path without checking if it exists.
47*/
48PathList::PathList(char* pName)
49{
50  pathName = new char [strlen(pName)+1];
51  strcpy (pathName, pName);
52  next = NULL;
53}
54
55/**
56   \brief destroys a PathList
57
58   It does this by deleting the Name and then delete its preceding PathList.
59*/
60PathList::~PathList()
61{
62  if (pathName)
63    delete []pathName;
64  if (next)
65    delete next;
66}
67
68/**
69   \brief Adds a new Pathlist Element.
70   \param pName
71   
72   Adding a Path automatically checks if the Path exists,
73   and if it does not it will not add it to the List.
74*/
75void PathList::addPath (char* pName)
76{
77  if (pName[0] == '\0')
78    {
79      if (verbose >=3)
80        printf("not Adding empty Path to the List.\n");
81      return;
82    }
83  char* tmpPName = new char[strlen(pName)];
84  strncpy(tmpPName, pName, strlen(pName)-1);
85  tmpPName[strlen(pName)-1] = '\0';
86  printf ("%s\n",tmpPName);
87  if (access (tmpPName, F_OK) == 0)
88    {
89      struct stat status;
90      stat(tmpPName, &status);
91      if (status.st_mode & S_IFDIR)
92        {
93          if (verbose >=2)
94            printf ("Adding Path %s to the PathList.\n", pName);
95          PathList* tmpPathList = this;
96          while (tmpPathList->next)
97            tmpPathList = tmpPathList->next;
98          tmpPathList->next = new PathList(pName);
99        }
100      else
101        if (verbose >=1)
102          printf ("You tried to add non-folder %s to a PathList.\n", tmpPName);
103    }
104  else
105    if (verbose >=1)
106      printf ("You tried to add non-existing folder %s to a PathList.\n", tmpPName);
107  delete []tmpPName;
108}
109
110/**
111   \brief creates a default Material with no Name
112   normally you call this to create a material List (for an obj-file) and then append with addMaterial()
113*/
114Material::Material()
115{
116  init();
117 
118  setName ("");
119}
120
121/**
122   \brief creates a Material.
123   \param mtlName Name of the Material to be added to the Material List
124*/
125Material::Material (char* mtlName)
126{
127  init();
128 
129  setName (mtlName);
130}
131
132/**
133    \brief deletes a Material
134*/
135Material::~Material()
136{
137  if (verbose >= 2)
138    printf ("delete Material %s.\n", name);
139  if (name)
140    delete []name;
141  if (diffuseTextureSet)
142    glDeleteTextures (1, &diffuseTexture);
143  if (nextMat)
144    delete nextMat;
145}
146
147/**
148   \brief adds a new Material to the List.
149   this Function will append a new Material to the end of a Material List.
150   \param mtlName The name of the Material to be added.
151*/
152Material* Material::addMaterial(char* mtlName)
153{
154  if (verbose >=2)
155    printf ("adding Material %s.\n", mtlName);
156   Material* tmpMat = this;
157  while (tmpMat->nextMat != NULL)
158    {
159      tmpMat = tmpMat->nextMat;
160    }
161  tmpMat->nextMat = new Material(mtlName);
162  return tmpMat->nextMat;
163 
164}
165
166/**
167   \brief initializes a new Material with its default Values
168*/
169void Material::init(void)
170{
171  if (verbose >= 3)
172    printf ("initializing new Material.\n");
173  nextMat = NULL;
174  name ="";
175  setIllum(1);
176  setDiffuse(0,0,0);
177  setAmbient(0,0,0);
178  setSpecular(.5,.5,.5);
179  setShininess(2.0);
180  setTransparency(0.0);
181
182  if (!pathList)
183    pathList = new PathList("");
184
185
186  diffuseTextureSet = false;
187  ambientTextureSet = false;
188  specularTextureSet = false;
189
190 
191}
192
193PathList *Material::pathList = NULL;
194
195/**
196   \brief Search for a Material called mtlName
197   \param mtlName the Name of the Material to search for
198   \returns Material named mtlName if it is found. NULL otherwise.
