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source: orxonox.OLD/orxonox/branches/textEngine/src/lib/graphics/font/text_engine.h @ 3777

Last change on this file since 3777 was 3777, checked in by bensch, 19 years ago

orxonox/branches/textEngine: Blending of text enabled

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1/*!
2    \file text_engine.h
3    \brief Definition of textEngine, the Font and the Text
4
5    Text is the text outputed.
6    Font is a class that loads a certain ttf-file with a specific height into memory
7    TextEngine is used to manage the all the different Fonts that might be included
8
9    for more information see the specific classes.
10
11    !! IMPORTANT !! When using ttf fonts clear the license issues prior to
12   adding them to orxonox. This is really important, because we do not want
13   to offend anyone.
14*/
15
16#ifndef _TEXT_ENGINE_H
17#define _TEXT_ENGINE_H
18
19
20#include "glincl.h"
21#include "SDL_ttf.h"
22
23#include "vector.h"
24#include "base_object.h"
25
26// FORWARD DECLARATION
27class PNode;
28class Font;
29template<class T> class tList;
30
31
32/* some default values */
33#define FONT_DEFAULT_SIZE       50                   //!< default size of the Text
34#define FONT_DEFAULT_TEXT       "orxonox 1234567890" //!< some default text to display
35#define FONT_DEFAULT_COLOR_R    255                  //!< the default red part (color) of the text
36#define FONT_DEFAULT_COLOR_G    255                  //!< the default red green (color) of the text
37#define FONT_DEFAULT_COLOR_B    255                  //!< the default red blue (color) of the text
38#define FONT_NUM_COLORS         256                  //!< The number of colors.
39
40#define FONT_HIGHEST_KNOWN_CHAR 128                  //!< The highest character known to the textEngine.
41
42#define TEXT_STATIC             0                    //!< Static Text
43#define TEXT_DYNAMIC            1                    //!< Dynamic Text
44/**
45 * STATIC means: a font, that is only one GL-face.
46 ** it is very fast, and can be used for all text
47 ** that does not have to be changed anymore, or if
48 ** the the text should look very nice
49 * DYNAMIC means: a very fast font, that will is build
50 ** from multiple quads.
51 ** Use this type, if you want to create fast changing
52 ** text like a counter.
53 */
54
55
56//! A Struct to handel Texture Coordinates for quads
57struct TexCoord
58{
59  float minU;                      //!< The minimum U-Coordinate
60  float maxU;                      //!< The maximum U-Coordinate
61  float minV;                      //!< The minimum V-Coordinate
62  float maxV;                      //!< The maximum V-Coordinate
63};
64
65//! A struct for handling glyphs
66/**
67   a Glyph is one letter of a certain font
68*/
69struct Glyph
70{
71  // Glyph-specific (size and so on)
72  Uint16 character;              //!< The character
73  int minX;                      //!< The minimum distance from the origin in X
74  int maxX;                      //!< The maximum distance from the origin in X
75  int minY;                      //!< The minimum distance from the origin in Y
76  int maxY;                      //!< The maximum distance from the origin in Y
77  int width;                     //!< The width of the Glyph
78  int height;                    //!< The height of the Glyph
79  int bearingX;                  //!< How much is right of the Origin
80  int bearingY;                  //!< How much is above the Origin
81  int advance;                   //!< How big a Glyph would be in monospace-mode
82 
83  // OpenGL-specific
84  //  TexCoord texCoord;         //!< A Texture Coordinate for this glyph.
85  GLuint displayList;            //!< DiplayList to render this Glyph.
86};
87
88////////////
89/// TEXT ///
90////////////
91//! Represents one textElement.
92class Text
93{
94  friend class TextEngine;
95 public:
96  ~Text(void);
97
98  void setBindNode(PNode* bindNode);
99
100  void setType(int type);
101  void setText(const char* text);
102  void setPosition(int x, int y);
