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source: orxonox.OLD/orxonox/branches/textEngine/src/world_entities/player.h @ 3681

Last change on this file since 3681 was 3681, checked in by bensch, 19 years ago

orxonox/branches/textEngine: merged trunk here.
merged with command:
svn merge ../trunk textEngine -r 3467:HEAD
no conflicts

File size: 1.6 KB
RevLine 
[3471]1/*!
2    \file player.h
3    \brief Implements a basic controllable WorldEntity
4*/
5
6#ifndef _PLAYER_H
7#define _PLAYER_H
8
9#include "world_entity.h"
10
[3583]11template<class T> class tList;
12class Weapon;
[3608]13class Vector;
[3620]14class World;
[3471]15
16//! Basic controllable WorldEntity
17class Player : public WorldEntity
18{
19  friend class World;
20 
21 public:
[3620]22  Player();
[3531]23  virtual ~Player();
[3583]24
25  void addWeapon(Weapon* weapon);
26  void removeWeapon(Weapon* weapon);
[3471]27 
28  virtual void postSpawn();
[3583]29  virtual void leftWorld();
[3578]30  virtual void hit(WorldEntity* weapon, Vector* loc);
[3471]31  virtual void collide(WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags);
[3583]32
33  virtual void tick(float time); 
34  virtual void draw();
35
[3471]36  virtual void command(Command* cmd);
37 
38 private:
39  bool bUp;              //!< up button pressed.
40  bool bDown;            //!< down button pressed.
41  bool bLeft;            //!< left button pressed.
42  bool bRight;           //!< right button pressed.
43  bool bAscend;          //!< ascend button pressed.
44  bool bDescend;         //!< descend button presses.
45  bool bFire;            //!< fire button pressed.
[3585]46  bool bWeaponChange;    //!< weapon change button pressed
[3471]47
[3583]48  tList<Weapon>* weapons;//!< a list of weapon
[3585]49  Weapon* activeWeapon;  //!< the weapon that is currenty activated
[3620]50  World* myWorld;        //!< reference to the world object
[3583]51
[3608]52  Vector* velocity;       //!< the velocity of the player.
[3471]53  float travelSpeed;     //!< the current speed of the player (to make soft movement)
54  float acceleration;    //!< the acceleration of the player.
55 
56  void move(float time);
[3620]57  void weapon(void);
[3471]58 
59};
60
61#endif /* _PLAYER_H */
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