199*/
200Material* Material::search (char* mtlName)
201{
202  if (verbose >=3)
203    printf ("Searching for material %s", mtlName);
204  Material* searcher = this;
205  while (searcher != NULL)
206    {
207      if (verbose >= 3)
208        printf (".");
209      if (!strcmp (searcher->getName(), mtlName))
210        {
211          if (verbose >= 3)
212            printf ("found.\n");
213          return searcher;
214        }
215      searcher = searcher->nextMat;
216    }
217  if (verbose >=3)
218    printf ("not found\n");
219  return NULL;
220}
221
222/**
223   \brief sets the material with which the following Faces will be painted
224*/
225bool Material::select (void)
226{
227  // setting diffuse color
228  //  glColor3f (diffuse[0], diffuse[1], diffuse[2]);
229  glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);
230
231  // setting ambient color
232  glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);
233
234  // setting up Sprecular
235  glMaterialfv(GL_FRONT, GL_SPECULAR, specular);
236
237  // setting up Shininess
238  glMaterialf(GL_FRONT, GL_SHININESS, shininess);
239 
240  // setting illumination Model
241  if (illumModel == 1)
242    glShadeModel(GL_FLAT);
243  else if (illumModel >= 2)
244    glShadeModel(GL_SMOOTH);
245
246  if (diffuseTextureSet)
247    glBindTexture(GL_TEXTURE_2D, diffuseTexture);
248  else
249    glBindTexture(GL_TEXTURE_2D, 0);
250 
251}
252
253
254/**
255   \brief Set the Name of the Material. (Important for searching)
256   \param mtlName the Name of the Material to be set.
257*/ 
258void Material::setName (char* mtlName)
259{
260  name = new char [strlen(mtlName)+1];
261  strcpy(name, mtlName);
262  if (verbose >= 3)
263    printf("setting Material Name to %s.\n", name);
264
265  //  printf ("adding new Material: %s, %p\n", this->getName(), this);
266
267}
268/**
269   \returns The Name of The Material
270*/
271char* Material::getName (void)
272{
273  return name;
274}
275
276/**
277   \brief Sets the Material Illumination Model.
278   \brief illu illumination Model in int form
279*/
280void Material::setIllum (int illum)
281{
282  if (verbose >= 3)
283    printf("setting illumModel of Material %s to %i\n", name, illum);
284  illumModel = illum;
285  //  printf ("setting illumModel to: %i\n", illumModel);
286}
287/**
288   \brief Sets the Material Illumination Model.
289   \brief illu illumination Model in char* form
290*/void Material::setIllum (char* illum)
291{
292  setIllum (atoi(illum));
293}
294
295/**
296   \brief Sets the Material Diffuse Color.
297   \param r Red Color Channel.
298   \param g Green Color Channel.
299   \param b Blue Color Channel.
300*/
301void Material::setDiffuse (float r, float g, float b)
302{
303  if (verbose >= 3)
304    printf ("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b);
305  diffuse[0] = r;
306  diffuse[1] = g;
307  diffuse[2] = b; 
308  diffuse[3] = 1.0;
309
310}
311/**
312   \brief Sets the Material Diffuse Color.
313   \param rgb The red, green, blue channel in char format (with spaces between them)
314*/
315void Material::setDiffuse (char* rgb)
316{
317  float r,g,b;
318  sscanf (rgb, "%f %f %f", &r, &g, &b);
319  setDiffuse (r, g, b);
320}
321
322/**
323   \brief Sets the Material Ambient Color.
324   \param r Red Color Channel.
325   \param g Green Color Channel.
326   \param b Blue Color Channel.
327*/
328void Material::setAmbient (float r, float g, float b)
329{
330  if (verbose >=3)
331    printf ("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b);
332  ambient[0] = r;
333  ambient[1] = g;
334  ambient[2] = b;
335  ambient[3] = 1.0;
336}
337/**
338   \brief Sets the Material Ambient Color.
339   \param rgb The red, green, blue channel in char format (with spaces between them)
340*/
341void Material::setAmbient (char* rgb)
342{
343  float r,g,b;
344  sscanf (rgb, "%f %f %f", &r, &g, &b);
345  setAmbient (r, g, b);
346}
347
348/**
349   \brief Sets the Material Specular Color.
350   \param r Red Color Channel.
351   \param g Green Color Channel.
352   \param b Blue Color Channel.
353*/
354void Material::setSpecular (float r, float g, float b)
355{
356  if (verbose >= 3)
357    printf ("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b);
358  specular[0] = r;
359  specular[1] = g;
360  specular[2] = b;
361  specular[3] = 1.0;
362 }
363/**
364   \brief Sets the Material Specular Color.
365   \param rgb The red, green, blue channel in char format (with spaces between them)
366*/
367void Material::setSpecular (char* rgb)
368{
369  float r,g,b;
370  sscanf (rgb, "%f %f %f", &r, &g, &b);
371  setSpecular (r, g, b);
372}
373
374/**
375   \brief Sets the Material Shininess.
376   \param shini stes the Shininess from float.
377*/
378void Material::setShininess (float shini)
379{
380  shininess = shini;
381}
382/**
383   \brief Sets the Material Shininess.
384   \param shini stes the Shininess from char*.
385*/
386void Material::setShininess (char* shini)
387{
388  setShininess (atof(shini));
389}
390
391/**
392   \brief Sets the Material Transparency.
393   \param trans stes the Transparency from int.
394*/
395void Material::setTransparency (float trans)
396{
397  if (verbose >= 3)
398    printf ("setting Transparency of Material %s to %f.\n", name, trans);
399  transparency = trans;
400}
401/**
402   \brief Sets the Material Transparency.
