| 
                Last change
                  on this file since 3548 was
                  2551,
                  checked in by patrick, 21 years ago
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orxonox/trunk: minor changes - enhanced sc controll, fixed uncontrolled rotation effect, added some debug outputs for testing purposes, reformatted some src files from win style but not all 
 
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            File size:
            748 bytes
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| [2551] | 1 |  | 
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 | 2 |  | 
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 | 3 | Matrixes Theory | 
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 | 4 | =============== | 
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 | 5 | Very important to express any rotation for OpenGL. | 
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 | 6 |  | 
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 | 7 | A very simple and though not too deep introduction, contains also a good Quaternion introduction: | 
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 | 8 | http://skal.planet-d.net/demo/matrixfaq.html | 
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 | 9 |  | 
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 | 10 | Specialy Matrix Rotations: | 
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 | 11 | http://mathworld.wolfram.com/RotaionMatrix.html | 
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 | 12 |  | 
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 | 13 | OpenGL Transformation/Rotation Matrixes: | 
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 | 14 | http://nehe.gamdev.net/data/articles/article.asp?article=02 | 
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 | 15 |  | 
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 | 16 |  | 
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 | 17 | Quaternion Mathematics | 
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 | 18 | ====================== | 
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 | 19 | Orientations can be represented as Quaternions. They make it simpler and, in tearm of CPU-Time, cheaper to calculate rotations. | 
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 | 20 |  | 
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 | 21 | A good and understandable introduction can be found here: | 
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 | 22 | http://pw1.netcom.com/~hjsmith/Quatdoc/Qindex.html | 
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 | 23 |  | 
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 | 24 |  | 
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 | 25 | www.gamedev.net/reference/articles/article1095.asp | 
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 | 26 |  | 
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 | 27 |  | 
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