| 1 | /*! |
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| 2 | \file model.h |
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| 3 | \brief Contains the Model Class that handles 3D-Models |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _MODEL_H |
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| 7 | #define _MODEL_H |
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| 8 | |
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| 9 | #include "../stdincl.h" |
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| 10 | |
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| 11 | #include "array.h" |
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| 12 | #include "material.h" |
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| 13 | #include "vector.h" |
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| 14 | #include <fstream> |
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| 15 | |
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| 16 | using namespace std; |
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| 17 | |
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| 18 | |
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| 19 | |
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| 20 | //! Class that handles 3D-Models. it can also read them in and display them. |
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| 21 | class Model |
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| 22 | { |
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| 23 | public: |
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| 24 | Model (); |
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| 25 | Model (char* fileName); |
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| 26 | Model(char* fileName, float scaling); |
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| 27 | ~Model (); |
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| 28 | |
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| 29 | void draw (void) const; |
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| 30 | void draw (int groupNumber) const; |
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| 31 | void draw (char* groupName) const; |
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| 32 | int getGroupCount() const; |
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| 33 | |
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| 34 | private: |
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| 35 | //! This is the placeholder of one Vertex beloning to a Face. |
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| 36 | struct FaceElement |
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| 37 | { |
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| 38 | int vertexNumber; //!< The number of the Vertex out of the Array* vertices, this vertex points to. |
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| 39 | int normalNumber; //!< The number of the Normal out of the Array* normals, this vertex points to. |
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| 40 | int texCoordNumber; //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to. |
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| 41 | FaceElement* next; //!< Point to the next FaceElement in this List. |
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| 42 | }; |
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| 43 | |
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| 44 | //! This is the placeholder of a Face belonging to a Group of Faces. |
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| 45 | /** |
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| 46 | \todo take Material to a call for itself. |
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| 47 | |
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| 48 | This can also be a Material-Change switch. |
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| 49 | That means if you want to change a Material inside of a group, |
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| 50 | you can create an empty face and apply a material to it, and the Importer will cahnge Colors |
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| 51 | */ |
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| 52 | struct Face |
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| 53 | { |
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| 54 | int vertexCount; //!< The Count of vertices this Face has. |
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| 55 | FaceElement* firstElem; //!< Points to the first Vertex (FaceElement) of this Face. |
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| 56 | |
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| 57 | char* materialString; //!< The Name of the Material to which to Change. |
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| 58 | |
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| 59 | Face* next; //!< Pointer to the next Face. |
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| 60 | }; |
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| 61 | |
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| 62 | //! Group to handle multiple Models per obj-file. |
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| 63 | struct Group |
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| 64 | { |
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| 65 | char* name; //!< the Name of the Group. this is an identifier, that can be accessed via the draw (char* name) function. |
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| 66 | |
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| 67 | GLuint listNumber; //!< The number of the GL-List this Group gets. |
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| 68 | Face* firstFace; //!< The first Face in this group. |
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| 69 | Face* currentFace; //!< The current Face in this Group (the one we are currently working with.) |
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| 70 | int faceMode; //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material, 3 for triangle, 4 for Quad, 5+ for Poly \todo ENUM... |
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| 71 | int faceCount; //!< The Number of Faces this Group holds. |
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| 72 | |
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| 73 | Group* next; //!< Pointer to the next Group. |
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| 74 | }; |
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| 75 | |
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| 76 | |
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| 77 | Array* vertices; //!< The Array that handles the Vertices. |
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| 78 | int verticesCount; //!< A global Counter for vertices. |
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| 79 | Array* normals; //!< The Array that handles the Normals. |
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| 80 | Array* vTexture; //!< The Array that handles the VertexTextureCoordinates. |
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| 81 | |
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| 82 | |
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| 83 | Group* firstGroup; //!< The first of all groups. |
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| 84 | Group* currentGroup; //!< The currentGroup. this is the one we will work with. |
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| 85 | int groupCount; //!< The Count of Groups. |
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| 86 | |
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| 87 | Material* material; //!< Initial pointer to the Material. This can hold many materials, because Material can be added with Material::addMaterial(..) |
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| 88 | float scaleFactor; //!< The Factor with which the Model should be scaled. \todo maybe one wants to scale the Model after Initialisation |
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| 89 | |
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| 90 | char* objPath; //!< The Path wher the obj and mtl-file are located. |
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| 91 | char* objFileName; //!< The Name of the obj-file. |
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| 92 | char* mtlFileName; //!< The Name of the mtl-file (parsed out of the obj-file) |
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| 93 | |
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| 94 | bool initialize (void); |
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| 95 | bool initGroup(Group* group); |
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| 96 | bool initFace (Face* face); |
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| 97 | bool cleanup(void); |
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| 98 | bool cleanupGroup(Group* group); |
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| 99 | bool cleanupFace(Face* face); |
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| 100 | bool cleanupFaceElement(FaceElement* faceElem); |
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| 101 | |
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| 102 | ///// readin /// |
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| 103 | bool importFile (char* fileName); |
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| 104 | bool readFromObjFile (void); |
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| 105 | |
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| 106 | bool readGroup (char* groupString); |
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| 107 | bool readVertex (char* vertexString); |
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| 108 | bool readFace (char* faceString); |
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| 109 | bool readVertexNormal (char* normalString); |
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| 110 | bool readVertexTexture (char* vTextureString); |
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| 111 | bool readMtlLib (char* matFile); |
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| 112 | bool readUseMtl (char* mtlString); |
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| 113 | |
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| 114 | bool importToGL (void); |
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| 115 | bool addGLElement (FaceElement* elem); |
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| 116 | |
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| 117 | bool buildVertexNormals (); |
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| 118 | |
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| 119 | void BoxModel (void); |
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| 120 | }; |
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| 121 | |
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| 122 | #endif |
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