403   \param trans stes the Transparency from char*.
404*/
405void Material::setTransparency (char* trans)
406{
407  setTransparency (atof(trans));
408}
409
410/**
411   \brief Adds a Texture Path to the List of already existing Paths
412   \param pathName The Path to add.
413*/
414void Material::addTexturePath(char* pathName)
415{
416  pathList->addPath (pathName);
417}
418
419/**
420   \brief Searches for a Texture inside one of the defined Paths
421   \param texName The name of the texture o search for.
422   \returns pathName+texName if texName was found in the pathList. NULL if the Texture is not found.
423*/
424char* Material::searchTextureInPaths(char* texName) const
425{
426  char* tmpName = NULL;
427  PathList* pList = pathList;
428  while (pList)
429    {
430      if (pList->pathName)
431        {
432          tmpName = new char [strlen(pList->pathName)+strlen(texName)+1];
433          strcpy(tmpName, pList->pathName);
434        }
435      else
436        {
437          tmpName = new char [strlen(texName)+1];
438          tmpName[0]='\0';
439        }
440      strcat(tmpName, texName);
441      printf("%s\n", tmpName);
442      if (access (tmpName, F_OK) == 0)
443        return tmpName;
444     
445      if (tmpName)
446        delete []tmpName;
447      tmpName = NULL;
448      pList = pList->next;
449    }
450  return NULL;
451}
452
453
454// MAPPING //
455
456/**
457   \brief Sets the Materials Diffuse Map
458   \param dMap the Name of the Image to Use
459*/
460void Material::setDiffuseMap(char* dMap)
461{
462  if (verbose>=2)
463    printf ("setting Diffuse Map %s\n", dMap);
464
465  //  diffuseTextureSet = loadBMP(dMap, &diffuseTexture);
466  diffuseTextureSet = loadImage(dMap, &diffuseTexture);
467
468}
469
470/**
471   \brief Sets the Materials Ambient Map
472   \param aMap the Name of the Image to Use
473*/
474void Material::setAmbientMap(char* aMap)
475{
476  SDL_Surface* ambientMap;
477
478}
479
480/**
481   \brief Sets the Materials Specular Map
482   \param sMap the Name of the Image to Use
483*/
484void Material::setSpecularMap(char* sMap)
485{
486  SDL_Surface* specularMap;
487
488}
489
490/**
491   \brief Sets the Materials Bumpiness
492   \param bump the Name of the Image to Use
493*/
494void Material::setBump(char* bump)
495{
496
497}
498
499/**
500   \brief Loads a Texture to the openGL-environment.
501   \param pImage The Image to load to openGL
502   \param texture The Texture to apply it to.
503*/
504bool Material::loadTexToGL (Image* pImage, GLuint* texture)
505{
506  if (verbose >=3)
507    printf ("Loading texture to OpenGL-Environment.\n");
508  glGenTextures(1, texture);
509  glBindTexture(GL_TEXTURE_2D, *texture);
510  /* not Working, and not needed.
511  glTexImage2D( GL_TEXTURE_2D, 0, 3, width,
512                height, 0, GL_BGR,
513                GL_UNSIGNED_BYTE, map->pixels );
514  */ 
515  gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pImage->width, pImage->height, GL_RGB, GL_UNSIGNED_BYTE, pImage->data);
516 
517  glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
518  glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR); 
519}
520
521
522#ifdef HAVE_SDL_SDL_IMAGE_H
523bool Material::loadImage(char* imageName, GLuint* texture)
524{
525  char* imgNameWithPath = searchTextureInPaths(imageName);
526  if (imgNameWithPath)
527    {
528      SDL_Surface* map;
529      Image* pImage = new Image;
530      map=IMG_Load(imgNameWithPath);
531      if(!map)
532        {
533          printf("IMG_Load: %s\n", IMG_GetError());
534          return false;
535        }
536      pImage->height = map->h;
537      pImage->width  = map->w;
538      pImage->data   = (GLubyte*)map->pixels;
539      if( !IMG_isPNG(SDL_RWFromFile(imgNameWithPath, "rb")) && !IMG_isJPG(SDL_RWFromFile(imgNameWithPath, "rb")))
540        for (int i=0;i<map->h * map->w *3;i+=3)
541          { 
542            GLuint temp = pImage->data[i];
543            pImage->data[i] = pImage->data[i+2];
544            pImage->data[i+2] = temp;
545          }
546      loadTexToGL (pImage, texture);
547    }
548  else
549    {
550      if (verbose >=1)
551        printf ("Image not Found: %s\n", imgNameWithPath);
552      return false;
553    }
554}
555
556
