Last change
on this file since 3889 was
3889,
checked in by bensch, 19 years ago
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orxonox/branches/sound_engine: sound gets enabled
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File size:
1.3 KB
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1 | /*! |
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2 | \file sound_engine.h |
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3 | \brief Definition of the SoundEngine |
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4 | |
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5 | !!AVOID!!: |
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6 | SDL_OpenAudio |
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7 | Use Mix_OpenAudio instead. |
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8 | SDL_CloseAudio |
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9 | Use Mix_CloseAudio instead. |
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10 | SDL_PauseAudio |
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11 | Use Mix_Pause(-1) and Mix_PauseMusic instead, to pause. |
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12 | Use Mix_Resume(-1) and Mix_ResumeMusic instead, to unpause. |
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13 | SDL_LockAudio |
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14 | This is just not needed since SDL_mixer handles this for you. |
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15 | Using it may cause problems as well. |
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16 | SDL_UnlockAudio |
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17 | This is just not needed since SDL_mixer handles this for you. |
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18 | Using it may cause problems as well. |
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19 | */ |
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20 | |
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21 | #ifndef _SOUND_ENGINE_H |
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22 | #define _SOUND_ENGINE_H |
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23 | |
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24 | #include "base_object.h" |
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25 | #include <SDL_mixer.h> |
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26 | |
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27 | #define SOUND_DEFAULT_FREQUENCY 44100 |
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28 | #define SOUND_DEFAULT_CHANNELS 2 |
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29 | #define SOUND_DEFAULT_BUFIZE 16384 |
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30 | |
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31 | // FORWARD DEFINITION |
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32 | |
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33 | //! The Main Sound Engine |
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34 | class SoundEngine : public BaseObject { |
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35 | |
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36 | public: |
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37 | static SoundEngine* getInstance(void); |
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38 | virtual ~SoundEngine(void); |
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39 | |
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40 | private: |
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41 | SoundEngine(void); |
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42 | static SoundEngine* singletonRef; |
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43 | |
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44 | |
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45 | |
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46 | void enableSound(void); |
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47 | void disableSound(void); |
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48 | static bool checkVersion(void); |
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49 | |
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50 | |
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51 | // settings |
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52 | int volume; |
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53 | |
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54 | // audio specifications |
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55 | int frequency; |
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56 | Uint16 format; |
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57 | int channels; |
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58 | int bits; |
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59 | int buffers; |
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60 | |
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61 | bool isInit; |
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62 | }; |
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63 | |
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64 | |
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65 | #endif /* _SOUND_ENGINE_H */ |
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