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Last change
on this file since 2953 was
2952,
checked in by bensch, 21 years ago
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orxonox/trunk/importer: rotation with quaternion implemented (thanks for quaternion and vector classes). Only left and right are wrong now
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File size:
485 bytes
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| 1 | #ifndef _FRAMEWORK_H |
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| 2 | #define _FRAMEWORK_H |
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| 3 | |
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| 4 | #include "windowHandler.h" // Include the Whandler Basecode |
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| 5 | #include "object.h" |
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| 6 | #include "vector.h" |
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| 7 | |
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| 8 | float rotatorP; |
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| 9 | float rotatorV; |
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| 10 | |
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| 11 | float dist; |
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| 12 | float zoomTo; |
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| 13 | |
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| 14 | Uint32 lastFrame; |
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| 15 | Uint32 currFrame; |
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| 16 | Uint32 dt; |
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| 17 | |
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| 18 | |
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| 19 | Vector dir; |
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| 20 | Vector M; |
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| 21 | Vector p1; |
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| 22 | Vector p2; |
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| 23 | Vector rotAxis; |
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| 24 | float rotAngle; |
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| 25 | Quaternion rotQ; |
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| 26 | |
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| 27 | bool mouse1Down; |
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| 28 | |
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| 29 | WindowHandler wHandler; // Create an instance of the whandler basecode class |
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| 30 | Object* obj; |
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| 31 | |
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| 32 | |
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| 33 | #endif /* _FRAMEWORK_H */ |
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