557#else /* HAVE_SDL_SDL_IMAGE_H */
558/**
559   \brief Makes the Programm ready to Read-in a texture-File
560   1. Checks what type of Image should be imported
561   2. ToDO: Checks where to find the Image
562*/
563bool Material::loadImage(char* imageName, GLuint* texture)
564{
565  char* imgNameWithPath = searchTextureInPaths(imageName);
566  if (imgNameWithPath)
567    {
568      if (!strncmp(imgNameWithPath+strlen(imgNameWithPath)-4, ".bmp", 4))
569        {
570          if (verbose >=2)
571            printf ("Requested bmp-image. Trying to Import.\n");
572          return loadBMP(imgNameWithPath, texture);
573        }
574     
575      else if (!strncmp(imgNameWithPath+strlen(imgNameWithPath)-4, ".jpg", 4) || !strncmp(imgNameWithPath+strlen(imgNameWithPath)-5, ".jpg", 5))
576        {
577          if (verbose >=2)
578            printf ("Requested jpeg-image. Trying to Import\n");
579          return loadJPG(imgNameWithPath, texture);
580        }
581      else if (!strncmp(imgNameWithPath+strlen(imgNameWithPath)-4, ".tga", 4))
582        {
583          if (verbose >=2)
584            printf ("Requested tga-image. Trying to Import\n");
585          return loadTGA(imgNameWithPath, texture);
586        }
587      else if (!strncmp(imgNameWithPath+strlen(imgNameWithPath)-4, ".png", 4))
588        {
589          if (verbose >=2)
590            printf ("Requested png-image. Trying to Import\n");
591          return loadPNG(imgNameWithPath, texture);
592        }
593      else
594        {
595          if (verbose >=1)
596            printf ("Requested Image was not recognized in its type. (Maybe a type-Cast-error.)\n FileName: %s", imgNameWithPath);
597          return false;
598        }
599    }
600  else
601    {
602      if (verbose >=1)
603        printf ("Image not Found: %s\n", imgNameWithPath);
604      return false;
605    }
606}
607
608/**
609   \brief reads in a Windows BMP-file, and imports it to openGL.
610   \param bmpName The name of the Image to load.
611   \param texture A pointer to the Texture which should be read to.
612*/
613bool Material::loadBMP (char* bmpName, GLuint* texture)
614{
615  Image* pImage = new Image;
616  FILE *file;
617  unsigned long size;                 // size of the image in bytes.
618  unsigned long i;                    // standard counter.
619  unsigned short int planes;          // number of planes in image (must be 1)
620  unsigned short int bpp;             // number of bits per pixel (must be 24)
621  GLuint temp;                          // temporary color storage for bgr-rgb conversion.
622
623  // make sure the file is there.
624  if ((file = fopen(bmpName, "rb"))==NULL)
625    {
626      if (verbose >=1)
627        printf("File Not Found : %s\n",bmpName);
628      return false;
629    }
630  // seek through the bmp header, up to the width/height:
631  fseek(file, 18, SEEK_CUR);
632 
633  // read the width
634  if ((i = fread(&pImage->width, 4, 1, file)) != 1) 
635    {
636      if (verbose >=1)
637        printf("Error reading width from %s.\n", bmpName);
638      return false;
639    }
640  // read the height
641  if ((i = fread(&pImage->height, 4, 1, file)) != 1) 
642    {
643      if (verbose>=1)
644        printf("Error reading height from %s.\n", bmpName);
645      return false;
646    }
647 
648  // calculate the size (assuming 24 bits or 3 bytes per pixel).
649  size = pImage->width * pImage->height * 3;
650 
651  // read the planes
652  if ((fread(&planes, 2, 1, file)) != 1) 
653    {
654      if (verbose>=1)
655        printf("Error reading planes from %s.\n", bmpName);
656      return false;
657    }
658  if (planes != 1) 
659    {
660      if (verbose>=1)
661        printf("Planes from %s is not 1: %u\n", bmpName, planes);
662      return false;
663    }
664 
665  // read the bpp
666  if ((i = fread(&bpp, 2, 1, file)) != 1) 
667    {
668      if (verbose>=1)
669        printf("Error reading bpp from %s.\n", bmpName);
670      return false;
671    }
672  if (bpp != 24) 
673    {
674      if (verbose>=1)
675        printf("Bpp from %s is not 24: %u\n", bmpName, bpp);
676      return false;
677    }
678 
679  // seek past the rest of the bitmap header.
680  fseek(file, 24, SEEK_CUR);
681 
682  // read the data.
