| 1 | |
|---|
| 2 | |
|---|
| 3 | /* |
|---|
| 4 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 5 | |
|---|
| 6 | Copyright (C) 2004 orx |
|---|
| 7 | |
|---|
| 8 | This program is free software; you can redistribute it and/or modify |
|---|
| 9 | it under the terms of the GNU General Public License as published by |
|---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 11 | any later version. |
|---|
| 12 | |
|---|
| 13 | ### File Specific: |
|---|
| 14 | main-programmer: Patrick Boenzli |
|---|
| 15 | co-programmer: |
|---|
| 16 | */ |
|---|
| 17 | |
|---|
| 18 | |
|---|
| 19 | #include "world.h" |
|---|
| 20 | |
|---|
| 21 | #include <iostream> |
|---|
| 22 | |
|---|
| 23 | using namespace std; |
|---|
| 24 | |
|---|
| 25 | |
|---|
| 26 | /** |
|---|
| 27 | \brief Create a new World |
|---|
| 28 | |
|---|
| 29 | This creates a new empty world! |
|---|
| 30 | */ |
|---|
| 31 | World::World () { |
|---|
| 32 | lastPlayer = null; |
|---|
| 33 | lastNPC = null; |
|---|
| 34 | } |
|---|
| 35 | |
|---|
| 36 | |
|---|
| 37 | World::~World () {} |
|---|
| 38 | |
|---|
| 39 | |
|---|
| 40 | /** |
|---|
| 41 | \brief Add Player |
|---|
| 42 | \param player A reference to the new player object |
|---|
| 43 | |
|---|
| 44 | Add a new Player to the game. Player has to be initialised previously |
|---|
| 45 | */ |
|---|
| 46 | bool World::addPlayer(Player* player) |
|---|
| 47 | { |
|---|
| 48 | playerList* listMember = new playerList; |
|---|
| 49 | listMember->player = player; |
|---|
| 50 | if ( lastPlayer != null ) |
|---|
| 51 | { |
|---|
| 52 | listMember->number = lastPlayer->number + 1; |
|---|
| 53 | listMember->next = lastPlayer; |
|---|
| 54 | } |
|---|
| 55 | else |
|---|
| 56 | { |
|---|
| 57 | listMember->number = 0; |
|---|
| 58 | listMember->next = null; |
|---|
| 59 | } |
|---|
| 60 | lastPlayer = listMember; |
|---|
| 61 | } |
|---|
| 62 | |
|---|
| 63 | |
|---|
| 64 | /** |
|---|
| 65 | \brief Remove Player |
|---|
| 66 | \param player A reference to the new npc object |
|---|
| 67 | |
|---|
| 68 | Remove a new Player to the game. |
|---|
| 69 | */ |
|---|
| 70 | bool World::removePlayer(Player* player) { |
|---|
| 71 | cout << "World::removeNPC not implemented yet" << endl; |
|---|
| 72 | } |
|---|
| 73 | |
|---|
| 74 | Player* World::getLocalPlayer() |
|---|
| 75 | { |
|---|
| 76 | return localPlayer; |
|---|
| 77 | } |
|---|
| 78 | |
|---|
| 79 | |
|---|
| 80 | /** |
|---|
| 81 | \brief Add Non-Player-Character |
|---|
| 82 | \param player A reference to the new npc object |
|---|
| 83 | |
|---|
| 84 | Add a new Non-Player-Character to the game. Player has to be initialised previously |
|---|
| 85 | */ |
|---|
| 86 | bool World::addNPC(NPC* npc) |
|---|
| 87 | { |
|---|
| 88 | npcList* listMember = new npcList; |
|---|
| 89 | listMember->npc = npc; |
|---|
| 90 | if ( lastNPC != null ) |
|---|
| 91 | { |
|---|
| 92 | listMember->number = lastNPC->number + 1; |
|---|
| 93 | listMember->next = lastNPC; |
|---|
