| 1 | /*! |
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| 2 | \file track_manager.h |
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| 3 | \brief manages all tracks defined in the world and the path the player takes |
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| 4 | |
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| 5 | it is a container for all tracks and all track-nodes. it manages the movement of |
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| 6 | the track helper-parent (that drives the player). it is responsable for calculating |
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| 7 | smooth curves etc. |
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| 8 | */ |
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| 9 | |
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| 10 | |
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| 11 | #ifndef _TRACK_MANAGER_H |
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| 12 | #define _TRACK_MANAGER_H |
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| 13 | |
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| 14 | #include "stdincl.h" |
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| 15 | #include "curve.h" |
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| 16 | |
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| 17 | class PNode; |
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| 18 | |
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| 19 | //! condition for choosing a certain Path. \todo implement a useful way. |
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| 20 | struct PathCondition |
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| 21 | { |
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| 22 | |
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| 23 | }; |
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| 24 | |
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| 25 | |
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| 26 | //! A Graph-Element, that holds the curve-structure of a Level. |
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| 27 | /** |
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| 28 | A TrackElement is used, to define the structure of the Track itself. |
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| 29 | It is a graph and not a tree, because paths can fork and join again. |
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| 30 | */ |
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| 31 | class TrackElement |
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| 32 | { |
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| 33 | public: |
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| 34 | TrackElement(void); |
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| 35 | ~TrackElement(void); |
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| 36 | |
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| 37 | TrackElement* findByID(unsigned int trackID); |
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| 38 | bool backLoopCheck(TrackElement* trackElem); |
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| 39 | |
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| 40 | bool isFresh; //!< If no Points where added until now |
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| 41 | bool isHotPoint; //!< If the first node is a specialPoint; |
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| 42 | bool isSavePoint; //!< If the first node is a savePoint |
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| 43 | bool isFork; //!< If the first node is a Fork |
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| 44 | bool isJoined; //!< If the End of the Curve is joined. |
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| 45 | bool mainJoin; //!< If the End of the Curve is joined, and this is the one Curve the others join to. |
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| 46 | PathCondition cond; //!< The Split Condition; |
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| 47 | int ID; //!< The ID of this TrackElement |
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| 48 | float startingTime; //!< The time at which this Track begins. |
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| 49 | float duration; //!< The time used to cross this TrackElement (curve). |
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| 50 | float endTime; //!< The time at which this Track ends. |
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| 51 | float jumpTime; //!< The Time this Track has to jump to its preceding Track (only >0 if Track isJoined==true) |
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| 52 | CurveType curveType; //!< The CurveType this will have. |
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| 53 | int nodeCount; //!< The count of points this TrackElement has. |
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| 54 | char* name; //!< A name for the Trac. |
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| 55 | Curve* curve; //!< The Curve of this TrackElement |
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| 56 | int childCount; //!< The number of Children This TrackElement has. |
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| 57 | TrackElement** children; //!< A TrackElement can have a Tree of following TrackElements. |
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| 58 | }; |
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| 59 | |
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| 60 | |
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| 61 | |
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| 62 | //! The TrackManager handles the flow of the Players through the game. |
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| 63 | /** |
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| 64 | |
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| 65 | <b>The TrackManager works as followed:</b> \n |
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| 66 | \n |
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| 67 | <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b> |
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| 68 | \li workOn(): changes the ID that will be altered through the changes. |
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| 69 | \li setCurveType(): lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources). |
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| 70 | \li setDuration(): sets the length of the current path in seconds. |
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| 71 | \li addPoint(): adds a point to the Curve. |
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| 72 | \li addHotPoint(): adds save/splitpoint.\n |
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| 73 | \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then). |
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| 74 | \li condition(): decides under what condition a certain Path will be chosen. |
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| 75 | \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point) |
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| 76 | \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot. |
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| 77 | |
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| 78 | HotPoints and Joins are at the beginning of a TrackElement. \n |
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| 79 | SavePoints and Forks are at the end of a TrackElement \n |
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| 80 | look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n |
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| 81 | \n |
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| 82 | <b> 2. Runtime knows the following: </b> |
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| 83 | \li calcPos(): returns the current position on the track |
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| 84 | \li calcDir(): returns the current Direction the track is flying on. |
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| 85 | \li tick(): makes a Step on the Path. increases localTime by dt. |
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| 86 | \li choosePath(): a Function that decides which Path we should follow. |
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| 87 | |
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| 88 | TrackManager can be handled as a StateMachine. |
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| 89 | \n\n |
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| 90 | Names: |
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| 91 | \li TrackManager: handles Tracks |
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| 92 | \li Track: The Track that the ship can follow |
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| 93 | \li Path: one way through the Level, that is dependent on conditionals. |
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| 94 | \li Conditional: A decition making device, that chooses betwen different TrackElements for the Path. |
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| 95 | \li TrackElement: A Part of A whole Track |
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| 96 | */ |
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| 97 | class TrackManager : public BaseObject |
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| 98 | { |
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| 99 | private: |
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| 100 | TrackManager(void); |
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| 101 | |
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| 102 | static TrackManager* singletonRef; //!< There may only be one TrackManager existing. |
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| 103 | TrackElement* firstTrackElem; //!< The first TrackElement that exists. |
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| 104 | TrackElement* currentTrackElem; //!< The TrackElement we are working on. |
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| 105 | float localTime; //!< The time that has been passed since the traveling the Track. |
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| 106 | float maxTime; //!< The maximal time the track has. |
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| 107 | int trackElemCount; //!< The count of TrackElements that exist. |
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| 108 | PNode* bindSlave; |
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| 109 | |
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| 110 | void initChildren(unsigned int childCount); |
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| 111 | |
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| 112 | TrackElement* findTrackElementByID(unsigned int trackID) const; |
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| 113 | |
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| 114 | public: |
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| 115 | ~TrackManager(void); |
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| 116 | static TrackManager* getInstance(void); |
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| 117 | |
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| 118 | // Methods to change the Path (initialisation) |
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| 119 | void workOn(unsigned int trackID); |
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| 120 | inline void setCurveType(CurveType curveType) { this->setCurveType (curveType, this->currentTrackElem);} |
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| 121 | void setCurveType(CurveType curveType, TrackElement* trackElem); |
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| 122 | void setDuration(float time); |
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| 123 | bool addPoint(Vector newPoint); |
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| 124 | bool addPoint(Vector newPoint, TrackElement* trackElem); |
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| 125 | int addHotPoint(Vector newPoint); |
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| 126 | int setSavePoint(void); |
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| 127 | void fork(unsigned int count, ...); |
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| 128 | void forkV(unsigned int count, int* trackIDs); |
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| 129 | void condition(unsigned int groupID, PathCondition cond); //!< \todo really do this!! |
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| 130 | void join(unsigned int count, ...); |
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| 131 | void joinV(unsigned int count, int* trackIDs); |
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| 132 | void finalize(void); |
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| 133 | |
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| 134 | // Methods to calculate the position on the Path (runtime) |
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| 135 | Vector calcPos(void) const; |
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| 136 | Vector calcDir(void) const; |
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| 137 | void tick(float dt); |
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| 138 | void jumpTo(float time); |
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| 139 | void choosePath(int graphID); |
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| 140 | |
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| 141 | void setBindSlave(PNode* bindSlave); |
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| 142 | |
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| 143 | // DEBUG // |
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| 144 | void drawGraph(float dt) const; |
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| 145 | void debug(unsigned int level) const; |
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| 146 | }; |
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| 147 | |
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| 148 | #endif /* _TRACK_MANAGER_H */ |
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