683  pImage->data = (GLubyte *) malloc(size);
684  if (pImage->data == NULL) 
685    {
686      if (verbose>=1)
687        printf("Error allocating memory for color-corrected image data");
688      return false;     
689    }
690 
691  if ((i = fread(pImage->data, size, 1, file)) != 1) 
692    {
693      if (verbose>=1)
694        printf("Error reading image data from %s.\n", bmpName);
695      return false;
696    }
697  fclose(file);
698
699  // reverse all of the colors. (bgr -> rgb)
700  for (i=0;i<size;i+=3) 
701    { 
702      temp = pImage->data[i];
703      pImage->data[i] = pImage->data[i+2];
704      pImage->data[i+2] = temp;
705    }
706  loadTexToGL (pImage, texture);
707 
708  return true;
709
710  if (pImage)
711    {
712      if (pImage->data)
713        {
714          free(pImage->data);
715        }
716     
717      free(pImage);
718    }
719
720}
721
722/**
723   \brief reads in a jpg-file
724   \param jpgName the Name of the Image to load
725   \param texture a reference to the Texture to write the image to
726*/
727bool Material::loadJPG (char* jpgName, GLuint* texture)
728{
729#ifdef HAVE_JPEGLIB_H
730  struct jpeg_decompress_struct cinfo;
731  Image *pImage = NULL;
732  FILE *pFile;
733 
734  // Open a file pointer to the jpeg file and check if it was found and opened
735  if((pFile = fopen(jpgName, "rb")) == NULL) 
736    {
737      // Display an error message saying the file was not found, then return NULL
738      printf("Unable to load JPG File %s.\n", jpgName);
739      return false;
740    }
741 
742  // Create an error handler
743  jpeg_error_mgr jerr;
744 
745  // Have our compression info object point to the error handler address
746  cinfo.err = jpeg_std_error(&jerr);
747 
748  // Initialize the decompression object
749  jpeg_create_decompress(&cinfo);
750 
751  // Specify the data source (Our file pointer)
752  jpeg_stdio_src(&cinfo, pFile);
753 
754  // Allocate the structure that will hold our eventual jpeg data (must free it!)
755  pImage = (Image*)malloc(sizeof(Image));
756 
757  // DECOFING
758  // Read in the header of the jpeg file
759  jpeg_read_header(&cinfo, TRUE);
760 
761  // Start to decompress the jpeg file with our compression info
762  jpeg_start_decompress(&cinfo);
763 
764  // Get the image dimensions and row span to read in the pixel data
765  pImage->rowSpan = cinfo.image_width * cinfo.num_components;
766  pImage->width   = cinfo.image_width;
767  pImage->height   = cinfo.image_height;
768 
769  // Allocate memory for the pixel buffer
770  pImage->data = new unsigned char[pImage->rowSpan * pImage->height];
771 
772  // Here we use the library's state variable cinfo.output_scanline as the
773  // loop counter, so that we don't have to keep track ourselves.
774 
775  // Create an array of row pointers
776  unsigned char** rowPtr = new unsigned char*[pImage->height];
777  for (int i = 0; i < pImage->height; i++)
778    rowPtr[i] = &(pImage->data[i*pImage->rowSpan]);
779 
780  // Now comes the juice of our work, here we extract all the pixel data
781  int rowsRead = 0;
782  while (cinfo.output_scanline < cinfo.output_height) 
783    {
784      // Read in the current row of pixels and increase the rowsRead count
785      rowsRead += jpeg_read_scanlines(&cinfo, &rowPtr[rowsRead], cinfo.output_height - rowsRead);
786    }
787 
788  // Delete the temporary row pointers
789  delete [] rowPtr;
790 
791  // Finish decompressing the data
792  jpeg_finish_decompress(&cinfo);//  decodeJPG(&cinfo, pImage);
793 
794  // This releases all the stored memory for reading and decoding the jpeg
795  jpeg_destroy_decompress(&cinfo);
796 
797  // Close the file pointer that opened the file
798  fclose(pFile);
799 
800
801  if(pImage == NULL)
802    exit(0);
803 
804  loadTexToGL (pImage, texture);
805  if (pImage)
806    {
807      if (pImage->data)
808        {
809          free(pImage->data);
810        }
811     
812      free(pImage);
813    }
814  return true;
815#else /* HAVE_JPEGLIB_H */
816  if (verbose >=1)
817    printf ("sorry, but you did not compile with jpeg-support.\nEither install SDL_image or jpeglib, and recompile to see the image\n");
818  return false;
819#endif /* HAVE_JPEGLIB_H */
820
821}
822
823/**
824   \brief reads in a tga-file
825   \param tgaName the Name of the Image to load
826   \param texture a reference to the Texture to write the image to
827*/
828bool Material::loadTGA(const char * tgaName, GLuint* texture)
829{
830  typedef struct
831  {
832    GLubyte Header[12];
833  } TGAHeader;
834  TGAHeader tgaHeader;                 
835 
836  GLubyte uTGAcompare[12] = {0,0,2, 0,0,0,0,0,0,0,0,0}; // Uncompressed TGA Header
