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source: orxonox.OLD/orxonox/branches/textEngine/src/animation.cc @ 3787

Last change on this file since 3787 was 3787, checked in by bensch, 19 years ago

orxonox/branches/textEngine: rewind and constant work

File size: 2.9 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16
17#include "animation.h"
18#include "debug.h"
19#include "list.h"
20
21
22Anim::Anim(void)
23{
24  // create a new List
25  this->keyFrameList = new tList<AnimKeyFrame>();
26 
27  // initialize a beginning KeyFrame, that will be deleted afterwards
28  this->bHasKeys = false;
29  AnimKeyFrame* tmpKeyFrame = new AnimKeyFrame;
30  tmpKeyFrame->value = 0.0;
31  tmpKeyFrame->duration = 1.0;
32  keyFrameList->add(tmpKeyFrame);
33
34  // setting default values
35  this->localTime = 0.0;
36  this->bRunning = true;
37  this->animFunc = &Anim::linear;
38  this->currentKeyFrame = tmpKeyFrame;
39  this->nextKeyFrame = tmpKeyFrame;
40}
41
42
43Anim::~Anim(void)
44{
45  // delete all the KeyFrames
46  tIterator<AnimKeyFrame>* itKF = keyFrameList->getIterator();
47  AnimKeyFrame*  enumKF = itKF->nextElement();
48  while (enumKF)
49    {
50      delete enumKF;
51      enumKF = itKF->nextElement();
52    }
53  delete itKF;
54  delete this->keyFrameList;
55}
56
57tList<Anim>* Anim::animatorList = NULL;
58
59
60void Anim::addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc)
61{
62  // some small check
63  if (duration <= 0.0)
64    duration = 1.0;
65 
66
67  AnimKeyFrame* tmpKeyFrame;
68   
69  if (bHasKeys)
70    {
71      tmpKeyFrame = new AnimKeyFrame;
72      if (this->currentKeyFrame == this->nextKeyFrame)
73        this->nextKeyFrame = tmpKeyFrame;
74      this->keyFrameList->add(tmpKeyFrame);
75
76    }
77  else
78    {
79      tmpKeyFrame = this->keyFrameList->firstElement();
80      bHasKeys = true;
81    }
82  tmpKeyFrame->value = value;
83  tmpKeyFrame->duration = duration;
84  tmpKeyFrame->animFunc = animFunc;
85 
86}
87
88void Anim::setInfinity(ANIM_INFINITY preInfinity, ANIM_INFINITY postInfinity)
89{
90  this->preInfinity = preInfinity;
91  this->postInfinity = postInfinity;
92}
93
94void Anim::setAnimFunc(ANIM_FUNCTION animFunc)
95{
96  switch (animFunc)
97    {
98    default:
99    case ANIM_CONSTANT:
100      this->animFunc = &Anim::constant;
101      break;
102    case ANIM_LINEAR:
103      this->animFunc = &Anim::linear;
104      break;
105    case ANIM_RANDOM:
106      this->animFunc = &Anim::random;
107      break;
108    case ANIM_SINE:
109      this->animFunc = &Anim::sine;
110      break;
111    }
112}
113
114
115// animation functions
116float Anim::random(float timePassed) const
117{
118  return (float)rand()/(float)RAND_MAX;
119}
120
121float Anim::constant(float timePassed) const
122{
123  return this->currentKeyFrame->value;
124}
125
126float Anim::linear(float timePassed) const 
127{
128  return this->nextKeyFrame->value - (this->nextKeyFrame->value - this->currentKeyFrame->value) 
129    * (timePassed / this->currentKeyFrame->duration);
130  //  PRINTF(0)("value is %f, %p %p\n", val, this->currentKeyFrame, this->nextKeyFrame);
131  //  return val;
132}
133
134float Anim::sine(float timePassed) const
135{
136 
137}
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