| 1 |  | 
|---|
| 2 |  | 
|---|
| 3 | /*  | 
|---|
| 4 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 5 |  | 
|---|
| 6 |    Copyright (C) 2004 orx | 
|---|
| 7 |  | 
|---|
| 8 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 9 |    it under the terms of the GNU General Public License as published by | 
|---|
| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 11 |    any later version. | 
|---|
| 12 |  | 
|---|
| 13 |    ### File Specific: | 
|---|
| 14 |    main-programmer: Benjamin Grauer | 
|---|
| 15 |    co-programmer: ... | 
|---|
| 16 | */ | 
|---|
| 17 |  | 
|---|
| 18 |  | 
|---|
| 19 | #include "light.h" | 
|---|
| 20 |  | 
|---|
| 21 | #include "glincl.h" | 
|---|
| 22 |  | 
|---|
| 23 | using namespace std; | 
|---|
| 24 |  | 
|---|
| 25 | //! Definition of the Lights | 
|---|
| 26 | int lightsV[] = {GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7}; | 
|---|
| 27 |  | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 |    \brief standard constructor for a Light | 
|---|
| 31 | */ | 
|---|
| 32 | Light::Light ()  | 
|---|
| 33 | { | 
|---|
| 34 |   this->setClassName ("Light"); | 
|---|
| 35 |  | 
|---|
| 36 |   glEnable (GL_LIGHTING); | 
|---|
| 37 |   this->setAmbientColor(.3, .3, .3); | 
|---|
| 38 |   this->lights = new LightValue*[NUMBEROFLIGHTS]; | 
|---|
| 39 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
|---|
| 40 |     lights[i] = NULL; | 
|---|
| 41 |   this->currentLight = NULL; | 
|---|
| 42 | } | 
|---|
| 43 |  | 
|---|
| 44 | /** | 
|---|
| 45 |    \brief standard deconstructor | 
|---|
| 46 |     | 
|---|
| 47 |    first disables Lighting | 
|---|
| 48 |    then deletes all the lights | 
|---|
| 49 |    then deletes the rest of the allocated memory | 
|---|
| 50 |    and in the end sets the singleton Reference to zero. | 
|---|
| 51 | */ | 
|---|
| 52 | Light::~Light ()  | 
|---|
| 53 | { | 
|---|
| 54 |   glDisable(GL_LIGHTING); | 
|---|
| 55 |    | 
|---|
| 56 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
|---|
| 57 |     this->deleteLight(i); | 
|---|
| 58 |   delete lights; | 
|---|
| 59 |   Light::singletonRef = NULL; | 
|---|
| 60 | } | 
|---|
| 61 |  | 
|---|
| 62 | /** | 
|---|
| 63 |    \brief singleton-Reference to the Light-class | 
|---|
| 64 | */ | 
|---|
| 65 | Light* Light::singletonRef = NULL; | 
|---|
| 66 |  | 
|---|
| 67 | /** | 
|---|
| 68 |    \returns The Instance of the Lights | 
|---|
| 69 | */ | 
|---|
| 70 | Light* Light::getInstance(void) | 
|---|
| 71 | { | 
|---|
| 72 |   if (singletonRef) | 
|---|
| 73 |     return singletonRef; | 
|---|
| 74 |   else | 
|---|
| 75 |     return Light::singletonRef = new Light(); | 
|---|
| 76 | } | 
|---|
| 77 |  | 
|---|
| 78 | /** | 
|---|
| 79 |    \brief initializes a new Light with default values, and enables GL_LIGHTING | 
|---|
| 80 | */ | 
|---|
| 81 | void Light::init(int lightNumber) | 
|---|
| 82 | { | 
|---|
| 83 |   PRINTF(3)("initializing Light number %d.\n", lightNumber); | 
|---|
| 84 |   // enable The light | 
|---|
| 85 |   glEnable(lightsV[lightNumber]); | 
|---|
| 86 |   this->currentLight = lights[lightNumber] = new LightValue; | 
|---|
| 87 |    | 
|---|
| 88 |   // set default values | 
|---|
| 89 |   this->currentLight->lightNumber = lightNumber; | 
|---|
| 90 |   this->setPosition(0.0, 0.0, 0.0); | 
|---|
