| 
                Last change
                  on this file since 3708 was
                  3365,
                  checked in by bensch, 21 years ago
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orxonox/trunk: merged branches/parenting back to the. 
merged with command: 
svn merge branches/parenting trunk -r 3247:HEAD 
resolved all conflicts in favor of parenting. 
 
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            File size:
            1.4 KB
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| 1 | /*!  | 
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| 2 |     \file camera.h | 
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| 3 |     \brief Viewpoint controlling class definitions | 
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| 4 | */  | 
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| 5 |  | 
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| 6 | #ifndef _CAMERA_H | 
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| 7 | #define _CAMERA_H | 
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| 8 |  | 
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| 9 | #include "stdincl.h" | 
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| 10 | #include "world_entity.h" | 
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| 11 |  | 
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| 12 |  | 
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| 13 | class World; | 
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| 14 |  | 
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| 15 | //! Camera | 
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| 16 | /** | 
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| 17 |    This class controls the viewpoint from which the World is rendered. To use the  | 
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| 18 |    Camera it has to be bound to a WorldEntity which serves as the reference focus  | 
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| 19 |    point. The Camera itself calls the WorldEntity::get_lookat() and  | 
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| 20 |    World::calc_camera_pos() functions to calculate the position it currently should | 
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| 21 |    be in. | 
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| 22 | */ | 
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| 23 |  | 
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| 24 | enum CAMERA_MODE {NORMAL, SMOTH_FOLLOW, STICKY, ELLIPTICAL}; | 
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| 25 |  | 
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| 26 | class Camera : public WorldEntity { | 
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| 27 |  private: | 
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| 28 |   WorldEntity* bound;           //!< the WorldEntity the Camera is bound to | 
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| 29 |   World* world; | 
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| 30 |    | 
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| 31 |   /* physical system - not needed yet */ | 
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| 32 |   float m; //!< mass | 
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| 33 |   Vector *fs; //!< seil-kraft | 
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| 34 |   Vector *a;  //!< acceleration | 
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| 35 |   Vector *v;  //!< velocity | 
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| 36 |    | 
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| 37 |   /* elliptical camera mode variables */ | 
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| 38 |   float cameraOffset; | 
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| 39 |   float cameraOffsetZ; | 
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| 40 |   float deltaTime; | 
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| 41 |   float t; | 
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| 42 |   Vector r; | 
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| 43 |   float rAbs; | 
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| 44 |   float ka; | 
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| 45 |   float a0; | 
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| 46 |  | 
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| 47 |   Quaternion *from; | 
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| 48 |   Quaternion *to; | 
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| 49 |   Quaternion *res; | 
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| 50 |    | 
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| 51 |    | 
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| 52 |   CAMERA_MODE cameraMode; //!< saves the camera mode: how the camera follows the entity | 
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| 53 |    | 
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| 54 |   void updateDesiredPlace (); | 
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| 55 |    | 
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| 56 |  public: | 
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| 57 |   Camera (World* world); | 
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| 58 |   ~Camera (); | 
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| 59 |    | 
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| 60 |   void timeSlice (Uint32 deltaT); | 
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| 61 |   void apply (); | 
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| 62 |   void bind (WorldEntity* entity); | 
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| 63 |   void destroy(); | 
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| 64 |  | 
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| 65 |   void setWorld(World* world);   | 
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| 66 |  | 
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| 67 | }; | 
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| 68 |  | 
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| 69 | #endif /* _CAMERA_H */ | 
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