| 94 | } |
|---|
| 95 | else |
|---|
| 96 | { |
|---|
| 97 | listMember->number = 0; |
|---|
| 98 | listMember->next = null; |
|---|
| 99 | } |
|---|
| 100 | lastNPC = listMember; |
|---|
| 101 | } |
|---|
| 102 | |
|---|
| 103 | |
|---|
| 104 | /** |
|---|
| 105 | \brief Remove Non-Player-Character |
|---|
| 106 | \param player A reference to the new npc object |
|---|
| 107 | |
|---|
| 108 | Remove a new Non-Player-Character to the game. |
|---|
| 109 | */ |
|---|
| 110 | bool World::removeNPC(NPC* npc) { |
|---|
| 111 | cout << "World::removeNPC not implemented yet" << endl; |
|---|
| 112 | } |
|---|
| 113 | |
|---|
| 114 | |
|---|
| 115 | |
|---|
| 116 | /** |
|---|
| 117 | \brief Draws the World and all Objects contained |
|---|
| 118 | |
|---|
| 119 | Calls the draw function of all: Objects, Players, Environement |
|---|
| 120 | */ |
|---|
| 121 | void World::drawWorld(void) |
|---|
| 122 | { |
|---|
| 123 | playerList* tmpPlayer = lastPlayer; |
|---|
| 124 | Player* player = tmpPlayer->player; |
|---|
| 125 | while( tmpPlayer != null ) |
|---|
| 126 | { |
|---|
| 127 | (*tmpPlayer->player).drawPlayer(); |
|---|
| 128 | tmpPlayer = tmpPlayer->next; |
|---|
| 129 | } |
|---|
| 130 | npcList* tmpNPC = lastNPC; |
|---|
| 131 | while( tmpNPC != null ) |
|---|
| 132 | { |
|---|
| 133 | (*tmpNPC->npc).drawNPC(); |
|---|
| 134 | tmpNPC = tmpNPC->next; |
|---|
| 135 | } |
|---|
| 136 | } |
|---|
| 137 | |
|---|
| 138 | |
|---|
| 139 | /** |
|---|
| 140 | \brief Updates the world and all its objects |
|---|
| 141 | |
|---|
| 142 | Calculates the new state of the world. User-input and AI of |
|---|
| 143 | the enemies are accounted for. |
|---|
| 144 | */ |
|---|
| 145 | void World::updateWorld(void) |
|---|
| 146 | { |
|---|
| 147 | |
|---|
| 148 | |
|---|
| 149 | } |
|---|
| 150 | |
|---|
| 151 | |
|---|
| 152 | |
|---|
| 153 | /** |
|---|
| 154 | \brief Routine for testing purposes. |
|---|
| 155 | |
|---|
| 156 | testing, testing, testing... |
|---|
| 157 | */ |
|---|
| 158 | void World::testThaTest(void) |
|---|
| 159 | { |
|---|
| 160 | cout << "World::testThaTest() called" << endl; |
|---|
| 161 | /* test addPlayer */ |
|---|
| 162 | cout << "addPlayer test..." << endl; |
|---|
| 163 | playerList* pl = lastPlayer; |
|---|
| 164 | while ( pl != null ) |
|---|
| 165 | { |
|---|
| 166 | cout << "player " << pl->number << " was found" << endl; |
|---|
| 167 | pl = pl->next; |
|---|
| 168 | } |
|---|
| 169 | |
|---|
| 170 | /* test addNPC */ |
|---|
| 171 | cout << "addNPC test..." << endl; |
|---|
| 172 | npcList* nl = lastNPC; |
|---|
| 173 | while ( nl != null ) |
|---|
| 174 | { |
|---|
| 175 | cout << "npc " << nl->number << " was found" << endl; |
|---|
| 176 | nl = nl->next; |
|---|
| 177 | } |
|---|
| 178 | |
|---|
| 179 | /* test drawWorld() */ |
|---|
| 180 | cout << "drawWorld()..." << endl; |
|---|
| 181 | drawWorld(); |
|---|
| 182 | |
|---|
| 183 | cout << "World::testThaTest() finished" << endl; |
|---|
| 184 | } |
|---|