837  GLubyte cTGAcompare[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; // Compressed TGA Header
838  FILE * fTGA;
839  fTGA = fopen(tgaName, "rb");
840
841  if(fTGA == NULL)
842    {
843      printf("Error could not open texture file: %s\n", tgaName);
844      return false;
845    }
846 
847  if(fread(&tgaHeader, sizeof(TGAHeader), 1, fTGA) == 0)
848    {
849      printf("Error could not read file header of %s\n", tgaName);
850      if(fTGA != NULL)
851        {
852          fclose(fTGA);
853        }
854      return false;
855    }
856 
857  if(memcmp(uTGAcompare, &tgaHeader, sizeof(TGAHeader)) == 0)
858    {
859      loadUncompressedTGA(tgaName, fTGA, texture);
860      if (fTGA)
861        fclose (fTGA);
862    }
863  else if(memcmp(cTGAcompare, &tgaHeader, sizeof(TGAHeader)) == 0)
864    {
865      loadCompressedTGA(tgaName, fTGA, texture);
866        if (fTGA)
867          fclose (fTGA);
868    }
869  else
870    {
871      printf("Error TGA file be type 2 or type 10\n");
872      if (fTGA)
873        fclose(fTGA);
874      return false;
875    }
876  return true;
877}
878
879/**
880   \brief reads in an uncompressed tga-file
881   \param filename the Name of the Image to load
882   \param fTGA a Pointer to a File, that should be read
883   \param texture a reference to the Texture to write the image to
884*/
885bool Material::loadUncompressedTGA(const char * filename, FILE * fTGA, GLuint* texture)
886{
887  GLubyte header[6];      // First 6 Useful Bytes From The Header
888  GLuint  bytesPerPixel;  // Holds Number Of Bytes Per Pixel Used In The TGA File
889  GLuint  imageSize;      // Used To Store The Image Size When Setting Aside Ram
890  GLuint  temp;           // Temporary Variable
891  GLuint  type;
892  GLuint  Height;         // Height of Image
893  GLuint  Width;          // Width of Image
894  GLuint  Bpp;            // Bits Per Pixel
895
896  Image* pImage = new Image;
897  GLuint cswap;
898  if(fread(header, sizeof(header), 1, fTGA) == 0)
899    {
900      printf("Error could not read info header\n");
901      return false;
902    }
903 
904  Width = pImage->width  = header[1] * 256 + header[0];
905  Height =  pImage->height = header[3] * 256 + header[2];
906  Bpp = pImage->bpp = header[4];
907  // Make sure all information is valid
908  if((pImage->width <= 0) || (pImage->height <= 0) || ((pImage->bpp != 24) && (pImage->bpp !=32)))
909    {
910      printf("Error invalid texture information\n");
911      return false;
912    }
913 
914  if(pImage->bpp == 24) 
915    {
916      pImage->type = GL_RGB;
917    }
918  else
919    {
920      pImage->type = GL_RGBA;
921    }
922 
923  bytesPerPixel = (Bpp / 8);
924  imageSize = (bytesPerPixel * Width * Height);
925  pImage->data = (GLubyte*) malloc(imageSize);
926 
927  if(pImage->data == NULL)
928    {
929      printf("Error could not allocate memory for image\n");
930      return false;
931    }
932 
933  if(fread(pImage->data, 1, imageSize, fTGA) != imageSize)
934    {
935      printf("Error could not read image data\n");
936      if(pImage->data != NULL)
937        {
938          free(pImage->data);
939        }
940      return false;
941    }
942 
943  for(cswap = 0; cswap < (int)imageSize; cswap += bytesPerPixel)
944    {
945      pImage->data[cswap] ^= pImage->data[cswap+2] ^=
946        pImage->data[cswap] ^= pImage->data[cswap+2];
947    }
948 
949  loadTexToGL (pImage, texture);
950
951  return true;
952}
953
954/**
955   \brief reads in a compressed tga-file
956   \param filename the Name of the Image to load
957   \param fTGA a Pointer to a File, that should be read
958   \param texture a reference to the Texture to write the image to
959*/
960bool Material::loadCompressedTGA(const char * filename, FILE * fTGA, GLuint* texture)
961{
962  GLubyte header[6];      // First 6 Useful Bytes From The Header
963  GLuint  bytesPerPixel;  // Holds Number Of Bytes Per Pixel Used In The TGA File
964  GLuint  imageSize;      // Used To Store The Image Size When Setting Aside Ram
965  GLuint  temp;           // Temporary Variable
966  GLuint  type;
967  GLuint  Height;         // Height of Image
968  GLuint  Width;          // Width of Image
969  GLuint  Bpp;            // Bits Per Pixel
970
971  Image* pImage = new Image;
972
973 
974  if(fread(header, sizeof(header), 1, fTGA) == 0)
975    {
976      printf("Error could not read info header\n");
977      return false;
978    }
979 
980  Width = pImage->width  = header[1] * 256 + header[0];
981  Height = pImage->height = header[3] * 256 + header[2];
982  Bpp = pImage->bpp     = header[4];
983
984  GLuint pixelcount     = Height * Width;
985  GLuint currentpixel   = 0;
986  GLuint currentbyte    = 0;
987  GLubyte * colorbuffer = (GLubyte *)malloc(bytesPerPixel);
