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source: orxonox.OLD/orxonox/branches/trackManager/src/importer/material.h @ 3430

Last change on this file since 3430 was 3430, checked in by bensch, 19 years ago

orxonox/branches/trackManager: merged trunk back to trackManager
merged with command
svn merge -r 3369:HEAD trunk/ branches/trackManager
resoloved conflicts in favor of the trunk.

File size: 2.3 KB
RevLine 
[2842]1/*!
2  \file material.h
3  \brief Contains the Material Class that handles Material for 3D-Objects.
[3186]4  \todo free SDL-surface when deleting Material.
5  \todo delete imgNameWithPath after use creation.
[2842]6*/
7
[2776]8#ifndef _MATERIAL_H
9#define _MATERIAL_H
[2804]10
[3186]11
12
[2842]13extern int verbose; //!< will be obsolete soon.
[2804]14
[3140]15#if HAVE_CONFIG_H
16#include <config.h> 
17#endif /* HAVE_CONFIG_H */
18
[3430]19// FORWARD DEFINITIONS //
20class Texture;
[3140]21
[3186]22
[2842]23//! Class to handle Materials.
[2776]24class Material
25{
26 public:
27  Material ();
28  Material (char* mtlName);
[2778]29  Material* addMaterial(char* mtlName);
[3140]30  ~Material ();
[2776]31  void init(void);
[2778]32
[3140]33  Material* search (char* mtlName);
34  bool select (void);
[2778]35
[2776]36  void setName (char* mtlName);
[2778]37  char* getName (void);
[2776]38  void setIllum (int illum);
39  void setIllum (char* illum);
40  void setDiffuse (float r, float g, float b);
41  void setDiffuse (char* rgb);
42  void setAmbient (float r, float g, float b);
43  void setAmbient (char* rgb);
44  void setSpecular (float r, float g, float b);
45  void setSpecular (char* rgb);
[2836]46  void setShininess (float shini);
47  void setShininess (char* shini);
[2776]48  void setTransparency (float trans);
49  void setTransparency (char* trans);
50
[3140]51
52 
53  void addTexturePath(char* pathName);
54  char* searchTextureInPaths(char* texName) const;
55 // MAPPING //
[3070]56  void setDiffuseMap(char* dMap);
57  void setAmbientMap(char* aMap);
58  void setSpecularMap(char* sMap);
59  void setBump(char* bump);
60
[3140]61 private:
[3186]62  char* name;        //!< The Name of the Material.
63  int illumModel;    //!< The IlluminationModel is either flat or smooth.
64  float diffuse [4]; //!< The diffuse color of the Material.
65  float ambient [4]; //!< The ambient color of the Material.
66  float specular [4];//!< The specular color of the Material.
67  float shininess;   //!< The shininess of the Material.
68  float transparency;//!< The transperency of the Material.
[2776]69
[3365]70  Texture* diffuseTexture; //!< The diffuse texture of the Material.
71  Texture* ambientTexture; //!< The ambient texture of the Material.
72  Texture* specularTexture;//!< The specular texture of the Material.
[3140]73 
[3186]74  bool diffuseTextureSet; //!< Chekcs if the diffuse texture is Set.
75  bool ambientTextureSet; //!< Chekcs if the ambient texture is Set.
76  bool specularTextureSet;//!< Chekcs if the specular texture is Set.
[3140]77
78  Material* nextMat; //!< pointer to the Next Material of the List. NULL if no next exists.
79
80
[2776]81};
82#endif
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