| 
                Last change
                  on this file since 1878 was
                  1875,
                  checked in by patrick, 22 years ago
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/orxonox/trunk: it's smothen now. thanks for the tip bensch. if you have to high frame-rates, the square will move very fast. 
 
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        | 
            File size:
            1.1 KB
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| 1 |  | 
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| 2 |  | 
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| 3 | /*  | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: | 
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| 16 | */ | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "player.h" | 
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| 20 | #include <iostream> | 
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| 21 |  | 
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| 22 | using namespace std; | 
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| 23 |  | 
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| 24 |  | 
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| 25 | Player::Player () { | 
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| 26 |   xCor = yCor = zCor = 0; | 
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| 27 | } | 
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| 28 |  | 
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| 29 |  | 
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| 30 |  | 
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| 31 | Player::~Player () {} | 
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| 32 |  | 
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| 33 |  | 
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| 34 | void Player::setPosition( int x, int y, int z) | 
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| 35 | { | 
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| 36 |   xCor = x; yCor = y; zCor = z; | 
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| 37 | } | 
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| 38 |  | 
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| 39 | void Player::getPosition(int* x, int* y, int* z)  | 
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| 40 | { | 
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| 41 |   *x = xCor; *y = yCor; *z = zCor; | 
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| 42 | } | 
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| 43 |  | 
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| 44 | void Player::goX(int x)  | 
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| 45 | { | 
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| 46 |   xCor += x; | 
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| 47 | } | 
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| 48 |  | 
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| 49 |  | 
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| 50 | void Player::goY(int y) | 
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| 51 | { | 
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| 52 |   yCor += y; | 
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| 53 | } | 
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| 54 |  | 
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| 55 | void Player::goZ(int z) | 
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| 56 | { | 
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| 57 |   zCor += z; | 
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| 58 | } | 
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| 59 |  | 
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| 60 | void Player::shoot(int n) { | 
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| 61 | } | 
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| 62 |  | 
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| 63 |  | 
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| 64 | //void Player::addIO(InputOutput *io) {} | 
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| 65 |  | 
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| 66 |  | 
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| 67 | void Player::drawPlayer(void)  | 
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| 68 | { | 
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| 69 |   //cout << "Player::drawPlayer()" << endl; | 
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| 70 |   glColor3f(1.0, 0.9, 0.4); | 
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| 71 |   glRectf(-5.0 + yCor, -5.0 + xCor, 5.0 + yCor, 5.0 + xCor); | 
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| 72 |   cout << "x: " << xCor << " y: " << yCor << endl; | 
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| 73 | } | 
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