988
989  //Make sure all pImage info is ok
990  if((pImage->width <= 0) || (pImage->height <= 0) || ((pImage->bpp != 24) && (pImage->bpp !=32)))
991    {
992      printf("Error Invalid pImage information\n");
993      return false;
994    }
995 
996  bytesPerPixel = (Bpp / 8);
997  imageSize             = (bytesPerPixel * Width * Height);
998  pImage->data  = (GLubyte*) malloc(imageSize);
999 
1000  if(pImage->data == NULL)
1001    {
1002      printf("Error could not allocate memory for image\n");
1003      return false;
1004    }
1005 
1006  do
1007    {
1008      GLubyte chunkheader = 0;
1009     
1010      if(fread(&chunkheader, sizeof(GLubyte), 1, fTGA) == 0)
1011        {
1012          printf("Error could not read RLE header\n");
1013          if(pImage->data != NULL)
1014            {
1015              free(pImage->data);
1016            }
1017          return false;
1018        }
1019      // If the ehader is < 128, it means the that is the number of RAW color packets minus 1
1020      if(chunkheader < 128)
1021        {
1022          short counter;
1023          chunkheader++;
1024          // Read RAW color values
1025          for(counter = 0; counter < chunkheader; counter++)
1026            { 
1027              // Try to read 1 pixel
1028              if(fread(colorbuffer, 1, bytesPerPixel, fTGA) != bytesPerPixel)
1029                {
1030                  printf("Error could not read image data\n");
1031                  if(colorbuffer != NULL)
1032                    {
1033                      free(colorbuffer);
1034                    }
1035                 
1036                  if(pImage->data != NULL)
1037                    {
1038                      free(pImage->data);
1039                    }
1040                 
1041                  return false; 
1042                }
1043              // write to memory
1044              // Flip R and B vcolor values around in the process
1045              pImage->data[currentbyte    ] = colorbuffer[2];                               
1046              pImage->data[currentbyte + 1] = colorbuffer[1];
1047              pImage->data[currentbyte + 2] = colorbuffer[0];
1048             
1049              if(bytesPerPixel == 4) // if its a 32 bpp image
1050                {
1051                  pImage->data[currentbyte + 3] = colorbuffer[3];// copy the 4th byte
1052                }
1053             
1054              currentbyte += bytesPerPixel;
1055              currentpixel++;
1056
1057              // Make sure we haven't read too many pixels
1058              if(currentpixel > pixelcount)     
1059                {
1060                  printf("Error too many pixels read\n");
1061                  if(colorbuffer != NULL)
1062                    {
1063                      free(colorbuffer);
1064                    }
1065                 
1066                  if(pImage->data != NULL)
1067                    {
1068                      free(pImage->data);
1069                    }
1070                 
1071                  return false;
1072                }
1073            }
1074        }
1075      // chunkheader > 128 RLE data, next color  reapeated chunkheader - 127 times
1076      else
1077        {
1078          short counter;
1079          chunkheader -= 127;   // Subteact 127 to get rid of the ID bit
1080          if(fread(colorbuffer, 1, bytesPerPixel, fTGA) != bytesPerPixel) // Attempt to read following color values
1081            {
1082              printf("Error could not read from file");
1083              if(colorbuffer != NULL)
1084                {
1085                  free(colorbuffer);
1086                }
1087             
1088              if(pImage->data != NULL)
1089                {
1090                  free(pImage->data);
1091                }
1092             
1093              return false;
1094            }
1095         
1096          for(counter = 0; counter < chunkheader; counter++) //copy the color into the image data as many times as dictated
1097            {                                                   
1098              // switch R and B bytes areound while copying
1099              pImage->data[currentbyte    ] = colorbuffer[2];
1100              pImage->data[currentbyte + 1] = colorbuffer[1];
1101              pImage->data[currentbyte + 2] = colorbuffer[0];
1102             
1103              if(bytesPerPixel == 4)
1104                {
1105                  pImage->data[currentbyte + 3] = colorbuffer[3];
1106                }
1107             
1108              currentbyte += bytesPerPixel;
1109              currentpixel++;
1110             
1111              if(currentpixel > pixelcount)