| 91 |   this->setDiffuseColor(1.0, 1.0, 1.0); | 
|---|
| 92 |   this->setSpecularColor(1.0, 1.0, 1.0); | 
|---|
| 93 | } | 
|---|
| 94 |  | 
|---|
| 95 | /** | 
|---|
| 96 |    \brief Adds a new Light, by selecting the First free slot. | 
|---|
| 97 |  | 
|---|
| 98 |    if no slot is free error | 
|---|
| 99 | */ | 
|---|
| 100 | int Light::addLight(void) | 
|---|
| 101 | { | 
|---|
| 102 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
|---|
| 103 |     if (!this->lights[i]) | 
|---|
| 104 |       return addLight(i);  | 
|---|
| 105 |   PRINTF(1)("no more light slots availiable. All %d already taken\n", NUMBEROFLIGHTS); | 
|---|
| 106 |   return -1; | 
|---|
| 107 | } | 
|---|
| 108 |  | 
|---|
| 109 | /** | 
|---|
| 110 |    \brief Adds a new Light | 
|---|
| 111 |    \param lightNumber The number of the light to add. | 
|---|
| 112 |  | 
|---|
| 113 |    if the Number is not free: warn, automatically choose another slot. | 
|---|
| 114 | */ | 
|---|
| 115 | int Light::addLight(int lightNumber) | 
|---|
| 116 | { | 
|---|
| 117 |   if (this->lights[lightNumber]) | 
|---|
| 118 |     { | 
|---|
| 119 |       PRINTF(2)("Lightslot %d is allready taken, trying another one\n", lightNumber); | 
|---|
| 120 |       return this->addLight(); | 
|---|
| 121 |     } | 
|---|
| 122 |   this->init(lightNumber); | 
|---|
| 123 |   this->currentLight = this->lights[lightNumber]; | 
|---|
| 124 |   return lightNumber; | 
|---|
| 125 | } | 
|---|
| 126 |  | 
|---|
| 127 | /** | 
|---|
| 128 |    \brief select the light to work with | 
|---|
| 129 |    \param lightNumber the light to work with | 
|---|
| 130 | */ | 
|---|
| 131 | void Light::editLightNumber(int lightNumber) | 
|---|
| 132 | { | 
|---|
| 133 |   if (!this->currentLight) | 
|---|
| 134 |     {  | 
|---|
| 135 |       PRINTF(1)("no Light defined yet\n"); | 
|---|
| 136 |       return; | 
|---|
| 137 |     } | 
|---|
| 138 |  | 
|---|
| 139 |   this->currentLight = lights[lightNumber]; | 
|---|
| 140 | } | 
|---|
| 141 |  | 
|---|
| 142 | /** | 
|---|
| 143 |    \brief Delete the current Light | 
|---|
| 144 | */ | 
|---|
| 145 | void Light::deleteLight(void) | 
|---|
| 146 | { | 
|---|
| 147 |   if (!this->currentLight) | 
|---|
| 148 |     {  | 
|---|
| 149 |       PRINTF(1)("no Light defined yet\n"); | 
|---|
| 150 |       return; | 
|---|
| 151 |     } | 
|---|
| 152 |  | 
|---|
| 153 |   this->deleteLight(this->currentLight->lightNumber); | 
|---|
| 154 | } | 
|---|
| 155 |  | 
|---|
| 156 | /** | 
|---|
| 157 |    \brief delete light. | 
|---|
| 158 |    \param lightNumber the number of the light to delete | 
|---|
| 159 | */ | 
|---|
| 160 | void Light::deleteLight(int lightNumber) | 
|---|
| 161 | { | 
|---|
| 162 |   if (this->lights[lightNumber]) | 
|---|
| 163 |     { | 
|---|
| 164 |       PRINTF(3)("deleting Light number %d\n", lightNumber); | 
|---|
| 165 |       delete this->lights[lightNumber]; | 
|---|
| 166 |       glDisable(lightsV[lightNumber]); | 
|---|
| 167 |       this->lights[lightNumber] = NULL; | 
|---|
| 168 |     } | 
|---|
| 169 | } | 
|---|
| 170 |  | 
|---|
| 171 | // set Attributes | 
|---|
| 172 | /** | 
|---|
| 173 |    \brief Sets a Position for the Light. | 
|---|
| 174 |    \param position The new position of the Light. | 
|---|
