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source: orxonox.OLD/orxonox/trunk/core/input_output.cc @ 1878

Last change on this file since 1878 was 1875, checked in by patrick, 22 years ago

/orxonox/trunk: it's smothen now. thanks for the tip bensch. if you have to high frame-rates, the square will move very fast.

File size: 1.1 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: ...
15   co-programmer: ...
16*/
17
18
19#include "input_output.h"
20#include <iostream>
21
22using namespace std;
23
24
25/**
26   \brief InputOutput Module for each player
27   \param wld A reference to the game-world
28   
29   This Class registers all moves, a player makes and passes it to the player object. ToDo: extend to support network players...
30*/
31InputOutput::InputOutput (World* world, Player* player) 
32{
33  this->world = world;
34  this->player = player;
35}
36
37
38
39InputOutput::~InputOutput () {}
40
41
42
43void InputOutput::goUp() 
44{
45  (*player).goX(BASE_STEP);
46}
47
48void InputOutput::goDown() 
49{
50  (*player).goX(-BASE_STEP);
51}
52
53void InputOutput::goLeft()
54{
55  (*player).goY(-BASE_STEP);
56}
57
58void InputOutput::goRight()
59{
60  (*player).goY(BASE_STEP);
61}
62
63void InputOutput::shoot()
64{
65  (*player).shoot(BASE_STEP);
66}
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