1112                {
1113                  printf("Error too many pixels read\n");
1114                  if(colorbuffer != NULL)
1115                    {
1116                      free(colorbuffer);
1117                    }
1118                 
1119                  if(pImage->data != NULL)
1120                    {
1121                      free(pImage->data);
1122                    }
1123                 
1124                  return false;
1125                }
1126            }
1127        }
1128    }
1129 
1130  while(currentpixel < pixelcount);     // Loop while there are still pixels left
1131
1132  loadTexToGL (pImage, texture);
1133
1134  return true;
1135}
1136
1137
1138/*
1139static int ST_is_power_of_two(unsigned int number)
1140{
1141  return (number & (number - 1)) == 0;
1142}
1143*/
1144
1145/**
1146   \brief reads in a png-file
1147   \param pngName the Name of the Image to load
1148   \param texture a reference to the Texture to write the image to
1149*/
1150bool Material::loadPNG(const char* pngName, GLuint* texture)
1151{
1152#ifdef HAVE_PNG_H
1153  Image* pImage = new Image;
1154
1155  FILE *PNG_file = fopen(pngName, "rb");
1156  if (PNG_file == NULL)
1157    {
1158      return 0;
1159    }
1160 
1161  GLubyte PNG_header[8];
1162 
1163  fread(PNG_header, 1, 8, PNG_file);
1164  if (png_sig_cmp(PNG_header, 0, 8) != 0)
1165    {
1166      if (verbose >=2)
1167        printf ("Not Recognized as a pngFile\n");
1168      fclose (PNG_file);
1169      return 0;
1170    }
1171 
1172  png_structp PNG_reader = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
1173  if (PNG_reader == NULL)
1174    {
1175      fclose(PNG_file);
1176      return 0;
1177    }
1178 
1179  png_infop PNG_info = png_create_info_struct(PNG_reader);
1180  if (PNG_info == NULL)
1181    {
1182      png_destroy_read_struct(&PNG_reader, NULL, NULL);
1183      fclose(PNG_file);
1184      return 0;
1185    }
1186 
1187  png_infop PNG_end_info = png_create_info_struct(PNG_reader);
1188  if (PNG_end_info == NULL)
1189    {
1190      png_destroy_read_struct(&PNG_reader, &PNG_info, NULL);
1191      fclose(PNG_file);
1192      return 0;
1193    }
1194 
1195  if (setjmp(png_jmpbuf(PNG_reader)))
1196    {
1197      png_destroy_read_struct(&PNG_reader, &PNG_info, &PNG_end_info);
1198      fclose(PNG_file);
1199      return (0);
1200    }
1201 
1202  png_init_io(PNG_reader, PNG_file);
1203  png_set_sig_bytes(PNG_reader, 8);
1204 
1205  png_read_info(PNG_reader, PNG_info);
1206 
1207  pImage->width = png_get_image_width(PNG_reader, PNG_info);
1208  pImage->height = png_get_image_height(PNG_reader, PNG_info);
1209 
1210  png_uint_32 bit_depth, color_type;
1211  bit_depth = png_get_bit_depth(PNG_reader, PNG_info);
1212  color_type = png_get_color_type(PNG_reader, PNG_info);
1213 
1214  if (color_type == PNG_COLOR_TYPE_PALETTE)
1215    {
1216      png_set_palette_to_rgb(PNG_reader);
1217    }
1218 
1219  if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
1220    {
1221      png_set_gray_1_2_4_to_8(PNG_reader);
1222    }
1223 
1224  if (color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
1225    {
1226      png_set_gray_to_rgb(PNG_reader);
1227    }
1228 
1229  if (png_get_valid(PNG_reader, PNG_info, PNG_INFO_tRNS))
1230    {
1231      png_set_tRNS_to_alpha(PNG_reader);
1232    }
1233  else
1234    {
1235      png_set_filler(PNG_reader, 0xff, PNG_FILLER_AFTER);
1236    }
1237 
1238  if (bit_depth == 16)
1239    {
1240      png_set_strip_16(PNG_reader);
1241    }
1242 
1243  png_read_update_info(PNG_reader, PNG_info);
1244 
1245  pImage->data = (png_byte*)malloc(4 * pImage->width * pImage->height);
1246  png_byte** PNG_rows = (png_byte**)malloc(pImage->height * sizeof(png_byte*));
1247 
1248  unsigned int row;
1249  for (row = 0; row < pImage->height; ++row)
1250    {
1251      PNG_rows[pImage->height - 1 - row] = pImage->data + (row * 4 * pImage->width);
1252    }
1253 
1254  png_read_image(PNG_reader, PNG_rows);
1255 
1256  free(PNG_rows);
1257 
1258  png_destroy_read_struct(&PNG_reader, &PNG_info, &PNG_end_info);
1259  fclose(PNG_file);
1260 
1261  /*  if (!ST_is_power_of_two(pImage->width) || !ST_is_power_of_two(pImage->height))
1262    {
1263      free(pImage->data);
1264      return 0;
1265    }
1266  */
1267  loadTexToGL (pImage, texture); 
1268 
1269  free(pImage->data);
1270 
1271  return true;
1272#else /* HAVE_PNG_H */
1273  if (verbose >=1)
1274    printf ("sorry, but you did not compile with png-support.\nEither install SDL_image or libpng, and recompile to see the image\n");
1275  return false;
1276#endif /* HAVE_PNG_H */
1277
1278}
1279
1280#endif /* HAVE_SDL_SDL_IMAGE_H */
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