Last change
on this file since 1899 was
1899,
checked in by patrick, 20 years ago
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trunk/orxonox: collision detection implemented: simple spheres. all debug informations still print out to console. one enemy added, no AI, no move, waits to be killed. No kill signal implemented yet: look debug infos on console.
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File size:
613 bytes
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Line | |
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1 | |
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2 | #ifndef PLAYER_H |
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3 | #define PLAYER_H |
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4 | |
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5 | /* openGL Headers */ |
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6 | #include <GL/glut.h> |
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7 | |
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8 | #include "shoot_laser.h" |
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9 | //#include "world.h" |
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10 | |
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11 | class Player { |
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12 | |
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13 | public: |
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14 | Player (); |
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15 | ~Player (); |
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16 | |
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17 | /* position of the spacecraft */ |
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18 | float xCor; |
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19 | float yCor; |
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20 | float zCor; |
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21 | |
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22 | /* this player wanna shoot? so include a ref to ShootLaser */ |
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23 | ShootLaser* shootLaser; |
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24 | |
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25 | void setPosition(float x, float y, float z); |
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26 | void getPosition(float* x, float* y, float* z); |
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27 | void goX(float x); |
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28 | void goY(float y); |
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29 | void goZ(float x); |
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30 | void shoot(int n); |
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31 | // void addIO(InputOutput *io); |
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32 | void drawPlayer(void); |
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33 | |
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34 | private: |
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35 | |
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36 | |
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37 | }; |
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38 | |
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39 | #endif |
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