| 175 |    \todo patrick: is it ok to set a Light Position even if it is derived from p_node?? | 
|---|
| 176 | */ | 
|---|
| 177 | void Light::setPosition(Vector position) | 
|---|
| 178 | { | 
|---|
| 179 |   if (!this->currentLight) | 
|---|
| 180 |     {  | 
|---|
| 181 |       PRINTF(1)("no Light defined yet\n"); | 
|---|
| 182 |       return; | 
|---|
| 183 |     } | 
|---|
| 184 |   this->currentLight->lightPosition[0] = position.x; | 
|---|
| 185 |   this->currentLight->lightPosition[1] = position.y; | 
|---|
| 186 |   this->currentLight->lightPosition[2] = position.z; | 
|---|
| 187 |   this->currentLight->lightPosition[3] = 0.0; | 
|---|
| 188 |  | 
|---|
| 189 |   glLightfv (GL_LIGHT0, GL_POSITION, this->currentLight->lightPosition); | 
|---|
| 190 | } | 
|---|
| 191 |  | 
|---|
| 192 | /** | 
|---|
| 193 |    \brief Sets a Position for the Light. | 
|---|
| 194 |    \param x the x-coordinate | 
|---|
| 195 |    \param y the y-coordinate | 
|---|
| 196 |    \param z the z-coordinate | 
|---|
| 197 | */ | 
|---|
| 198 | void Light::setPosition(GLfloat x, GLfloat y, GLfloat z) | 
|---|
| 199 | { | 
|---|
| 200 |   if (!this->currentLight) | 
|---|
| 201 |     {  | 
|---|
| 202 |       PRINTF(1)("no Light defined yet\n"); | 
|---|
| 203 |       return; | 
|---|
| 204 |     } | 
|---|
| 205 |  | 
|---|
| 206 |   this->currentLight->lightPosition[0] = x; | 
|---|
| 207 |   this->currentLight->lightPosition[1] = y; | 
|---|
| 208 |   this->currentLight->lightPosition[2] = z; | 
|---|
| 209 |   this->currentLight->lightPosition[3] = 0.0; | 
|---|
| 210 |  | 
|---|
| 211 |   glLightfv (GL_LIGHT0, GL_POSITION, this->currentLight->lightPosition); | 
|---|
| 212 | } | 
|---|
| 213 |  | 
|---|
| 214 | /** | 
|---|
| 215 |    \brief sets an emitting Diffuse color for the Light | 
|---|
| 216 |    \param r red | 
|---|
| 217 |    \param g green | 
|---|
| 218 |    \param b blue | 
|---|
| 219 | */ | 
|---|
| 220 | void Light::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) | 
|---|
| 221 | { | 
|---|
| 222 |   if (!this->currentLight) | 
|---|
| 223 |     {  | 
|---|
| 224 |       PRINTF(1)("no Light defined yet\n"); | 
|---|
| 225 |       return; | 
|---|
| 226 |     } | 
|---|
| 227 |  | 
|---|
| 228 |   this->currentLight->diffuseColor[0] = r; | 
|---|
| 229 |   this->currentLight->diffuseColor[1] = g; | 
|---|
| 230 |   this->currentLight->diffuseColor[2] = b; | 
|---|
| 231 |   this->currentLight->diffuseColor[3] = 1.0; | 
|---|
| 232 |  | 
|---|
| 233 |   glLightfv (GL_LIGHT0, GL_DIFFUSE, this->currentLight->diffuseColor); | 
|---|
| 234 | } | 
|---|
| 235 |  | 
|---|
| 236 |  | 
|---|
| 237 | /** | 
|---|
| 238 |    \brief sets an emitting Ambient color for the Light | 
|---|
| 239 |    \param r red | 
|---|
| 240 |    \param g green | 
|---|
| 241 |    \param b blue | 
|---|
| 242 | */ | 
|---|
| 243 | void Light::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) | 
|---|
| 244 | { | 
|---|
| 245 |   if (!this->currentLight) | 
|---|
| 246 |     {  | 
|---|
| 247 |       PRINTF(1)("no Light defined yet\n"); | 
|---|
| 248 |       return; | 
|---|
| 249 |     } | 
|---|
| 250 |  | 
|---|
| 251 |   this->currentLight->specularColor[0] = r; | 
|---|
| 252 |   this->currentLight->specularColor[1] = g; | 
|---|
| 253 |   this->currentLight->specularColor[2] = b; | 
|---|