103  /** \param blending the blending intensity to set (between 0.0 and 1.0) */
104  inline void setBlending(float blending) {this->blending = blending;}
105
106  // Static Text
107  void setColor(Uint8 r, Uint8 g, Uint8 b);
108  void setStyle(char* renderStyle);
109  void createTexture();
110
111  void draw(void) const;
112 
113  void debug(void) const;
114
115 private:
116  Text(Font* font, int type = TEXT_DYNAMIC);
117
118  Font* font;
119
120  int type;                      //!< The type of this Font.
121  char* text;                    //!< The text to display
122  SDL_Color color;               //!< The color of the font.
123  float blending;                //!< The blending intensity.
124  // placement in openGL
125  GLuint texture;                //!< A GL-texture to hold the text
126  TexCoord texCoord;             //!< Texture-coordinates \todo fix this to have a struct
127  SDL_Rect posSize;              //!< An SDL-Rectangle representing the position and size of the Text on the screen.
128 
129  PNode* bindNode;               //!< A node the Text is bind to. (if NULL thr node will not be bound to anything.)
130};
131
132////////////
133/// FONT ///
134////////////
135//! A class to handle a Font of a certain ttf-File, Size and Color.
136class Font
137{
138  friend class Text;
139 public:
140  Font(const char* fontFile, unsigned int fontSize = FONT_DEFAULT_SIZE,
141       Uint8 r = FONT_DEFAULT_COLOR_R, Uint8 g = FONT_DEFAULT_COLOR_G, Uint8 b = FONT_DEFAULT_COLOR_B);
142  virtual ~Font();
143
144  // font
145  bool setFont(const char* fontFile);
146  void setSize(unsigned int fontSize);
147  void setFastColor(Uint8 r, Uint8 g, Uint8 b);
148  void setStyle(char* renderStyle);
149
150  inline Glyph** getGlyphArray(void) {return glyphArray;}
151  inline GLuint getFastTextureID(void) {return fastTextureID;}
152 
153 
154 private:
155  // general purpose
156  GLdouble projMat[16];             //!< The Projection Matrix
157
158  // information about the Font
159  TTF_Font* font;                   //!< The font we use for this.
160  char* fontFile;                   //!< The fontfile from whitch the font was loaded.
161  unsigned int fontSize;            //!< The size of the font in pixels. each Font has one size.
162  int renderStyle;                  //!< The Renderstyle
163 
164  Glyph** glyphArray;               //!< An Array of all the Glyphs stored in the Array of Glyphs.
165  GLuint fastTextureID;             //!< The fast textureID.
166  SDL_Color fastColor;              //!< A Color for the fast Texture.
167
168  tList<Text>* textList;
169
170  int getMaxHeight(void);
171  int getMaxAscent(void);
172  int getMaxDescent(void);
173  Glyph* getGlyphMetrics(Uint16 character);
174
175  GLuint createFastTexture();
176
177  void initGlyphs(Uint16 from, Uint16 count);
178  int findOptimalFastTextureSize(void);
179
180  void debug(void);
181
182};
183GLuint loadTexture(SDL_Surface* surface, TexCoord* texCoord);
184int powerOfTwo(int input);
185
186
187///////////////////
188/// TEXT-ENGINE ///
189///////////////////
190//! A singleton Class that operates as a Handler for generating and rendering Text in 2D
191class TextEngine : public BaseObject
192{
193 public:
194  static TextEngine* getInstance(void);
195  virtual ~TextEngine(void);
196
197  Text* createText(const char* fontFile,
198                   unsigned int fontSize = FONT_DEFAULT_SIZE,
199                   int textType = TEXT_DYNAMIC,
200                   Uint8 r = FONT_DEFAULT_COLOR_R,
201                   Uint8 g = FONT_DEFAULT_COLOR_G,
202                   Uint8 b = FONT_DEFAULT_COLOR_B);
203 
204  void deleteText(Text* text);
205  void flush(void);
206
207  void draw(void) const;
208 
209  void debug(void) const;
210
211 private:
212  TextEngine(void);
213  static TextEngine* singletonRef;
214
215  // general
216  static void enableFonts(void);
217  static void disableFonts(void);
218  static bool checkVersion(void);
219
220
221  //  tList<Font>* fontList;
222  tList<Text>* textList;
223
224};
225
226#endif /* _TEXT_ENGINE_H */
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