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Last change
on this file since 1866 was
1858,
checked in by patrick, 22 years ago
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orxonox/trunk/core: world draw function
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File size:
742 bytes
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| 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "npc.h" |
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| 20 | |
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| 21 | #include <iostream> |
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| 22 | |
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| 23 | using namespace std; |
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| 24 | |
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| 25 | |
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| 26 | NPC::NPC () {} |
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| 27 | |
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| 28 | |
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| 29 | |
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| 30 | NPC::~NPC () {} |
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| 31 | |
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| 32 | |
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| 33 | void NPC::setPosition(int x, int y, int z) |
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| 34 | { |
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| 35 | xCor = x; yCor = y; zCor = z; |
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| 36 | } |
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| 37 | |
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| 38 | void NPC::getPosition(int* x, int* y, int* z) |
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| 39 | { |
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| 40 | *x = xCor; |
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| 41 | *y = yCor; |
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| 42 | *z = zCor; |
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| 43 | } |
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| 44 | |
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| 45 | |
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| 46 | void NPC::drawNPC(void) |
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| 47 | { |
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| 48 | cout << "Player::drawNPC()" << endl; |
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| 49 | } |
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