| 254 |   this->currentLight->specularColor[3] = 1.0; | 
|---|
| 255 |  | 
|---|
| 256 |   glLightfv (GL_LIGHT0, GL_SPECULAR, this->currentLight->specularColor); | 
|---|
| 257 | } | 
|---|
| 258 |  | 
|---|
| 259 | /** | 
|---|
| 260 |    \brief Sets the AttenuationType of this Light Source | 
|---|
| 261 |    \param type the AttenuationType to set | 
|---|
| 262 |    \param factor the Factor to multipy the attenuation with | 
|---|
| 263 |  | 
|---|
| 264 |    this actually just sets the following: glLightf(currentLight, type, factor) | 
|---|
| 265 | */ | 
|---|
| 266 | void Light::setAttenuation(AttenuationType type, float factor) | 
|---|
| 267 | { | 
|---|
| 268 |   if (!this->currentLight) | 
|---|
| 269 |     {  | 
|---|
| 270 |       PRINTF(1)("no Light defined yet\n"); | 
|---|
| 271 |       return; | 
|---|
| 272 |     } | 
|---|
| 273 |   this->currentLight->attenuationFactor = factor; | 
|---|
| 274 |   this->currentLight->attenuationType = type; | 
|---|
| 275 |   switch (type) | 
|---|
| 276 |     { | 
|---|
| 277 |     case CONSTANT: | 
|---|
| 278 |       glLightf(lightsV[this->currentLight->lightNumber], GL_CONSTANT_ATTENUATION, factor); | 
|---|
| 279 |       break; | 
|---|
| 280 |     case LINEAR: | 
|---|
| 281 |       glLightf(lightsV[this->currentLight->lightNumber], GL_LINEAR_ATTENUATION, factor); | 
|---|
| 282 |       break; | 
|---|
| 283 |     case QUADRATIC: | 
|---|
| 284 |       glLightf(lightsV[this->currentLight->lightNumber], GL_QUADRATIC_ATTENUATION, factor); | 
|---|
| 285 |       break; | 
|---|
| 286 |     } | 
|---|
| 287 | } | 
|---|
| 288 |  | 
|---|
| 289 |  | 
|---|
| 290 | /** | 
|---|
| 291 |    \brief sets the ambient Color of the Scene | 
|---|
| 292 |    \param r red | 
|---|
| 293 |    \param g green | 
|---|
| 294 |    \param b blue | 
|---|
| 295 | */ | 
|---|
| 296 | void Light::setAmbientColor(GLfloat r, GLfloat g, GLfloat b) | 
|---|
| 297 | { | 
|---|
| 298 |   this->ambientColor[0] = r; | 
|---|
| 299 |   this->ambientColor[1] = g; | 
|---|
| 300 |   this->ambientColor[2] = b; | 
|---|
| 301 |   this->ambientColor[3] = 1.0; | 
|---|
| 302 |  | 
|---|
| 303 |   glLightfv (GL_LIGHT0, GL_AMBIENT, this->ambientColor); | 
|---|
| 304 | } | 
|---|
| 305 |  | 
|---|
| 306 | /** | 
|---|
| 307 |    \brief stets the direction of the Spot Light. | 
|---|
| 308 |    \param direction The direction of the Spot Light. | 
|---|
| 309 | */ | 
|---|
| 310 | void Light::setSpotDirection(Vector direction) | 
|---|
| 311 | { | 
|---|
| 312 |   this->currentLight->spotDirection[0] = direction.x; | 
|---|
| 313 |   this->currentLight->spotDirection[1] = direction.y; | 
|---|
| 314 |   this->currentLight->spotDirection[2] = direction.z; | 
|---|
| 315 |  | 
|---|
| 316 |   glLightfv(lightsV[this->currentLight->lightNumber], GL_SPOT_DIRECTION, this->currentLight->spotDirection); | 
|---|
| 317 | } | 
|---|
| 318 |  | 
|---|
| 319 |  | 
|---|
| 320 | /** | 
|---|
| 321 |    \brief sets the cutoff angle of the Light. | 
|---|
| 322 |    \param cutoff The cutoff angle. | 
|---|
| 323 | */ | 
|---|
| 324 | void Light::setSpotCutoff(GLfloat cutoff) | 
|---|
| 325 | { | 
|---|
| 326 |   this->currentLight->spotCutoff = cutoff; | 
|---|
| 327 |   glLightf(lightsV[this->currentLight->lightNumber], GL_SPOT_CUTOFF, cutoff); | 
|---|
| 328 | } | 
|---|
