| 1 | /*! | 
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| 2 | \file collision.h | 
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| 3 | *  Basic collision detection | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _COLLISION_H | 
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| 7 | #define _COLLISION_H | 
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| 8 |  | 
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| 9 | #include "vector.h" | 
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| 10 | #include <stdlib.h> | 
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| 11 | #include <stdio.h> | 
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| 12 | #include <string.h> | 
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| 13 |  | 
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| 14 | //! Tree structure used by the CollisionCluster | 
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| 15 | typedef struct CCTree | 
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| 16 | { | 
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| 17 | unsigned long n; | 
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| 18 | union | 
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| 19 | { | 
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| 20 | struct CCTree** b; | 
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| 21 | unsigned long ID; | 
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| 22 | } data; | 
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| 23 | float r; | 
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| 24 | Vector m; | 
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| 25 | } CCTree; | 
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| 26 |  | 
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| 27 | //! Basic collision detection class | 
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| 28 | /** | 
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| 29 | This class implements a more or less efficient collision system based on nested hitzones. | 
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| 30 | Instead of using a brute force approach (try if any hitzone intersects with any other hitzone) | 
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| 31 | this features a tree of spheric hitzones. Only some of them are actually the solid groundstones | 
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| 32 | the collision model bases on, the others serve to group them into sets of spheres that are only | 
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| 33 | checked for collision when the assigned top level sphere has registered a collision, preventing | 
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| 34 | unnessessary checks (like between every sphere of two collision clusters at the other end of the world) | 
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| 35 | from being performed. | 
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| 36 | The CollisionCluster features collision detection between multiple CollisionClusters as well as | 
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| 37 | traceing a collision between a line of defined length and a cluster. In both cases the base spheres | 
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| 38 | that have intersected are marked with a flag in an unsigned long for hitlocation queries. In the case | 
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| 39 | of a trace, the exact point of interception is returned as well. | 
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| 40 | */ | 
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| 41 | class CollisionCluster { | 
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| 42 |  | 
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| 43 | CCTree* root; | 
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| 44 |  | 
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| 45 |  | 
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| 46 | public: | 
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| 47 | CollisionCluster (float r, Vector m); // simple cluster | 
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| 48 | CollisionCluster (char* filename); // get cluster from file | 
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| 49 | ~CollisionCluster (); | 
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| 50 |  | 
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| 51 | int store (char* filename); | 
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| 52 |  | 
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| 53 | friend bool ccTreeTrace( const Placement* p, CCTree* t, unsigned long* hitflags, const Line* trace, Vector* impactpoint); | 
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| 54 | friend bool ccTreeIterate(const Placement* pa, CCTree* ta, unsigned long* ahitflags, const Placement* pb, CCTree* tb, unsigned long* bhitflags); | 
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| 55 | friend bool checkTrace (const Placement* pa, const CollisionCluster* a, unsigned long* ahitflags, const Line* trace, Vector* impactpoint); | 
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| 56 | friend bool checkCollision (const Placement* pa, const CollisionCluster* a, unsigned long* ahitflags, const Placement* pb, const CollisionCluster* b, unsigned long* bhitflags); | 
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| 57 | }; | 
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| 58 |  | 
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| 59 | bool sphereSphereCollision( Vector m1, float r1, Vector m2, float r2); | 
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| 60 | bool traceSphereCollision( Vector m, float r, const Line* l, Vector* impactpoint); | 
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| 61 |  | 
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| 62 | void setflag( unsigned long* flags, unsigned long ID); | 
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| 63 |  | 
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| 64 | void freeCCTree( CCTree* tree); | 
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| 65 | CCTree* loadCCTree (FILE* stream); | 
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| 66 | int saveCCTree (CCTree* tree, FILE* stream); | 
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| 67 |  | 
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| 68 | #endif /* _COLLISION_H */ | 
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