| 329 |  | 
|---|
| 330 |  | 
|---|
| 331 | // get Attributes | 
|---|
| 332 |  | 
|---|
| 333 | /** | 
|---|
| 334 |    \returns the Position of the Light | 
|---|
| 335 | */ | 
|---|
| 336 | Vector Light::getPosition(void) | 
|---|
| 337 | { | 
|---|
| 338 |   if (!this->currentLight) | 
|---|
| 339 |     {  | 
|---|
| 340 |       PRINTF(1)("no Light defined yet\n"); | 
|---|
| 341 |       return Vector(.0, .0, .0); | 
|---|
| 342 |     } | 
|---|
| 343 |   else | 
|---|
| 344 |     return getPosition(currentLight->lightNumber); | 
|---|
| 345 | } | 
|---|
| 346 |  | 
|---|
| 347 |  | 
|---|
| 348 |  | 
|---|
| 349 |  | 
|---|
| 350 | /** | 
|---|
| 351 |    \brief outputs debug information about the Class and its lights | 
|---|
| 352 | */ | 
|---|
| 353 | void Light::debug(void) | 
|---|
| 354 | { | 
|---|
| 355 |   PRINT(0)("=================================\n"); | 
|---|
| 356 |   PRINT(0)("= DEBUG INFORMATION CLASS LIGHT =\n"); | 
|---|
| 357 |   PRINT(0)("=================================\n"); | 
|---|
| 358 |   PRINT(0)("Reference: %p\n", Light::singletonRef); | 
|---|
| 359 |   if (this->currentLight) | 
|---|
| 360 |     PRINT(0)("current Light Nr: %d\n", this->currentLight->lightNumber); | 
|---|
| 361 |   PRINT(0)("Ambient Color: %f:%f:%f\n", this->ambientColor[0], this->ambientColor[0], this->ambientColor[0]); | 
|---|
| 362 |   PRINT(0)("=== Lights ===\n"); | 
|---|
| 363 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
|---|
| 364 |     if (this->lights[i]) | 
|---|
| 365 |       { | 
|---|
| 366 |         PRINT(0)(":: %d ::  -- reference %p\n", i, lights[i]); | 
|---|
| 367 |         PRINT(0)(" GL-state: "); | 
|---|
| 368 |         GLboolean param;  | 
|---|
| 369 |         glGetBooleanv(lightsV[i], ¶m); | 
|---|
| 370 |         if (param) | 
|---|
| 371 |           PRINT(0)("ON\n"); | 
|---|
| 372 |         else | 
|---|
| 373 |           PRINT(0)("OFF\n"); | 
|---|
| 374 |  | 
|---|
| 375 |         if (i != lights[i]->lightNumber) | 
|---|
| 376 |           PRINTF(1)(" Lights are out of sync, this really should not happen,\n   %d % should be equal.\n", i, lights[i]->lightNumber); | 
|---|
| 377 |         PRINT(0)(" Position:      %f/%f/%f\n", lights[i]->lightPosition[0], lights[i]->lightPosition[1], lights[i]->lightPosition[2]); | 
|---|
| 378 |         PRINT(0)(" DiffuseColor:  %f/%f/%f\n", lights[i]->diffuseColor[0], lights[i]->diffuseColor[1], lights[i]->diffuseColor[2]); | 
|---|
| 379 |         PRINT(0)(" SpecularColor: %f/%f/%f\n", lights[i]->specularColor[0], lights[i]->specularColor[1], lights[i]->specularColor[2]); | 
|---|
| 380 |         PRINT(0)(" Attenuation:   "); | 
|---|
| 381 |         switch (lights[i]->attenuationType) | 
|---|
| 382 |           { | 
|---|
| 383 |           case CONSTANT: | 
|---|
| 384 |             PRINT(0)("constant"); | 
|---|
| 385 |           case LINEAR: | 
|---|
| 386 |             PRINT(0)("linear"); | 
|---|
| 387 |             break; | 
|---|
| 388 |           case QUADRATIC: | 
|---|
| 389 |             PRINT(0)("quadratic"); | 
|---|
| 390 |             break; | 
|---|
| 391 |           } | 
|---|
| 392 |         PRINT(0)(" with Factor %f\n", lights[i]->attenuationFactor); | 
|---|
| 393 |       } | 
|---|
| 394 |   PRINT(0)("--------------------------------\n"); | 
|---|
| 395 | } | 
|---|